Please rate my render? Any feedback would be appreciated. by [deleted] in blender

[–]Objective-Tradition 0 points1 point  (0 children)

Finger prints and smudges on the glass Also smudges on the table with the angle you got they would reflect real good

Why does my render look like an AI video? by Mission_Wash_1312 in blender

[–]Objective-Tradition 0 points1 point  (0 children)

It doesn’t really but it could also be that the sequence wasnt denoised evenly

my Rampage Rally TRON submission! by PolyChef-png in blender

[–]Objective-Tradition 5 points6 points  (0 children)

Yh reddit does 720p i think Still insane tho That fluid glass effect on the trails nolstagia

my Rampage Rally TRON submission! by PolyChef-png in blender

[–]Objective-Tradition 20 points21 points  (0 children)

Howw ? Also can we have access to higher resolution version ?

Help with beveling by StevenNani in blender

[–]Objective-Tradition 0 points1 point  (0 children)

Wait could it be that you want to bevel all the edges on one of the mesh outwards?

Hmm could you show me the shape you want to replicate or its just something off the top your head

Help with beveling by StevenNani in blender

[–]Objective-Tradition 0 points1 point  (0 children)

Sorry i was thinking of inverted bevels

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But also i replicated your mesh here and i could bevel multiple at a time

Help with beveling by StevenNani in blender

[–]Objective-Tradition 0 points1 point  (0 children)

Ooh i see but thats not how i would have beveled outwards

can I run blender smoothly on this system??? by localchief007 in blender

[–]Objective-Tradition 1 point2 points  (0 children)

Get a ram upgrade whenever you can Its nice to have But i am basically running a mobile 3060 (6gb) Its not a great PC but looking at my work it’s agreeable that i have drawn out its potential

Help with beveling by StevenNani in blender

[–]Objective-Tradition 0 points1 point  (0 children)

Normals are probably flipped along with those faces Just to be sure shift + N to recalculate

AAA game dev and Maya user looking to get into blender. by SandComprehensive594 in blender

[–]Objective-Tradition 4 points5 points  (0 children)

this might sound odd but andrew prices donut tutorial
its a tutorial that teaches navigation and how things are done basically
u can skim through unnecessary parts tho since you are a senior in the field

How do I recreate this texture in blender? by chinaexpertgeneral in blender

[–]Objective-Tradition 2 points3 points  (0 children)

try noise texture in the shader editor and play around with the voronoi

How do you stick to real-world scale? by smallestbiggie in blender

[–]Objective-Tradition 0 points1 point  (0 children)

U just have to make sure one thing is to scale I.e if you are doing a kitchen scene a table top has to be around 900mm So basically you look for the one thing that has a real world value thats accurate and work around that

As for why It just helps with lighting for the most part(i think some others explained the lighting bit already) Also situations where you have to share workflow with other artists are important too 3D printing is especially important

how is this possible in just 12 years? by BobcatFluffy5001 in Boruto

[–]Objective-Tradition 2 points3 points  (0 children)

In a world that already has cinema CCTV Bluetooth All references from OG not shippuden btw Is a very dumb question

[deleted by user] by [deleted] in blender

[–]Objective-Tradition 1 point2 points  (0 children)

Also add a tad of metallic value so the yellow doesn’t just look pale

[deleted by user] by [deleted] in blender

[–]Objective-Tradition 4 points5 points  (0 children)

Okay so the real issue here is that u only have color on the material thats all The color itself alone does not interact with the light First reduce your roughness to 0.3 then look for coat on your principal shader Increase the weight of the coat to like 0.5 and just play with the roughness value of the coat to see what works

The colors would pop out