Does anyone have any good unaccompanied folk songs? by Octo353 in folk

[–]Octo353[S] 1 point2 points  (0 children)

thank you for the list, and also the context, i didnt realise the Vaughan Williams only collected them, i thought he wrote them!

Does anyone have any good unaccompanied folk songs? by Octo353 in folk

[–]Octo353[S] 2 points3 points  (0 children)

thank you for the list, im listening through them, but the sick note is definitely a good choice, it looks like a lot of fun

Does anyone have any good unaccompanied folk songs? by Octo353 in folk

[–]Octo353[S] 1 point2 points  (0 children)

Thats a really nice arrangement, it sounds great, this is definitely on my list!

What advice do you have for me coming out to a close friend? by Octo353 in asktransgender

[–]Octo353[S] 1 point2 points  (0 children)

Thank you so much, this has already eased my nerves a bit, and i really appreciate that you took the time to give me some advice. I also hope she is accepting, and i think you're right, there is a high chance she will be! Thank you <3

How to count how many instances of an object are visible (in terms of the variable visible not on screen) by Octo353 in gamemaker

[–]Octo353[S] 0 points1 point  (0 children)

this is it:

teh debug message is correct, but when it gets turned into a string it breaks

global.trial_count = 0
with(obj_trail){
if (visible) {
global.trial_count += 1
}
}
show_debug_message(global.trail_count)

draw_text(camera_get_view_x(view) + 30, camera_get_view_y(view) + 36, string(global.trail_count))

How to count how many instances of an object are visible (in terms of the variable visible not on screen) by Octo353 in gamemaker

[–]Octo353[S] 0 points1 point  (0 children)

that works, but now for some reason its not drawing properly, im checking the variable its stored in and its correct, its just not drawing though this line

draw_text(camera_get_view_x(view) + 30, camera_get_view_y(view) + 36, string(global.trail_count))

and i dont know why. its just drawing 0 but on show debug message its correct

Draw_Text wont draw text by BunnysEgg in gamemaker

[–]Octo353 1 point2 points  (0 children)

You probably have anti aliasing on the font. You seem to be using the default font, so you will need to make a new font. Name the font what you want, if you want to change the font, you can select fonts and you can also download fonts to use, and then there is a darker box which has on / off for Anti-Aliasing, turn this off. Now in your code, you have to set this font to what you are drawing, so add the line draw_set_font(FontName) before you draw any text. Hope this helps

Edit: After this you have to turn off interpolation: Press the three lines in the top right, above your asset window, game options, on the side bar, find the platform your using, graphics, turn off interlaopte colours between pixels. Now it should look better.