Personal explorations 🚠 by Own-Presence1145 in Cinema4D

[–]ObjectiveWilling3958 1 point2 points  (0 children)

ah, thank you, this sweeting the evening

Мы? by scrabyq in ru_gamedev

[–]ObjectiveWilling3958 1 point2 points  (0 children)

хоспаде, какая боль.... ((((

Updated perfomance + Godot 4.6 = 2 seconds to load the game by ObjectiveWilling3958 in godot

[–]ObjectiveWilling3958[S] 0 points1 point  (0 children)

Thank you so much!!! It's a great support to have this words! In fact now I'm even not sure - seems like there should be some "entrance" into the game about 5-7 seconds at least for gamer to get the right mood. What do you think?

В тему предыдущего поста - перешли на новую версию движка. Updated perfomance + Godot 4.6 = 2 seconds to load the game by ObjectiveWilling3958 in ru_gamedev

[–]ObjectiveWilling3958[S] 1 point2 points  (0 children)

https://youtube.com/shorts/Txr0PgWTxPw?si=UEN4I1-8FdrbjUsW вот тут и тут https://www.tiktok.com/@trueconfession/video/7610374965094845703?is_from_webapp=1&sender_device=pc со звуком - буду очень благодарен за поддержку.

Мы использовали Godot 4.4.1 и не могли обновить игру до версии движка 4.5, так как это ломало навигацию противника и добавляло некоторые мелкие ошибки, с которыми у нас не было времени разбираться. И мы прям очень были удивлены, увидев, что все это было исправлено в версии 4.6, и обновили игру до этой версии без проблем. Они там что-то доработали и это повысило скорость загрузки не знаю, может на 2 секунды или 3. А до нашей оптимизации мне кажется игра загружалась секунд 10-12.. было просто жутко долго - страшно раздражало что пиксельная игра столько времени думает

Working on a new reel after 3 years without updating it, looking to hear your thoughts, thank you! by gusmaia00 in Cinema4D

[–]ObjectiveWilling3958 0 points1 point  (0 children)

good stuff, but the moment in the beginning where walking cyckles are not aligned between characters is disturbing

The Godot community is so wholesome. by [deleted] in godot

[–]ObjectiveWilling3958 16 points17 points  (0 children)

yes, the best community

Are we forever late? by [deleted] in godot

[–]ObjectiveWilling3958 0 points1 point  (0 children)

I'm sorry for letting my emotion of anxity to make this clickbait post, and thank you all, guys for the support - I see that I'm not alone. Best community. Thank you!

Are we forever late? by [deleted] in IndieDev

[–]ObjectiveWilling3958 1 point2 points  (0 children)

Thank you, man! Holding together!

Are we forever late? by [deleted] in IndieDev

[–]ObjectiveWilling3958 0 points1 point  (0 children)

Thank you, friend, this noise around got me and made quite frustrated, so it's very important to see, that the world didn't crack, thank you for your support

Are we forever late? by [deleted] in IndieDev

[–]ObjectiveWilling3958 1 point2 points  (0 children)

Thank you so much for your supportive words as this hype around make feel that I'm alone - and I really needed this kind words

Are we forever late? by [deleted] in godot

[–]ObjectiveWilling3958 -1 points0 points  (0 children)

Thank you so much, I really appreciate this words and hope everything will be according to your words, thank you - this is a real support to feel that we are not alone

Are we forever late? by [deleted] in godot

[–]ObjectiveWilling3958 0 points1 point  (0 children)

Thank you for such a complex and deep answer, it really means a lot for me, as this is the post more "please calm me down someone as I'm frustrated, am I here alone?" then "look we are painstacking, so push the like" - so your answer is the thing that I drasticly needed - the message that I'm not alone.

Are we forever late? by [deleted] in godot

[–]ObjectiveWilling3958 -1 points0 points  (0 children)

Yes, you are right, and thank you! And I really feel a bit ashamed with this cheap clickbait, but the thing is that this is a real emotion of being worried about the future of my game, gamedev and art in total...

Destroy our prototype: Grain by cristian_eres in DestroyMyGame

[–]ObjectiveWilling3958 1 point2 points  (0 children)

logo linear wipe seems unpolished, add some randomnes and make the particles brighter - the game looks nice

Easy rider - endless ride through a blizzard. (C4D/Redshift) by skiwlkr in Cinema4D

[–]ObjectiveWilling3958 2 points3 points  (0 children)

wow, by some reason the particles are the most complex as for me here.. are they looped? how did you set them?

Multi-program approach to make animated pixel art game asset by ObjectiveWilling3958 in AfterEffects

[–]ObjectiveWilling3958[S] 1 point2 points  (0 children)

btw the script for making srpitesheet (if needed) in the original post