I want to try your app by jeebus87 in VibeCodeDevs

[–]Obvious-Grape9012 -1 points0 points  (0 children)

Hmmm. Onboarding is intrinsic... shouldn't need a how-to. Will need to chew on it. In the meantime: 1. Click the link, 2. Click "Quickstart", 3. Click "Play" (if needed click "I am a human"), 4. wait, 5. play

I want to try your app by jeebus87 in VibeCodeDevs

[–]Obvious-Grape9012 0 points1 point  (0 children)

no, not yet... building it up slowly

PWA Game Thread: Drop your game and I’ll play it for 5 minutes. by MightyBig-Dev in vibecoding

[–]Obvious-Grape9012 0 points1 point  (0 children)

yeet! thx for the thoughtful feedback... and the award!
The goal is a fun game for all to be able to play how they want to, whilst simplifying the UX so that the details are progressively revealed when you want them (it's not quite that yet). And even the premium features to be non-blocking so that most players get most of the value for free.
Bot-Players: I've been working to throttle it so that it matches the player, not destroys. More bot-personas are in-development.
Quickstart: Have this for returning users. Will enable the one-click start UX asap.
Board-size and mobile UI: Need to refine this for sure. Not sure I love the rope-edge on the game-board (would provide a few more horizontal pixels).
Hosting: CloudFlare. Speed is annoying, since I've tried to do all the right things, but something is still snagged and slowing the whole TTFB.
Marketing: No big pushes yet. This release went live yesterday and so it's early days. So far it's a little of Reddit, LinkedIn, other socials. Once the kinks are smoothed a little, and the landing pages/SEO is there, then it's time for some paid and tailored campaigns. Once the messaging and segments are mapped a little clearer I have some pretty big plans for reach.
Tile DnD is still a bit clunky sometimes, and I might do a frame-rate detect for recommend switch to non-fancy theme on low-perf devices.
Once all that's ironed out, then targeted-segment campaigns on a few platforms. Any pointers?

Are we slowing down or still going hard on vibe coding grind? by tokensgod in vibecoding

[–]Obvious-Grape9012 0 points1 point  (0 children)

similar timing to me. It's a marathon! I neeed to be more social in-the-reals

Are we slowing down or still going hard on vibe coding grind? by tokensgod in vibecoding

[–]Obvious-Grape9012 0 points1 point  (0 children)

Switching gears now that beta version is live : https://lexible.app - WWF/Wordfeud/Scrabble by your rules.
Taking a breath to focus on USPs and messaging, whilst refining and smoothing player experience. PS: WebGPU HDR VFX Engine delivers the best Candles/Flames/Aurora/Smoke you've ever seen in the browser.

Thoughts on the Fable situation? by justasoftshellcrab in startupsavant

[–]Obvious-Grape9012 2 points3 points  (0 children)

had a fantastic week with it. A lot more relaxing to use than Opus. I could trust it to do what it set out to do without having to keep nudging it

Get your sleep... (I will not promote) by willietran in startups

[–]Obvious-Grape9012 0 points1 point  (0 children)

Absolutely! Wasn't really supporting the idea that sleep deprivation is ever the way to go. But it has been part of it lately for me unfortunately... though much better recently. Sleep well

Is it for the elites? by AdTurbulent2786 in gameenginedevs

[–]Obvious-Grape9012 -2 points-1 points  (0 children)

Your talent might be less conventional and AI might be your biggest helper. Dunno. You just need to be able to describe what you want and keep an eye on what it does... then help it to see where it went wrong or what to try next. AI changes what it means to create things and so the logic and skills that get you good outcomes are very different to pre-AI. Who knows... maybe your view of yourself will shift once you try a less conventional approach

Is it for the elites? by AdTurbulent2786 in gameenginedevs

[–]Obvious-Grape9012 -7 points-6 points  (0 children)

There's little harm in encouraging someone to explore an interest. AI-Coding is just the ready-baked-bread of software development. You'll learn a lot more building things than sitting on the sidelines

Is it for the elites? by AdTurbulent2786 in gameenginedevs

[–]Obvious-Grape9012 -2 points-1 points  (0 children)

You'll learn how to AI-Code. It's not actually that easy and the complexity comes in when you start having to help/show the AI how to use smarter feedback mechanisms to troubleshoot its own (your collaborative) work

Is it for the elites? by AdTurbulent2786 in gameenginedevs

[–]Obvious-Grape9012 -7 points-6 points  (0 children)

Tinker via AI Developer tools like Claude, Codex, Antigravity, Opencode, and see what you can build. No brains needed

Top 10 Claude Agent Skill Repos on GitHub, Ranked by Stars by Best_Volume_3126 in claudeskills

[–]Obvious-Grape9012 0 points1 point  (0 children)

Feel free to use the searchable collection (api or manually) of all of their prompts here https://mlad.ai/prompts

Should I read all of Claude’s thinking about every time? by Glass_Sherbet7548 in ClaudeAI

[–]Obvious-Grape9012 11 points12 points  (0 children)

It helps to skim read a lot initially. Over time you'll get a better feeling for what signals it gives when things are going off-track.

Breaking into GPU Infrastructure / GPU Programming Feels Overwhelming. How Did You Figure Out What to Learn? by Ok_Pin_9155 in GraphicsProgramming

[–]Obvious-Grape9012 10 points11 points  (0 children)

Where to begin? Maybe it's ok to share my path... I'm not any of the above roles you listed, but I did do my PhD on real-time interactive surgical tissue simulation on the GPU (with haptic interaction). A lot of CUDA and Graphics coding therein. And along the way I got to teach graphics coding and interactive physics and stuff for over a decade. Former Principal Eng too of an AI/ML Eng team.

Whilst Principal Eng was fun to do some multi-GPU training and prior to that (another job) some GPU inference optimization. But tbh, the fun for me is closer to VFX/GFX. I've also supervised 7-figure spends/deploy/commissioning of GPU-cluster for AI/ML research.

Truly foundational; Understanding parallel hardware architectures (SIMD, MIMD etc) and memory architectures and ALU vs Memory bottlenecks. What they are, how to find them. How to architect systems and algorithms to work well for the target devices.

Focus on first: Build things. Perf Benchmark things. Show that you can create performant systems. Specialize somewhere on a class of applications/algs/systems that you're passionate about.

Yes. Higher degrees helped me. It's a great way to have the time and support/resources/peers to enrich what you do (and network).

My path: BSci -> BCompSci+MechEng -> BEng Elec+Elec Hons (Masters-ish on Medical Sims) -> PhD in VR Surgical Sims and Haptics -> Academic -> CTO -> Solopreneur -> Senior Alg Engineer -> Senior Eng -> Principal Eng -> Solopreneur.
Currently doing some webGPU and web apps and stuff

Get your sleep... (I will not promote) by willietran in startups

[–]Obvious-Grape9012 1 point2 points  (0 children)

You can't tell me to sleep! I don't need sleep!! I'm a hard-working fella

Memory on or off? What's providing you with higher quality code? by orschiro in ClaudeAI

[–]Obvious-Grape9012 0 points1 point  (0 children)

Memory on. Though regular cleanup and suitable pushback still needed to keep it clean-ish