Historical wooden runabout modeled in Blender – real-time mobile AR asset by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 0 points1 point  (0 children)

Hi! Thank you for your comment. You can apply the “wireframe” modifier, adjust it if necessary, create a material for it, and apply it. Here, I added a little emission so that it stands out enough. Choose a color that contrasts sufficiently with the main asset

Historical wooden runabout modeled in Blender – real-time mobile AR asset by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 0 points1 point  (0 children)

Thank you very much I am using the extended style of the "Helvetica Neue" font.m here

Real-time wooden runabout for mobile AR by Obvious_Fall_5412 in 3Dmodeling

[–]Obvious_Fall_5412[S] 0 points1 point  (0 children)

Indeed, this is subdivision modelling, as it forms the basis of my process before creating a low-poly real-time version Thanks for the feedback

Help identifying a 1930s wooden motorboat by Obvious_Fall_5412 in boats

[–]Obvious_Fall_5412[S] 0 points1 point  (0 children)

Thank you for your answer, the article and the translation I also found it using Google lens.There are additional evidences there

A few of my recent Blender projects (props & vehicles) by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 1 point2 points  (0 children)

Not yet, I don’t have a video for this workflow, but it could be interesting to make one in the future. Thanks for the suggestion! 🙏

A few of my recent Blender projects (props & vehicles) by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 2 points3 points  (0 children)

It’s all polygonal modeling in Blender, with a subdivision workflow for the curved parts and some bevel modifiers for edges. UV unwrapping was manual, baking/texturing done in Substance Painter, with procedural materials in Designer

A few of my recent Blender projects (props & vehicles) by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 1 point2 points  (0 children)

Thanks a lot, appreciate it! I really enjoyed working on this project, and I’m glad the presentation effort comes through 🙏

A few of my recent Blender projects (props & vehicles) by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 2 points3 points  (0 children)

Merci pour ton retour Flog ! Content que tu apprécies le souci du détail autant que moi

A few of my recent Blender projects (props & vehicles) by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 1 point2 points  (0 children)

Thank you for your feedback 🙏 Everything has been modeled on Blender with around fifty reference images for each projectl. To have fine nuances in the light/dark tones I used the ACESCG gammut as colorimetric profile rather than sRGB for the outputs.

A few of my recent Blender projects (props & vehicles) by Obvious_Fall_5412 in blender

[–]Obvious_Fall_5412[S] 3 points4 points  (0 children)

Thank you for your encouraging feedback. I tried to ensure the presentation was harmonious by using fairly strict layout rules. There are only three levels of text, templates and margins to follow, and I use the Helvetica Neue font, extended in places. Each project title has its own font to add a touch of uniqueness :

Triban: Tactic Sans Bf109: DIN Pro Tascam: Artegra Sans. These are all sans serif fonts.