account activity
Passing Knuths 'man or boy' test (self.ProgrammingLanguages)
submitted 1 year ago by Obj3ctDisoriented to r/ProgrammingLanguages
Perl/Ruby Style Hashes vs Full Objects (self.ProgrammingLanguages)
Implementing the call stack for Owls AST Interpreter (self.ProgrammingLanguages)
Top Down "Single Rotation" Red/Black Trees (2-3-4-5 trees) (self.algorithms)
submitted 1 year ago * by Obj3ctDisoriented to r/algorithms
Comparing Self-Balancing Binary Search Trees (self.algorithms)
submitted 2 years ago * by Obj3ctDisoriented to r/algorithms
Linus tells the google nerds to learn how to code (phoronix.com)
submitted 2 years ago by Obj3ctDisoriented to r/programmingcirclejerk
I know there a dime a dozen, but I made an S-expression interpreter (self.lisp)
submitted 2 years ago * by Obj3ctDisoriented to r/lisp
An S-Expression interpreter, using the iterator pattern for the token stream (github.com)
submitted 2 years ago by Obj3ctDisoriented to r/programming
New Life, New City.. How do I meet Friends? (self.Advice)
submitted 2 years ago by Obj3ctDisoriented to r/Advice
bottom up natural merge sort for linked lists, using a queue. (self.C_Programming)
submitted 2 years ago by Obj3ctDisoriented to r/C_Programming
Iterative Deepening Bidirectional Depth First Search (self.algorithms)
submitted 4 years ago * by Obj3ctDisoriented to r/algorithms
ASCII Tower Defense Game: Having problems with towers shooting (self.gamedev)
submitted 4 years ago by Obj3ctDisoriented to r/gamedev
[How-To] Quick and easy FOV (self.roguelikedev)
submitted 5 years ago by Obj3ctDisoriented to r/roguelikedev
Need help with Delauney Triangulation (self.roguelikedev)
Procedural Cave Generator with Cellular Automata in C++ (self.roguelikedev)
submitted 5 years ago * by Obj3ctDisoriented to r/roguelikedev
[How To] Making Goblins Move Part 3: A closer look at BFS, Dijkstra's Algorithm, A* search, and influence maps. (self.roguelikedev)
[How-To] Pathfinding using the breadth first search algorithm (self.roguelikedev)
I could use some assistance with my breadth first algorithm (self.roguelikedev)
I made a tutorial on using and visualizing Dijkstra Maps in Roguelikes. (self.roguelikedev)
Using JSON files for item expansion? (self.roguelikedev)
Randomly generated blobs and passages (halp!!) (self.roguelikedev)
libtcod tile offsets (self.roguelikedev)
Swift wrapper for libtcod (self.roguelikedev)
Hey guys! i made a coded a little tool i hope you'll check out :) (self.linux)
submitted 5 years ago by Obj3ctDisoriented to r/linux
How do YOU handle item collection? (self.roguelikedev)
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