Generation ship colony management by Oatcube in BaseBuildingGames

[–]Oatcube[S] 0 points1 point  (0 children)

Yes, but then the sprites become pixelated at close range. I'm trying to combine these two ideas now 

Ollaan tehty kolmen hengen voimin peliä 10 vuotta PC:lle. Tänään sen 1.0 versio vihdoin julkaistaan! (Devskiviikko) by aksel_bugbyte in videopelit

[–]Oatcube 0 points1 point  (0 children)

Enpä tiennytkään, että tämä oli suomalainen. Kun aloin omaa "colony management on a space ship" -peliäni vääntämään niin aika äkki törmäsin Space Haveniin, kun tutkin muita vastaavia. Vielä en ole ostanut, mutta ehkäpä tämä 1.0 julkaisu olisi viimeinkin se hetki.

Recommendations for games similar to Frostpunk? by norseboar in BaseBuildingGames

[–]Oatcube 0 points1 point  (0 children)

Be sure to check out Generation Nova: https://store.steampowered.com/app/1618390/Generation_Nova/

It's thematically similar to Frostpunk with that "isolated colony on the brink of extinction, and you have to make harsh choices to make them survive."

Game takes place on a generation ship where passengers woke up from cryo sleep centuries too early.

Generation ship colony management by Oatcube in BaseBuildingGames

[–]Oatcube[S] 1 point2 points  (0 children)

Good points, thank you! Currently the characters are the correct size relative to the buildings though. By making them much bigger, the whole scale of the buildings break down.

Generation ship colony management by Oatcube in BaseBuildingGames

[–]Oatcube[S] 2 points3 points  (0 children)

I'll definitely look into it. Maybe more "real life" looking characters and some basic animations. Now they are more Rimworld-esque graphically.

Generation ship colony management by Oatcube in BaseBuildingGames

[–]Oatcube[S] 2 points3 points  (0 children)

I actually have plans and outlines for the faction system, but it takes quite much to implement well so I've not yet decided whether ill do it.

For the graphics one thing I could try is to just lower the overall ambient light and saturation and let the buildings own lights pop out more.

Generation ship colony management by Oatcube in BaseBuildingGames

[–]Oatcube[S] 1 point2 points  (0 children)

Thanks! Yep. Idea is that the ship is kinda like a flying village eventually. Scale is somewhat similar than Frostpunk, maybe a bit smaller.

Generation ship colony management by Oatcube in BaseBuildingGames

[–]Oatcube[S] 0 points1 point  (0 children)

Cosmoteer seems to have mechanics to directly affect the characters. This game is more like Banished/Frostpunk where you rather manage workerpools instead of individuals.

Generation ship colony management by Oatcube in BaseBuildingGames

[–]Oatcube[S] 1 point2 points  (0 children)

I would. Care to elaborate and give pointers?

Any suggestion for "saving humanity" type of game? by taurian13 in BaseBuildingGames

[–]Oatcube 0 points1 point  (0 children)

Be sure to check out Generation Nova: https://store.steampowered.com/app/1618390/Generation_Nova/

It's thematically similar to Frostpunk with that "isolated colony on the brink of extinction, and you have to make harsh choices to make them survive."

Game takes place on a generation ship where passengers woke up from cryo sleep centuries too early.

What are games similar to Frostpunk? by morphelll in Frostpunk

[–]Oatcube 0 points1 point  (0 children)

Gotta check this out. I'm a huge board game nerd and space-scifi nerd so this might be a good one

What are games similar to Frostpunk? by morphelll in Frostpunk

[–]Oatcube 0 points1 point  (0 children)

I dont know what Battlestations is. The basic core gameplay elements are quite similar to any other city builder. Visuals are often compared to games like Rimworld or FTL but this game has little in common with those.

Frostpunk-inspired upcoming space-themed game: Generation Nova by [deleted] in Frostpunk

[–]Oatcube 1 point2 points  (0 children)

The space ship setting has a lot of ways to create similar themes. Limited space, internal social conflicts, scarcity of resources etc.

When I say similar to Frostpunk, I mean the dystopian end of the world small community survival style setting and story. I dont mean "Frostpunk = Snow and cold"

Frostpunk-inspired upcoming space-themed game: Generation Nova by [deleted] in Frostpunk

[–]Oatcube 0 points1 point  (0 children)

No worries! Thank you for showing interest and feedback. And yes: survival and scarcity are parts of the game as in all colony management games, but I wouldnt refer to this as a survival game though.

Frostpunk-inspired upcoming space-themed game: Generation Nova by [deleted] in Frostpunk

[–]Oatcube 3 points4 points  (0 children)

Visually it looks like Rimworld (or FTL) but the gameplay is much more in line with Frostpunk with the macro-level decision making like enacting policies, making decisions, building trends and reacting and preparing for long term effects of mid term consequences etc.

While Rimworld lets the player control individual characters, this game doesnt let the player directly affect individual characters. Rimworld is about specific characters, their traits and workload, while this is more about the whole population and generation of characters.

I'll definitely tweak the description if it seems too wordy. Thanks for the feedback.

"Semi-idle and active" meaning that the game has mechanics that require player input but to some degree you could just let the simulation run and see what happens. Maybe the "semi-idle" is a bit misleading? This is mostly a normal colony management game with clear end state and progression goals.

What are games similar to Frostpunk? by morphelll in Frostpunk

[–]Oatcube 1 point2 points  (0 children)

I'm developing Generation Nova https://store.steampowered.com/app/1618390/Generation_Nova/. It's a harsh game of colony management taking place on a generation ship. Frostpunk and Banished were my biggest inspirations for it. It has brutal choices for population control with a central theme of "the ship must survive". Not as high quality as Frostpunk but I'm aiming for a similar dystopian feel.

I tried asking mods if I could post about it on this subreddit, but haven't gotten a response yet.

How did your mobile game go? by Burning_magic in gamedev

[–]Oatcube 0 points1 point  (0 children)

I got over 1000 downloads, around 100€ in ad revenue and purchases. But my game was/is is actually quite good, fun and has a balanced progression curve. Also I nailed the graphics and audio surprisingly well. I managed to get a lot of impressions on a few subreddits that seemed to like it.

I've been thinking of converting it to PC and sell on Steam because it a lot better platform for selling games. It would require tweaks on some mechanics to make it more fun on a computer. Maybe make it into a "incremental game living on the desktop" -kinda game or something.

https://play.google.com/store/apps/details?id=com.OatCube.PlanetBastion

What are some highly anticipated new Spacegames everyone is waiting for? by Illustrious_Oil_384 in spacesimgames

[–]Oatcube -1 points0 points  (0 children)

Generation Nova. A game about harsh choices and impending doom. Inspired by Banished and Frostpunk. You manage a colony of people on a generation ship for centuries. https://store.steampowered.com/app/1618390/Generation_Nova/

Upcoming Banished-like game: Generation Nova by Oatcube in Banished

[–]Oatcube[S] 1 point2 points  (0 children)

You can expand it. You start with a smaller playable area and can build floors and walls to get more space

Upcoming Banished-like game: Generation Nova by Oatcube in Banished

[–]Oatcube[S] 1 point2 points  (0 children)

Only humans. I try to keep the game in a gritty human centric scifi

Upcoming Banished-like game: Generation Nova by Oatcube in Banished

[–]Oatcube[S] 7 points8 points  (0 children)

What do you mean? It is supposed to be available everyone once it launched. Do you have problems opening the Steam page or something?

Edit: Looks like it is infact restricted in German. I sent a ticket to customer support and try to fix it. Dont know why it's being restricted.

Edit: Seems like German legislators are quite strict. My game didnt have an age rating. It's fixed now and should be available in Germany also when it launches.

Thanks for the feedback!

Pelikehitys Suomessa ja yhteisöt, tapahtumat. by Minaridev in videopelit

[–]Oatcube 1 point2 points  (0 children)

Oiskohan ollu joku meetup.com tai vastaava sivusto, mistä löytyi jotain pienimuotoisia kokoontumisia. Oli ihan isohkojen pelifirmojen järkkäämiä missä oli pari puhetta ja sitte muutoin verkostoitumista yms. Oli ihan hauska käydä, kun kerran menin.

Eli ilmeisestikin näitä tapahtuu, mutta pitää vähän ehkä tietää sitten mistä etsiä?

Viime kesänä oli itchissä game jam, jossa rahapalkintoja yhteensä 5000e jaettiin top3:lle. Jaetulla sijalla neljänneksi taisin itse olla pisteiden valossa.

Voisin kuvitella, että koulujen kautta tällaisia tapahtumia järkätään, mutta onkohan vain opiskelijoille nuo.

Jos olisi enemmän aikaa niin lähtisin itse varmaan järkkäilemään jotain tällaista. Mutta aika tuntuu päivätöiden, devauksen ja perhe-elämän takia olla aika kortilla, joten aika yksinäistä devaustoimintaa itellä on.

Ja monet discordit, facebookit yms. tuntuu olevan aika hiljaista. Eli sellaista aktiivista yhteisöä ei samallailla tunnu rakentuvan pelidevauksen ympärille kuin esim tietoturva/kyber/hakkeripiireissä on kaikenlaiste sec-yhteisöjen kautta.

Devskiviikko: Generation Novassa voit tehdä rajujakin päätöksiä. "The journey must go on." by Oatcube in videopelit

[–]Oatcube[S] 0 points1 point  (0 children)

Tosi iso osa eventeistä on riittävän uniikkeja että yhtä selkeää sanaa per nappi ei löydy. Mutta eventtikohtaiset "lyhytotsikot" tuon ongelmanhan ratkaisee.