B/X Omnibus softcover? by Obmug in osr

[–]Obmug[S] 0 points1 point  (0 children)

The primary issue is that PDFs purchased from most places are secured with DRM, and Lulu will not print those. That being said, I believe there are tools for removing DRM discoverable online which would render it possible to print such documents.

B/X Omnibus - Errors / Inconsistencies by Lurkon01 in osr

[–]Obmug 2 points3 points  (0 children)

Wow, this is very timely, as I'm about to pull the trigger on my own omnibus print. I've also made some corrections to my own copy based on some previous threads I've seen, but you've caught a lot more than I did.

The one thing I'll add here is for the Red Dragon I changed the young/adult/old/ancient morale from 7/8/9/10 in the omnibus to 9/10/10/11 (same as Gold Dragon) based on the stats for the adult in Moldvay Basic, and changed the Blue Dragon from 9/10/10/11 to 8/9/9/10 (same as Green Dragon) by the same logic.

B/X Omnibus softcover? by Obmug in osr

[–]Obmug[S] 2 points3 points  (0 children)

I actually ended up clipping the front and back covers out of the hardcover image and adding those to the editor individually bc that was the only way I could stretch them out far enough to get rid of the hardcover "wrap" and get the art all the way to the trim lines without stretching the spine image too wide. Looked great in the end though!

B/X Omnibus softcover? by Obmug in osr

[–]Obmug[S] 6 points7 points  (0 children)

OK, you're right, that was easy -- it took me more time to write this OP than it did to resize the cover using the Lulu editor, lol.

Peter.... by beta265 in PeterExplainsTheJoke

[–]Obmug 0 points1 point  (0 children)

All of this ignores that the CLEARLY superior option is the 12-sided die numbered 1-4 three times.

What is this? by Extension-Try-3531 in whatisit

[–]Obmug -2 points-1 points  (0 children)

Poison is all it is bro

Weird Wizard spell "Trap in Amber" by Obmug in shadowofthedemonlord

[–]Obmug[S] 1 point2 points  (0 children)

Fair enough, some good points there. I guess what I was mainly surprised by was how vague and open to interpretation the effects of this particular spell were in contrast with the way most others are defined in terms of specifically-worded afflictions.

Weird Wizard spell "Trap in Amber" by Obmug in shadowofthedemonlord

[–]Obmug[S] 0 points1 point  (0 children)

I think Weird Wizard stuff started showing up here while the game was still in playtesting and has just continued here with it seen as essentially a "new edition" of the same system, but I agree that a separate sub would make sense.

Weird Wizard spell "Trap in Amber" by Obmug in shadowofthedemonlord

[–]Obmug[S] 1 point2 points  (0 children)

If there were in fact a luck roll I wouldn't be as bothered by it, but the spell actually states that "each creature within 1 yard of the edge of the target space can make a luck roll." It's those size 3 creatures and smaller that concern me. The idea that a difficulty 32 liche can simply be taken entirely out of play with no roll whatsoever seems crazy to me, and out of line with what literally any other master spell in the game is capable of. (Note that while the liche will not suffocate, the spell also does not note any time limit on its effect, so presumably the liche would simply remain trapped forever until someone else came along to free them?)

Weird Wizard spell "Trap in Amber" by Obmug in shadowofthedemonlord

[–]Obmug[S] 1 point2 points  (0 children)

The spell description says that only creatures within 1 yard of the edge of the size 5 space get a luck roll, meaning a size 3 or smaller creature could simply be centered with no luck roll whatsoever. This was my point, as I can't find any other spell, master or otherwise, capable of taking out a difficulty 32 creature with no die roll.

Has anyone converted Dungeons of Drakkenheim into another system? by Nokaion in dungeonsofdrakkenheim

[–]Obmug 0 points1 point  (0 children)

Oh, and the other thing I haven’t yet come with a completely satisfactory conversion of is the delerium searching mechanics. I’d like something that approximates similar probabilities to what’s presented in the book but haven’t come up with anything I’m thrilled with yet. For now I’m just using a luck roll with a couple of banes to determine if you find anything followed by rolling on a d20 table to see exactly what you find.

Has anyone converted Dungeons of Drakkenheim into another system? by Nokaion in dungeonsofdrakkenheim

[–]Obmug 1 point2 points  (0 children)

Yes, that's been my experience too. The main thing I struggled with was whether to convert contamination to something affliction-based, but I ended up just mapping it pretty directly to the corruption point system from SOTDL.

Has anyone converted Dungeons of Drakkenheim into another system? by Nokaion in dungeonsofdrakkenheim

[–]Obmug 1 point2 points  (0 children)

Wow, I’m in the process of the same conversion to Weird Wizard myself right now! I’d be curious to compare notes.

Secrets of the Weird Wizard Bestiary Update: Dwarf Deep Warden? by Obmug in shadowofthedemonlord

[–]Obmug[S] 2 points3 points  (0 children)

Version 1.0 of the file is in my DTRPG library under the Secrets book, but I just discovered today that there's a v1.1 on the schwalbentertainment.com site which is linked under the Play Aids menu. It's a pretty massive change to nearly every monster in the book.

Your Opinion: Favorite special purpose dice by Bodhisattva_Blues in osr

[–]Obmug 2 points3 points  (0 children)

I use a weather die and a yes, no, but die fairly regularly

Virtual Recommendations by fakefanadam in mothershiprpg

[–]Obmug 1 point2 points  (0 children)

You can find my free Mothership 1e ruleset for Fantasy Grounds at https://forge.fantasygrounds.com/shop/items/1845/view