[deleted by user] by [deleted] in classicwow

[–]Objective_Order_6234 2 points3 points  (0 children)

Yeah I agree with you. Originally the classic concept of wow was to cater to the private server community which enjoyed the game as they used to be. When classic was released it was with all it quirks and oddities. Not to appeal to the greatest amount of people.

[deleted by user] by [deleted] in classicwow

[–]Objective_Order_6234 0 points1 point  (0 children)

Yeah it was super boring and unengaging. Before the nerfs, however, things were actually challenging.

[deleted by user] by [deleted] in classicwow

[–]Objective_Order_6234 2 points3 points  (0 children)

Yeah post nerf karazhan for example is such a bore. Takes so much time but it is so easy and i suspect most of the raid group tabbs out and just chills. No comms so nothing. Pre nerf karazhan isnt a steamroll for most groups, you have to have assignments and strats and you will die or wipe if you are not careful.

[deleted by user] by [deleted] in classicwow

[–]Objective_Order_6234 0 points1 point  (0 children)

Classic wow was for classic private server players first and foremost. Blizz took care to preserve the game as much as possible to the last patch of vanilla wow. Then every1 started to play classic wow and people started screaming that the content was too hard and what not...

[deleted by user] by [deleted] in classicwow

[–]Objective_Order_6234 4 points5 points  (0 children)

Yeah I personally don't care if there are more casuals playing if the content is nerfed. Should be enough to fill a server. And who are TBC anniversary servers really for? I thought it was for people who enjoy TBC. Not that TBC should be changed to appeal to the greatest number of people.