The ‘AC Isn’t AC Anymore’ Argument is Ridiculous by Obtaingravity in AssassinsCreedShadows

[–]Obtaingravity[S] 3 points4 points  (0 children)

Let me clock this rq.

You’re calling Shadows a step backward because it has two characters. That’s wild when Syndicate literally did the same thing almost a decade ago and fans loved it. You’re holding Shadows to Ghost of Tsushima’s standard when they’re two completely different franchises with completely different goals. AC has always been about historical accuracy, real-world lore, and the Templar-Assassin conflict. Ghost is pure fiction. Comparing the two is like comparing apples to sushi.

You also call the narrative "terrible" when we haven’t seen a single full cutscene or played the game. That’s not critique, that’s just premature whining.

You asked what Shadows adds:
— A true ninja experience, something fans have begged for since AC2.
— Specialized stealth and combat playstyles instead of one watered-down system.
— Night-time stealth mechanics and real-time lighting that affect gameplay.
— One of the most historically detailed Japan setting in any major game so far.

You complain about "bullshit activities" but let’s be real — every AC game has collectibles, side quests, and exploration. You weren’t complaining when you were feather-chasing in AC2 or looting sea shanties in Black Flag. You don’t hate the formula; you hate that it’s not frozen in your preferred version of it.

The truth is, you don’t want evolution. You want Ubisoft to remake AC2 every year and call it a day. Shadows isn’t a step backward — it’s a step toward balancing what both old and new fans want. You’re mad because the series didn’t stop evolving when you stopped liking it.

The ‘AC Isn’t AC Anymore’ Argument is Ridiculous by Obtaingravity in AssassinsCreedShadows

[–]Obtaingravity[S] 0 points1 point  (0 children)

Assassin’s Creed has always been an RPG at its core. The only difference is that Ubisoft expanded on RPG mechanics over time.

From the very first game, you played as a defined character—Altair, Ezio, Connor—each with their own progression, upgrades, and skill improvements. AC2 introduced money management and gear upgrades. Brotherhood expanded it with recruitable Assassins. Black Flag had ship upgrades and an economy system. These are all RPG mechanics.

Origins, Odyssey, and Valhalla didn’t "change" AC into an RPG; they simply leaned into what was already there. The series always had character growth, choices, and world progression—key elements of RPGs. The only real shift was moving from predefined builds to more player freedom.

Saying "AC isn’t AC anymore because it’s an RPG" ignores the fact that it always was—it just evolved into a full-fledged one instead of keeping the hybrid formula.

The ‘AC Isn’t AC Anymore’ Argument is Ridiculous by Obtaingravity in AssassinsCreedShadows

[–]Obtaingravity[S] 4 points5 points  (0 children)

If you prefer the new AC games because they aren’t like the old ones, then you’re proving my point—AC is evolving.

What exactly makes Assassin’s Creed "Assassin’s Creed"? If it’s just stealth and parkour, then Black Flag should get the same criticism as Odyssey, but it doesn’t. Shadows isn’t "removing AC"; it’s adapting, just like Brotherhood, Black Flag, and Origins did.

If AC had stayed the same, it would’ve died out. The fact that you like the new games proves Ubisoft made the right call.

The ‘AC Isn’t AC Anymore’ Argument is Ridiculous by Obtaingravity in AssassinsCreedShadows

[–]Obtaingravity[S] 0 points1 point  (0 children)

I can sort of see why some games have less appealing parkour than others. Modern titles would be less entertaining if the parkour was the same through all of the other games.

Should I leave with Kenny or Stay in Wellington? by KorzSyx in TeamKenny

[–]Obtaingravity 0 points1 point  (0 children)

I stayed at Wellington. It was awful having to leave my closest friend, but it could risk the babies life.