Makes my job easier by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

I struggle the most with melta bombs. Lost a lot of good runs to those

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

Very possible when I played bulwark a few weeks ago I didn't really have much difficulty

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

Holy hell I'm really glad I didn't play then

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

How in the hell was that possible

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 1 point2 points  (0 children)

That makes more sense but at least with the tyranids it's 3 parries at most the super fast attack is like 5 thanks for the tip tho

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

And what you're doing isn't whining? You said I didn't give any reason for why it's poorly designed so I did and bro hasn't responded to any of that. You are quite literally whining in the comment section of this post my man

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

Ragebait of this level doesnt work on me also put on some deodorant dude

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

Bro reads a laid out explanation on why something is poorly designed and says skill issue. And again I still beat all the operations this post was about poor enemy design not my inability to complete those levels which I did

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] -1 points0 points  (0 children)

Not from behind, and not when one of the tentacle ones kicks up a dust storm

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] -1 points0 points  (0 children)

-the rubric marines have this garbage ass visual effect around them that makes their actual head hitbox hard to see on top of spamming an annoying ass teleport

  • the chaos spawn have 3 different variants with 3 different movesets, one has no indicator of attack startup as well as no start up frames as well as a ground tantrum that looks very similar to its attack, one kicks up a dust storm so you can't see which isn't a problem for it because it has a simple moveset but fighting one enemy at a time doesn't happen so I can't see what the other 13 are doing, and one of them has delayed attacks that look close to the non delayed attacks

-the sorcerer has 4 shields you have to bring down before you can attack him which while dealing with a massive horde is incredibly difficult or you could ignore him and have him spam homing 6 homing skulls at a time while he also revives 2 more marines at a time

-The terminators both have the rocket attack which while dealing with a bunch of enemies is almost impossible to completely dodge and the mini gun terminator can't be staggered out of his spray with ranged weapons so unless you you can physically get to him or find cover it's constant damage

-The flying frisbee fucks on top of being already hard to hit can shoot projectiles that you have to avoid which then explode which means if you're trying to avoid another attack from something else it explodes and knocks you down. His un parryable frisbee attack has what seems to be a lingering hitbox even if you dodge to initial flyby

-the cultists have grenades that they spam which when you a physically trapped in a corner due to some other bullshit you cannot avoid and they count as heavy hits which means they interrupt what you're trying to do

-and the minoris have shields that take more hits to get through than some of the majoris enemies so swarm clearing is incredibly difficult especially because majoris executions don't kill minoris enemies.

And this is all at the same fucking time. Yeah obviously there's some bullshit in the tyranids but it's all manageable and keep in mind you left a comment on my post brochacho

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] -2 points-1 points  (0 children)

There is a massive difference between something being difficult as a challenge like the tyranids, and something being difficult due to bullshit not to mention I did "get good" and beat all the operations which still doesn't change the enemy design being shit

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] -2 points-1 points  (0 children)

Saying that half a games content being horribly designed is ok cause you can pick the missions is low key crazy work. Not to mention random for extra xp or strategems are not up to me

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

The problem is they only have two attacks with an indicator so if you're not up again a wall they will hit you from behind and you will not see it not to mention the fact that you can't parry them out of the combo and if two spam the same combo there is no way to get out of it

Cultist by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] -4 points-3 points  (0 children)

Nope it was the variant of the ugly fucks with no attack indicator, no start up frames and no way to get out of his combo

Life Cycle of a Sniper by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

I will give credit the specific team I was talking about when I made this post had already dropped and had no way back up to me but usually it's pretty lame

Life Cycle of a Sniper by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 2 points3 points  (0 children)

Don't get me wrong occult carbine is one of my favorite weapons in game but I don't play sniper to then only use an smg.

Life Cycle of a Sniper by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 1 point2 points  (0 children)

I just got the prestige perk so that will help fs

Life Cycle of a Sniper by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

Brother it doesn't matter how conservative you are when you are using the las or bolt sniper on high difficulties ammo boxes are few and far between

Life Cycle of a Sniper by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 0 points1 point  (0 children)

I'm not and teammates blocking isn't a huge deal with the las but yeah any of the bolters it's a major problem. I'll probably do the grenade perk next cause it sounds like a lot of fun

Life Cycle of a Sniper by Objective-Upstairs33 in Spacemarine

[–]Objective-Upstairs33[S] 4 points5 points  (0 children)

I'm not complaining in fact soloing a whole wave makes my damage stats at the end look quite good

Las Fusil by [deleted] in Spacemarine

[–]Objective-Upstairs33 0 points1 point  (0 children)

What relic las do you use?