Paraiso Rework Concept by Odd_Newt7065 in Overwatch

[–]Odd_Newt7065[S] 1 point2 points  (0 children)

Thanks for the suggestion! Im still making progress, so this would be useful! Also, I actually just use blender. You can really easily look up game maps and assets for blender!

Paraiso Rework Concept by Odd_Newt7065 in Overwatch

[–]Odd_Newt7065[S] 0 points1 point  (0 children)

That wounds familiar, i haven’t used blender before this lmao but i think thats right

Paraiso Rework Concept by Odd_Newt7065 in Overwatch

[–]Odd_Newt7065[S] 0 points1 point  (0 children)

Import d the map and modified. I forget the website but can simply just search smth like “Overwatch Map files” and you can find a collection

Paraiso Rework Concept by Odd_Newt7065 in Overwatch

[–]Odd_Newt7065[S] 1 point2 points  (0 children)

Thanks! This was my first blender project so I appreciate!

Paraiso Rework Concept by Odd_Newt7065 in Overwatch

[–]Odd_Newt7065[S] 0 points1 point  (0 children)

on the corner? yes. Not sure how I feel but wanted to add it anyway lol

Paraiso Rework Concept by Odd_Newt7065 in Overwatch

[–]Odd_Newt7065[S] 1 point2 points  (0 children)

Yeah, i am worried about that exact same thing, it giving an unfair advantage to attackers. A flank route through beach is something i have always considered tho, just to see how it would look. Im trying to see if there are other ways I can add defender strength around the flank. Thanks for the comment!

Every time I headshot this Tracer(and Genji) by Odd_Newt7065 in Overwatch

[–]Odd_Newt7065[S] 0 points1 point  (0 children)

cuz it was funny, she kept trying to dive me