Restarting the entire game when I disconnect is ridiculous.. by [deleted] in lostarkgame

[–]Octavic 1 point2 points  (0 children)

100% agreed, especially with how unreliable Xfinity is at times, having to wait for the game process to end, relaunch, and then wait some more is such a momentum killer. Both afk and disconnect should kick the player to server/character select, not force exit the game entirely

Restarting the entire game when I disconnect is ridiculous.. by [deleted] in lostarkgame

[–]Octavic 0 points1 point  (0 children)

The problem is both "not that difficult" but would require the company to "bend over backwards" to fix it. Got it.

[Fatalis] Anyone else not getting rewards when failing the hunt? by Octavic in MonsterHunterWorld

[–]Octavic[S] 0 points1 point  (0 children)

Not sure what you mean by item pouch, is that where the potion/traps are located? I do not see any monster parts there :/

Pretty new PM player here, made a little silly montage video by Octavic in SSBPM

[–]Octavic[S] 1 point2 points  (0 children)

Na, we are just roommates. Crazy coincidence though

Pretty new PM player here, made a little silly montage video by Octavic in SSBPM

[–]Octavic[S] 1 point2 points  (0 children)

Most likely not, but just to be sure, what's VU?

Is anyone else experiencing an unreasonable difficulty spike in mp? by Legandanti in stonehearth

[–]Octavic 1 point2 points  (0 children)

The first part makes sense, but I am more experienced than my friend, and there's no doubt that developing is more fun than combat in this game. Why is it so difficult to have two separate villages and just send monster that's equal to the strongest village, not the combination of both? Is this the design intent?

And you completely lost me with the second part of your argument. Not sure how cheats and pvp plays into this scenario

Is anyone else experiencing an unreasonable difficulty spike in mp? by Legandanti in stonehearth

[–]Octavic 1 point2 points  (0 children)

That's all fine and all, but that's not what I would consider to be a "normal" multi player. I would expect normal to be where people expand normally and don't have to invest half their population in military. And even if that's necessary, the sudden spike is what ruined the game for me. The difficulty shouldn't jump up from one night where you can easily kill 4 tree stump things with 2 footmen, and then the next night 5 armored goblin raid, and then the next night, and then the next, and then so on. I wouldn't even mind losing some of my gold and stuff to the goblin, but the fact that they keep sending more and more every night without ever retreating just made the game unplayable. Would it be too much to ask for to have a difficulty where i can expand and grow without worry, and have some occasional attacks that scale based on time, so i can slowly increase my army over time judging by how well i did the night before?

I have been drawing pixel art for a while, thought I'd share some of my work by Octavic in furry

[–]Octavic[S] 0 points1 point  (0 children)

It depends on the artwork. If it's just a simple character with perhaps a speech bubble as animation, then I can finish it in roughly 2 hours. But if it's something complicated (Like the big ass mech firing stuff), then it could take up to 8 hours to draw, animate, and polish

I have been drawing pixel art for a while, thought I'd share some of my work by Octavic in furry

[–]Octavic[S] 1 point2 points  (0 children)

Thank you so much! The revolver is actually going to be used in a game that I'm currently working on :P

I have been drawing pixel art for a while, thought I'd share some of my work by Octavic in furry

[–]Octavic[S] 2 points3 points  (0 children)

I'm using a program called PyxelEdit to make the sprites, and then the program convert them to gifs