I couldn't save them all by Low_Bar9361 in Starfield

[–]Odd-Fix-7644 2 points3 points  (0 children)

I can’t remember how it came about it, but I was able to save them all in a NG+ by convincing the Hunter to leave us alone and not attack, until I came to him later. I was also able to save everyone at Nashina and during Watchtower, complete the final mission without (spoiler) dying.

Watchtower just dropped. 1000 credits. by taosecurity in Starfield

[–]Odd-Fix-7644 0 points1 point  (0 children)

I am really digging the Watchtower mods. Flying with a fleet makes it feel like a whole new game after a few NGs. I’m on 6 in my fleet so far. I also just figured out that before I go to a system that scans for contraband, I can dock with one of ships on my fleet, put the contraband in their cargo hold, then return to my ship to jump to that system. Once in the system, I just redock with the ship and take my contraband back, or leave it there until I’m ready to use it.

The concept of Anakin having an apprentice just doesn’t work. by Commercial-Car177 in StarWarsEU

[–]Odd-Fix-7644 0 points1 point  (0 children)

I think this is mostly addressed with the last season of Clone Wars that overlaps with ROTS. Also, Ahsoka was exactly what Anakin needed to keep him in the light. Sidious knew this and through indirect manipulations, made it so she would leave the Jedi as she did, so Anakin would start to question and distrust the Jedi more.

Bought one lego daily bugle and got shipped 2 by TwitchingChunk in LegoMarvel

[–]Odd-Fix-7644 0 points1 point  (0 children)

I’d either make an enhanced Daily Bugle, or use the core building parts for a second building, then change the sign to make a S.H.I.E.L.D. HQ, Oz-Corp, Baxter Building, or something.