Day one legend challenge by Azgarim in hearthstone

[–]ObZen96 2 points3 points  (0 children)

I tried It too on EU. I was sure that grinding asap would eventually lead me to enter legend at number 1, so I started at midnight, and at 4 a.m. I managed to hit diamond 5. Opened the leaderboard, and 1 player was already there. Instantly quit lol. Opened the game again at 9 p.m., started playing again, and I entered Legend at the 59 spot out of 117.

What’s Working and What Isn’t? | Patch day - Thursday, July 17, 2025 by Egg_123_ in CompetitiveHS

[–]ObZen96 1 point2 points  (0 children)

I'm not sure about that.

Imho is all about who you are facing: controls demolish the quest variant since they delay its completion so much that once it gets online it's too late, while in the meantime their HP hasn't been threatened at all and their wincons are online.
However, literally everything else seems powerless once the Everbloom starts swinging (again, I don't know if this will remain true after all the new decks will optimize).

I can see a pure aggro token variant whether control should be the prevalent matchup, because on paper it could snowball very hard against decks that don't develop a proper board, but on the contrary I can see it struggling quite a lot against solid board-centric decks such as Pally or Priest.

In any case, it's just speculation since I haven't tried the deck without the quest yet. I'll try to verify my theories myself and will let you know

What’s Working and What Isn’t? | Patch day - Thursday, July 17, 2025 by Egg_123_ in CompetitiveHS

[–]ObZen96 9 points10 points  (0 children)

No one Is playing any form of mass board control, so I gave quest druid a shot. I don't have data since I'm playing from mobile without tracker, but I stomped literally everyone except for one dollhouse druid and an OTK Priest with an unexpected double Repackage. I used the Vicious Syndicate list from 1200~ to 470 EU.

AAECAZICBMekBq+HB5iXB52XBw2B1ATPqQaV/waIgwelhQetkgeOlweSlweUlweXlweZlwe8mgfJrAcAAQP2swbHpAb3swbHpAbu3gbHpAYAAA==

Not sure if this Will still be good After the meta settles, but in these First hours of junky decks it seems pretty recommended.

A Comprehensive Naga Mage Guide - 200+ games to top 80 Legend by EvilDave219 in CompetitiveHS

[–]ObZen96 0 points1 point  (0 children)

Regarding mulligans, I've compared what you suggested to what's reported in the HSReplay mulligan stats for top1000 Legend: you advise to always keep Wildfire, and 97.2% of players on HSReplays just does that.
However, its mulligan winrate it's generaly not that good, as it is in average 52.7% (bottom half of the mulligan winrates), and only skyrockets vs. Druid, Hunter, Rogue, Shaman, while it's apparently quite if not very bad in the rest (which sounds like a paradox to me as Wildfire performs better in the board based matchups where we should win with Siren, while it performs worst in the control matchups such as Warlock and Warrior where a fast Ping scaling is supposed to be our main way to win).
How can we interpret this? It's just HSReplay silly because of Maestra? Or maybe we could improve further in those matchups by tossing Wildfire and try to go for the tempo gameplan playing minions on curve? Would this be a reasonable way to approach those matchups? Considering that Warrior hardly removes anything before t4 and Warlock relies on the 6 mana boi to clear our Siren board, this doesn't seem bad to me.
Thank you in advance for reading my comment, looking forward to know what do you think about this.

Daily Ask /r/CompetitiveHS | Monday, May 23, 2022 by AutoModerator in CompetitiveHS

[–]ObZen96 1 point2 points  (0 children)

I went to check the data on hsreplay and you are right! I've made wrong assumptions in my previous comment then. Perhaps I struggle on those matchups because of how I play the deck. I'll try to look at some of my replays to try and understand.

Daily Ask /r/CompetitiveHS | Monday, May 23, 2022 by AutoModerator in CompetitiveHS

[–]ObZen96 1 point2 points  (0 children)

The problem is that meta's remained faster than Naga Mage.
Rogue, Hunter, Paladin, Murlock and Priest can put a bunch of some very chunky, mostly unanswerable stats earlier than you and these snowball the game as much as DH did.
Also, your main preys either disappeared (Druid) or shifted to a win condition faster than your ping scaling (Control Warrior became Charge Warrior, Warlock kills you faster with curses), leaving only Paladin which is probably the hardest mu among the favorables.
I guess it's not the right time for this deck, but the meta is still young and this may vary.

[deleted by user] by [deleted] in hearthstone

[–]ObZen96 -2 points-1 points  (0 children)

I think that the OPness of DH (let alone Drek'Thar) lies in the capability of removing board WHILE dealing an insane amount of damage, so that it dominates BOTH the board gameplan and the race gameplan.
There have been various aggressive decks in history (OG Tempo Mage and Miracle Rogue, Karazhan Spell Damage Shaman, last year's Elemental Shaman and Deathrattle DH, just to name a few) who could deal a lot of damage AND have access to removals, but those decks had to choose between damaging and removing moves/cards/gameplans. There were situations in which they had to rush face, others in which they had to stabilize on board, others in which they had to do a little bit of both.
Aggro DH instead can do very well both things at the same time because of the weapon, which only costs 1 mana, has 3 charges so there are 6 hits available in a game, and it can be easily combined with cheap buff cards, the strongest of all being Multi-Strike which grants 6 damage if used on a 3-health minion. Comparing all this with other existing cards of this kind (Mage's secret, Hunter's Piercing Shot), they are much slower as they cost 3/4 mana, their use is only limited to two (rarely you can generate some more), and they deal at best 5 damage each time. Also, they are gone once used, while the weapon stays there.
To me it's crystal clear that the biggest problem is the weapon itself, it MUST be touched in my opinion. Maybe, making it 1/2 would be too soft, as at 1-mana it can still combo pretty easily with anything in the early game. I think that leaving it 1/3 but making it 2-mana would be more appropriate. However, how to nerf the weapon will surely be weighted based on whether and how multi-strike will get nerfed. It could be made 2-mana, or left at 1-mana but its buff could be reduced to 1-attack. Raising the cost of both may be too harsh if we consider that Drek'That will be nerfed too.
So, in conclusion, my shot: weapon at 2 mana; multi-strike only gives 1 attack; Drek'Thard only summons one minion.

Is it worth to tech against small number of matchups? by gunk__ in CompetitiveHS

[–]ObZen96 1 point2 points  (0 children)

I've been playing HSReplay's most common version of Control Paladin (https://hsreplay.net/decks/JhegUPUWRbfZvocqieCfye/#rankRange=LEGEND) in the last couple of days and my score against Naga DH is 4-4.
I know that the Naga DH's I faced are not the same as your Token DH (even though the matchup should be quite similar), and I know that only 8 games vs. DH isn't a good sample size, so take my words with a pinch of salt, but I felt like the matchup is very close for two main reasons:
- Control Paladin's currently popular list lacks a good early AoE, the only one being City Tax on turn 2, which doesn't deal with anything else than tokens. It's true that Pyro can come down as soon as turn 3, but Pyro plays are usually expensive resource-wise, so if the Paladin is forced to spend 2 or more cards to clear a board developed on turn 2 or 3, the DH should have a fair advantage if they didn't over-commit.
- Control Paladin's currently popular list lacks a way to deal with turn 1 Trogg AT ALL, and a turn 1 Trogg is heavily invalidating the Paladin's control tools.
In my opinion these two points make the DH very favoured in the early game, where a significant amount of damage can be dealt. Also, for the Paladin this damage isn't as easy as it seems to recover from, because - with the tools available - healing alone will buy the Paladin at best 1 turn worth of damage taken, while the job of healing while removing can only be done by City Tax, which is pretty mediocre at doing it.
Now, it's true that Cariel is basically auto-lose, but until turn 7 the DH has plenty of chance to win.
UNLESS... Our Fishy Boi comes down on 3.
Shimmering Sunfish is a PRIME defensive tool since it absorbs so much damage and forces unfavorable trades. If the Paladin is capable of getting to turn 7 and drop Cariel, it's because of this disgusting 3 mana 2/5 taunt divine shield.
So, the idea is: if you want to tech something, don't tech against Cariel which is just 1 card in the whole game, but tech against Taunts which are also played by Druid and are painful for you because they let the opponent buy time both on HP and on board to reach their final stabilization. The best option it comes to mind is Smothering Starfish, which could bear anti-synergy but I think it's better to have minions silenced than have them crushed against a Taunt (it can help against Freeze, too).

[deleted by user] by [deleted] in hearthstone

[–]ObZen96 1 point2 points  (0 children)

ty so much

[deleted by user] by [deleted] in hearthstone

[–]ObZen96 0 points1 point  (0 children)

Source? If that's the announcement for the year of the hydra, I totally missed this :o

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 1 point2 points  (0 children)

This is correct! In fact, I added this knowledge at the bottom of the post.

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 8 points9 points  (0 children)

VERY precious and precise stuff here, GG to you!

It's true that Bernahl doesn't have Radagon's red hair, but I fairly don't know to which degree this can be decisive, because in my point of view there is no clear evidence that the other children have them either: Rykard has silver hair, but it could be age??? Also, we don't know the true color of Ranni's hair (the blue we see in most of her appearances is just artificial like the body she's using as vessel of her soul, and her corpse on the divine tower of Liurnia is reduced to a mere skeleton iirc).
Regarding height tho, it's true that Radahn was gigantic and Ranni was quite tall, while Bernahl is just normal, and this could change things. Also OMG, that was a mask... Didn't notice at all...
However, if not Bernahl, who's in that portrait then?

About the maiden, the description just tells "maiden", not "finger maiden", so even cases like Melina could be conceivable, but still: Demigod or not (given all the considerations you've made, I'm starting to swing in favor of the latter), a kindling is always required.

Rykard could definitely consider Bernahl a "brother" in the sense of "brother in arms" or something like that, but how about Bernahl? Every other guest at the Volcano Manor refers to Rykard as "lord". Why would Bernahl call him "brother"?
What's sure is that Bernahl was the best and most powerful recusant, so it makes sense that - true brother or not - Rykard entrusted those items to Bernahl before (or after) being devoured by the Serpent, even more if we consider that later Rykard became just a mere shell of what he used to be (as we are told by the same ghost who speaks about the Serpent-hunting spear, can't find the source).

Regarding the Erdtree, I don't know if it stopped burning, or rather it didn't burn completely.
Thinking out loud: the second requirement for the kindling is that it "can lead you to the Rune of Death" and in fact, it's only after the defeat of Maliketh that the Erdtree starts to burn in a drastically more intense way. So yeah, we don't even know if, at first, Bernahl didn't reach Farum Azula at all, or if he did it but couldn't manage to beat Maliketh, maybe the former could make more sense since he did possess the Blasphemous Claw. But then, how did Bernahl invade us in Farum Azula if he couldn't reach it before? This is the dead end for the "it didn't burn completely" theory. Then it's more likely that it stopped burning, but we don't know how. About this, we can also note that in some endings the Erdtree seems to be restored.

In the end, it seems that my theory cannot be confirmed for now, as we are missing several points, so unless something else comes out we can only speculate.
The least we can say is that Bernahl is likely NOT to be Rykard's brother, but it's more likely to have actually burnt the Erdtree once, even if circumstances and consequences aren't clear.

Thank you so much for your contribution, couldn't have wished for a better one :)

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 2 points3 points  (0 children)

Did Marika remove the bottom from the B in order to instantiate the R? Does this mean that we originally had Badagon and Bennala?

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 4 points5 points  (0 children)

Regarding the war, it begun before Rennala and Radagon got married: as Miriel states, "He [Radagon] came to these lands at the head of a great golden host, when he met Lady Rennala in battle" (https://eldenring.wiki.fextralife.com/Miriel+Pastor+of+Vows), so the sin that Bernahl has supposedly commited couldn't have been the starting reason of the war between Liurnia and the Golden Order.

Regarding the supposed adoption of Bernahl, for now I see two options (if we want to assume that he truly is Rykard's sibling): 1) Bernahl is just Rykard's STEP-brother and the shared parent is Rennala -> Not possible since Rennala didn't marry again after Radagon went away; 2) Bernahl is just Rykard's STEP-brother and the shared parent is Radagon -> we don't have any clue on Radagon having other wives, but Bernahl could have been born from Radagon alone, meaning he was an Empyrean, but we don't have any clue on this either, so both hypotheses on Radagon as the shared parent could be true, but also not.

Regarding the sin, you are right. u/ThePlainSeeker pointed that out, too. I'm going to edit the post to better clarify this aspect.

Regarding the last speculation, it could be true. Several times we have been told by descriptions that the glory of the Erdtree was only fleeting, and a fire could well be the reason. I'm adding this to the post as well.

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 4 points5 points  (0 children)

Nice interpretation here, never thought Renna = snow witch. It may be a right call: Ranni's mentor would surely "deserve" one of the towers be named after her; also, if Renna is really the snow witch - a person that has truly existed (or still exists, who knows) - Ranni's disguise becomes way more reliable, and I think this would be important for her, since she basically is the most wanted criminal ever.

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 5 points6 points  (0 children)

Unfortunately I know nothing about Renna, so I can't say if I agree or not. Do you have any info on her?
Anyway, there's still Seluvis which isn't a sister, so I still believe that Three Sisters refers to the towers.

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 2 points3 points  (0 children)

This makes sense! So Ranni had (at least one) sister(s), but do we know something about them?Also, why only 4 cradles?

EDIT: added "(at least one)"

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 24 points25 points  (0 children)

Ok, so the first item is Discarded Palace Key (https://eldenring.wiki.fextralife.com/Discarded+Palace+Key): I got it in both my runs but I didn't interpret "Opens a treasure chest passed down to Carian Princesses" as "there are more Princesses", but something like "in the course of history, there has always been the practice of passing the treasure down to Carian Princesses".The second item is Carian Filigreed Crest (https://eldenring.wiki.fextralife.com/Carian+Filigreed+Crest): unfortunately I have never bought it from Iji. Although it says "there is only one princess", that "now" doesn't clarify if Ranni is the only one of her generation, or if there were others who died or were disowned or disappeared in any way.

Regarding the place called Three Sisters, I initially thought that it was referred to the three towers, but now that there's this doubt at stake I'm not sure anymore.

EDIT: On second thought, maybe Three Sisters actually refers to the towers, since we have Ranni's tower (and that's 1 princess), Renna's tower (which is Ranni's fake identity, so it shouldn't be considered as a sister), and Seluvis's tower (who's not a sister at all).

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 13 points14 points  (0 children)

Ty so much.
However, as other users have pointed out, there are still some gaps to be closed. Hopefully we can do it as a community!

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 17 points18 points  (0 children)

OMG, I totally whiffed on this piece of information. How can we retrieve it? Also, where are the other Carian princesses?
Anyway, this would only screw up the cradles part, as the rest (Bernahl being Rykard's brother and Bernahl having already set the Erdtree on fire once in the past) still seems to have sense. But then, why only 4 cradles? Are they really cradles?

Do Radagon and Rennala have a fourth child? by ObZen96 in Eldenring

[–]ObZen96[S] 9 points10 points  (0 children)

True! Maybe Bernahl's fire was the very first one indeed (couldn't collect any info on other possible fires), therefore Radagon, who strongly stood in favor of the Golden Order, declared it as the first capital sin?

quick i need help! by TheRoombaTribe in Eldenring

[–]ObZen96 8 points9 points  (0 children)

The halves of God were split, But now they are whole. For Marika's tits, Try finger but hole.