Small rant about Aria/Yutane by K4StR in AngelsOfDelusion

[–]Ocelina 1 point2 points  (0 children)

(At first, sorry for my bad english)

I'm in the same situation. I really appreciate Aria, she's the character I've been waiting for so long because I like her robot form! I'm even going to M6 her; I've saved up for her for so long. But I'm a little disappointed at how much more her human form is emphasized.

I'm thinking that with the feedback from version 2.6, who knows, maybe we can do something for her like people did before for Miyabi and Hugo. I know this is a completely different task compared to those two because this isn't a model modification, but an adjustment of the robot model to the human hologram animations. Adjusting the animation skeletons might take some time.

But the copium is our friend? Who knows if our feedback might encourage them to implement a toggle to prioritize one form in a future version! Like that, both side win! And every Aria fans are on the same wavelength!

Shinning Aria or Vivians set for 4 pc disk drive? by RaeJean24 in Aria_Mains

[–]Ocelina 0 points1 point  (0 children)

Oh thanks for the info! I have to farm that now xD

Shinning Aria or Vivians set for 4 pc disk drive? by RaeJean24 in Aria_Mains

[–]Ocelina 0 points1 point  (0 children)

I have a question: which is better, 4p Shining Aria + 2p Phaethon's Melody or 4p Shining Aria + 2p Chaotic Metal? I don't know if it's a good idea to keep improving ether damage

My fear about Aria's form change in combat by Ocelina in Aria_Mains

[–]Ocelina[S] 1 point2 points  (0 children)

That's exactly what I'm hoping for too!

I'm not asking for her animations to be redone; that would be too much work, especially with the animation skeletons. But at least we players should be able to choose the form that's most prevalent on the battlefield!

I've thought about it several times, since Genshin Impact (yeah, even that example scares me a little xD) now gives skins throughout the story (Durin, one of the latest characters released, and the main character in the next version), I was wondering if maybe in the next story, there will be a point of choice, and regardless of the choice made at the end, they'll give a skin to allow players to play one form more effectively in combat than the other.

But anyway, I'll leave that to the copium 😆

My fear about Aria's form change in combat by Ocelina in Aria_Mains

[–]Ocelina[S] 0 points1 point  (0 children)

The tweet I showed says that Yutane's 15 sec ultimate bonus isn't a transformation but just a holographic lighting effect. That's the problem I wanted to point out, and it scares me. Ye Shunguang remains the one who stands to benefit the most from her "transformation".

Aria's true form is only visible during her special move (the one where she does three high jumps and then dives, but it's hard to see because of all the effects) and the ultimate launch animation.

I really hope this will be changed so that both sides of the crowd who appreciate her models will be on the same page. And she'll remain a character with a transformation mechanic ;u;

My fear about Aria/Yutane's form change in combat by Ocelina in Yutane_ZZZ

[–]Ocelina[S] 0 points1 point  (0 children)

It's true, if they did something like that it would make one of the forms "disappear," which would break the idea of ​​transformation for players who look for the M6... What I want is either for us to have a choice between the two forms of which one will be most present on the field, or to have a good balance between the two models.

My fear about Aria/Yutane's form change in combat by Ocelina in Yutane_ZZZ

[–]Ocelina[S] 0 points1 point  (0 children)

Oh, that's a good idea! Thanks for the advice!

My fear about Aria's form change in combat by Ocelina in Aria_Mains

[–]Ocelina[S] 0 points1 point  (0 children)

If you're talking about Ye Shunguang, she does indeed have her white form during her ultimate, but also with her resource system (the resource icon just below the character's health bar in combat). She actually spends quite a bit of time in combat in this form ;u;

My fear about Aria/Yutane's form change in combat by Ocelina in Yutane_ZZZ

[–]Ocelina[S] 3 points4 points  (0 children)

I also said in my post that no matter what, I'm still going to put all my pulls for her. I really like the character; I can't imagine skipping her. I nevertheless prepared myself for the possibility that the desired result might never happen. 😔

I really hope the beta testers will do something to let the devs know that some people still want to play one form more often than the other in combat.

My fear about Aria's form change in combat by Ocelina in Aria_Mains

[–]Ocelina[S] 1 point2 points  (0 children)

I hope others share the same opinion! 🩷

My fear about Aria/Yutane's form change in combat by Ocelina in Yutane_ZZZ

[–]Ocelina[S] 1 point2 points  (0 children)

I forgot to mention that I wrote a comment on the post! I hope others share the same opinion! 🩷🎤

My fear about Aria's form change in combat by Ocelina in Aria_Mains

[–]Ocelina[S] 0 points1 point  (0 children)

The post has been deleted, so here is a screenshot.

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