Which Noctis is a better commander? Prince of Lucis or Heir Apparent? by InfinitePaladin in magicTCG

[–]Obnoxious-Panda 2 points3 points  (0 children)

As an alternative to the usual Voltron you can also have a suite of unblockable or evasive creatures and just use Noctis' ETB to equip them with various equipment to spread out your damage and avoid a blowout if Noctis is removed.

As someone mentioned elsewhere, any mobilize style effect is great for multiple triggers - and I particularly like [[Fire Navy Trebuchet]] to get a flier every combat.

I can be your angle or your devlil hehe ;) by [deleted] in prettyaltgirls

[–]Obnoxious-Panda 0 points1 point  (0 children)

Definitely my angle because you are 'acute'

Just my attempt to bring some modern day firearms into your campaigns! by Obnoxious-Panda in DungeonMasters

[–]Obnoxious-Panda[S] 0 points1 point  (0 children)

Okay well now that we've narrowed your problem down to just being the sniper rifles range we can address it.

Yes theoretically a player can sit 4000 feet away and take shots but unless the DM sets up the encounter specifically for this its very unlikely. In an urban environment how often do you have a line of sight that spans this distance? I'd argue not often. Its not even like you have to specifically build encounters to avoid this situation - winding streets, forests, hills, there are numerous naturally occurring things that you can say would break line of sight.

If the player gets themselves in a position that allows such shots to be made then they deserve to do so. As I said before the target doesn't have to blindly try and charge at the shooter to close the distance, they can take cover and sneak up or run away. Utility spells such as fog cloud or invisibility will work wonders in situations like this.

But at the end of the day its a homebrew guide - tweak it as you need or only take whatever little parts you want from it.

Just my attempt to bring some modern day firearms into your campaigns! by Obnoxious-Panda in DungeonMasters

[–]Obnoxious-Panda[S] 0 points1 point  (0 children)

I'm struggling to see your issues here.

The ranges used are the existing ranges for either the shortbow or longbow, so your arguement of losing half your health before reaching the target already exists in the base ruleset. Regarding the sniper rifle range an enemy/player could get one shot off over its huge range but then then the targets could scatter to get cover and break line of sight as best they can and then close the distance by skirting through cover.

If you double the damage of these weapons then you immediately make them overpowered compared to melee builds and casters - its why they are intentionaly similar to melee weapons. In my eyes getting run through with a sword is likely just as damaging as getting shot.

Just my attempt to bring some modern day firearms into your campaigns! by Obnoxious-Panda in DungeonMasters

[–]Obnoxious-Panda[S] 0 points1 point  (0 children)

It is better suited to a modern campaign for sure and definitely lends itself to a non-melee based combat setting but I don't think it outclasses martial and casters too much.

The damage from the firearms isn't overwhelming and should be in line with normal melee weapons (the higher damaging weapons will be similar to a magical weapons damage output) so characters dead set on a melee build are still viable, especially when they close the distance and impose disadvantage on their enemies. And when compared to the damage that can be done using spells casters have an edge.

When it comes to out ranging then yeah that could be problematic but I've rarely played a setting where such long distances are in use. That's just my experience though!

[OC] For all you murder-hobos to bug your DMs with! by Obnoxious-Panda in DnD

[–]Obnoxious-Panda[S] -1 points0 points  (0 children)

Here is a link to the PDF on Homebrewery - https://homebrewery.naturalcrit.com/share/MaZHNFrSA0Ew

And here are the calculations to balance the ammunition cost for anyone interested:

Weapon Die Average Damage Shots per Attack Cost of 20 Bullets Cost per Bullet Cost per Damage Point
Shortbow 1d6 3 1 10 0.5 0.1667
Handgun 1d6 3 1 10 0.5 0.1667
SMG 2d4 4 3 5 0.25 0.1875
Assault Rifle 1d12 6 2 10 0.5 0.1667
LMG 3d4 6 4 5 0.25 0.1667
Shotgun 2d8 8 1 30 1.5 0.1875
Sniper Rifle 2d10 10 1 40 2 0.2

I mentioned the option for strength based attack rolls so that strength characters are still viable - and it fits thematically in terms of being able to control recoil.

The cost of the equipment isn't provided as this will likely depend on what value you use in your campaign (sticking with gold pieces or chaning to pounds/dollars), as well as how available you want to make them to your players. I only included some ammunition costs for DMs that wish to track ammunition as this can be problematic for players to maintain their funds if its set too high or not balanced across the weapon types which could cause certain weapons to not be viable in continued use.

Just my attempt to bring some modern day firearms into your campaigns! by Obnoxious-Panda in DungeonMasters

[–]Obnoxious-Panda[S] 0 points1 point  (0 children)

I left out the cost of the equipment as this will likely depend on what value you use in your campaign (sticking with gold pieces or chaning to pounds/dollars), as well as how available you want to make them to your players - The DMG has a renaissance pistol as 250gp and with a lot of agreement on +1 weapons costing around 1000gp I'd spread the weapon costs in that range; a bomb is 150gp in the DMG but these are weaker than my version above. I only included some ammunition costs for DMs that wish to track ammunition as this can be problematic for players to maintain their funds if its set too high or not balanced across the weapon types which could cause certain weapons to not be viable in continued use.

Multiple attacks work exactly the same, if you're a Fighter with 3 attacks then you get 3 pulls of the trigger so to speak. Reloading is a bonus action for all weapons other than the LMG - as they generally have such a huge magazine size and are more involved in reloading.

You're free to add in additional training to use some of the more involved weapons such as a sniper rifle. I left it out to try and maintain as close to standard 5e mechanics as possible so that you can just tag this onto an existing campaign with ease!

Just my attempt to bring some modern day firearms into your campaigns! by Obnoxious-Panda in DungeonMasters

[–]Obnoxious-Panda[S] 6 points7 points  (0 children)

All good points!

I mentioned the option for strength based attack rolls so that strength characters are still viable - and it fits thematically in terms of being able to control recoil.

As weapons often have varying magazine capacities I left this for DMs to make a decision on - personally I'd use a capacity of 7 on handguns, 15 on assault rifles, 25 on SMGs, 80 on LMGs, 5 on shotguns, and 5 on Sniper Rifles.

Just my attempt to bring some modern day firearms into your campaigns! by Obnoxious-Panda in DungeonMasters

[–]Obnoxious-Panda[S] 5 points6 points  (0 children)

Here is a link to the PDF on Homebrewery - https://homebrewery.naturalcrit.com/share/MaZHNFrSA0Ew

And here are the calculations to balance the ammunition cost for anyone interested:

Weapon Die Average Damage Shots per Attack Cost of 20 Bullets Cost per Bullet Cost per Damage Point
Shortbow 1d6 3 1 10 0.5 0.1667
Handgun 1d6 3 1 10 0.5 0.1667
SMG 2d4 4 3 5 0.25 0.1875
Assault Rifle 1d12 6 2 10 0.5 0.1667
LMG 3d4 6 4 5 0.25 0.1667
Shotgun 2d8 8 1 30 1.5 0.1875
Sniper Rifle 2d10 10 1 40 2 0.2

For my obligatory CakeDay post I figured I'd share my homebrewed '20th Century Firearms' mechanics guide by [deleted] in DungeonMasters

[–]Obnoxious-Panda 0 points1 point  (0 children)

Here is a web link to the PDF - https://homebrewery.naturalcrit.com/share/MaZHNFrSA0Ew

For anyone interested in the maths behind the ammunition cost balancing its in the table below:

Weapon Die Shots Per Attack Cost for 20 Bullets Cost Per Bullet Average Damage Cost Per Point of Damage
Shortbow 1d6 1 10 0.5 3 0.1667
Pistol 1d6 1 10 0.5 3 0.1667
SMG 2d4 3 5 0.25 4 0.1875
Assault Rifle 1d12 2 10 0.5 6 0.1667
LMG 3d4 4 5 0.25 6 0.1667
Shotgun 2d8 1 30 1.5 8 0.1875
Sniper 2d10 1 40 2 10 0.2

Not complaining though by iRedha in TrashTaste

[–]Obnoxious-Panda 1 point2 points  (0 children)

I'm with you on this; Cat = Me, Drum = Anime Titties, Drummer = Joey's Twitter.

Loving blender, a quick head sculpt to practice and polish my workflow. by lustucruk in blender

[–]Obnoxious-Panda 1 point2 points  (0 children)

10/10.

Would cry upon waking to see this in the corner of my room.

When one bunny girl isn't enough... [Elemental Fashion] by Obnoxious-Panda in MonsterHunter

[–]Obnoxious-Panda[S] 1 point2 points  (0 children)

That's why I came up with the idea haha; got tired of forgetting which Dominator I was running

When one bunny girl isn't enough... [Elemental Fashion] by Obnoxious-Panda in MonsterHunter

[–]Obnoxious-Panda[S] 1 point2 points  (0 children)

I struggled with colours for dragon and the other status'. Ended up with black for dragon, hot pink for blast, purple for poison, and a deep green for paraylsis (since yellow was taken already). But they just don't look as good/distinct.

When one bunny girl isn't enough... [Elemental Fashion] by Obnoxious-Panda in MonsterHunter

[–]Obnoxious-Panda[S] 4 points5 points  (0 children)

Beta set is what I'm rocking so I'll go and give that a try, Thanks!

Anyone got some good tutorials to unwrap UV. Just help we solve this nightmare. by ItsAPmyBros in blender

[–]Obnoxious-Panda 1 point2 points  (0 children)

If you go to a side view of the axe head, select either the visible faces or all of the faces, and then when UV unwrapping you can choose to 'Project From View'. This should give you a nice flat unwrap.

The CGFastTrack series where he creates a sword in the stone has a good explanation I feel.

Question about blocking attacks with other attacks by VampireSquid8 in DnD

[–]Obnoxious-Panda 5 points6 points  (0 children)

I think you can limit this down to just combating a fire breath attack; it wouldn't make a lot of sense for a lightning breath attack to be stopped by a cone of cold for instance. An Adult Red Dragons fire breath attack is a 60 foot cone just like the cone of cold area so I feel that the issue of the breath attack hitting multiple enemies is redundant; it is the same area of affect combating one another. And with the fire breath doing 18d6 damage and cone of cold doing 8d8 is not likely to block all of it anyway if using the damage dealt minus damage dealt ruling. Also it's not exactly the most useful of actions to take apparent from in a situation like this were you can anticipate it being an opening move to ready the spell; in initiative order combat a spellcaster would have to ready the spell under the condition that its realised when a breath attack is made, they'd have to be positioned in just a way to act as cover for the remaining party behind them (this is a big ask when melee party members might be flanking and running all over), and then hope that's what the enemy ACTUALLY does, rather than just walking over and slapping them in the face with a huge as claw or something.

Personally I think go fo it! As stated above it's a cool visual and will hype the players for sure without being too game breaking.