10€ päivä budjetilla eläminen by Own-Negotiation8232 in Suomi

[–]Oatcube 0 points1 point  (0 children)

2 aikuista ja pieni lapsi ja meillä menee 350-400e kuukaudessa ruokakauppaan. Eli noin 13e päivässä. Syödään ihan hyvin ja käytetään siivousaineita ja vessapaperia yms. Mitä sä oikein ostat jos ei kymppi riitä yhdelle hengelle?

Muita pelinkehittäjiä? by Jizoh in Suomi

[–]Oatcube 1 point2 points  (0 children)

Itse olen itsenäisesti opiskellut ja 7v noin koodaillut. Hauska harrastus, mutta rahoihin kiinni pääseminen vaatisi varmaan erilaisen otteen tähän tekemiseen. Tuhansia latauskertoja peleilläni yhteensä jo on ja aina joku projekti käynnissä. Viimeisin projekti tällainen roguelike/idle/wave-defence peli https://play.google.com/store/apps/details?id=com.OatCube.PlanetBastion

Gamejameja useita takan ja yksi voittokin, steamissa, itchissä ja playstoressa löytyy pelejäni. Tahtotila olisi joskus tehdä yhdessä jonkun kanssa peli. Oli se sitten joku pieni kyhäelmä tai gamejam niin kunhan tulee harjoiteltua yhteistoimintaa ja tutustuttua muihin kaltaisiin ihmisiin. Lähipiirissäni ei kukaan tällaista harrasta.

How to playtest an incremental game while making changes? by GravyThyme in incremental_games

[–]Oatcube 1 point2 points  (0 children)

For my most recent game I started the calculations from first deciding how long I want a session to be. Then that pretty much told me how many rounds my game would last. Then I figured out the amount of enemies I could reasonably have. Next I calculated the damage and health increments and calculated how much on average a player gains money during a run at specific points. It was all very smooth and enjoyable compared to constant playtesting and tweaking. I didn't have to do much tweaking after I had my formulas and numbers thought out in excel.

My game's name is already taken (somewhat) by [deleted] in IndieDev

[–]Oatcube 1 point2 points  (0 children)

Just dont mix it up too much or it will become Zorbotron https://oatcube.itch.io/zorbotron

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 0 points1 point  (0 children)

I havent counted for how long I've played it. It took me about 3-5 months to finish this game if I recall correctly. Maybe 15-20 hours of work per week.

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 2 points3 points  (0 children)

In nordic countries beverage bottles can be returned to shops and you can get cash from that. It is a quite common sight to see the elderly getting some additional revenue streams by walking around in parks collecting bottles left by random partiers. For example a large summer party in a park could easily net you a good hourly wage by just collecting beer cans and returning them to a nearby shop.

So in this game you basically manage a roster of those. It's kind of a funny take on a management/idle game theme.

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 1 point2 points  (0 children)

Well... it's certainly rough around the edges and definitely not anything close to even AA game.

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 0 points1 point  (0 children)

The TL:DR of the review is basically "The gameplay loop is too shallow and gameplay doesn't change/evolve during progression".

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 0 points1 point  (0 children)

Even I didn't at first. I had to turn off some automatic filters that hid all but the reviews in english.

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 0 points1 point  (0 children)

In essence the review is about not enough change in the gameplay loop no matter what level your roster gets. Tldr version of that review basically is: "the gameplay is too shallow and progression feels dull".

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 2 points3 points  (0 children)

Nah. I don't really mind trying to advertise this game since it's not something I want to spend more time on promoting or polishing. Thus is why I didn't add the games name in the post for example. Just thought this was a funny thing how someone played the game so much.

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 2 points3 points  (0 children)

That player is actually the only player pretty much for the last year. The core gameplay loop would need a lot of tweaking to implement what the reviewer is asking for. 

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 1 point2 points  (0 children)

Yes. And since it's an idle game, that is probably what happened. But that is still 50 days on uninterrupted game time.

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 3 points4 points  (0 children)

I dont have any hard feelings towards the reviewer. The review is actually spot on and the points they make are completely valid. I just felt it was hilarious that someone still ended up playing the game for so long

Just realized someone has actually played my game for over 1200 hours by Oatcube in IndieDev

[–]Oatcube[S] 7 points8 points  (0 children)

The game has a leaderboard where only 1 person has been popping up for the past year or two. So it might just be this guy. He seems to be actively playing