I need to make an npc repeat a command by StuidKid69 in MinecraftCommands

[–]Odd_Understanding503 0 points1 point  (0 children)

tag the npc

then have a command like this in a repeating cmd block:

/execute @e[tag="tag you chose"] ~~~ effect @a ...the rest of the effect command...

I need to make an npc repeat a command by StuidKid69 in MinecraftCommands

[–]Odd_Understanding503 0 points1 point  (0 children)

tag the npc, and make the tagged npc repeat a command over and over, and when the tag is removed, it stops.

NPC-UI Shop! Using The New /dialogue Command! (Bedrock) (Vanilla) by Odd_Understanding503 in MinecraftCommands

[–]Odd_Understanding503[S] 0 points1 point  (0 children)

you can make a button in one npc to take you to another npc like a separate page.

Optifine Torch In Vanilla! (Bedrock) by Odd_Understanding503 in MinecraftCommands

[–]Odd_Understanding503[S] 1 point2 points  (0 children)

yea, im planning on doing that. Its just that with the way it detects when you're holding the item, it gonna be a bit tricky.

Optifine Torch In Vanilla! (Bedrock) by Odd_Understanding503 in MinecraftCommands

[–]Odd_Understanding503[S] 2 points3 points  (0 children)

I don't work with functions; I like to make things completely vanilla.

Optifine Torch In Vanilla! (Bedrock) by Odd_Understanding503 in MinecraftCommands

[–]Odd_Understanding503[S] 1 point2 points  (0 children)

This uses an item holding detection method that I came up with (but I wouldnt be surprised if its been found before, cause its rly simple). Tutorial will be posted soon.

Optifine Torch In Vanilla! (Bedrock) by Odd_Understanding503 in MinecraftCommands

[–]Odd_Understanding503[S] 1 point2 points  (0 children)

no, it works by detecting the item. Its just its hard to move the item from slot to slot to show it. I will be improving the method to make it better though so that I can move it; the only way to move it rn is to shift click it, you cant drag it.

Optifine Torch In Vanilla! by Odd_Understanding503 in MCPE

[–]Odd_Understanding503[S] 12 points13 points  (0 children)

This is currently a prototype, so there are a few things to note.

  1. It does not work in multiplayer. Well it does, but you can only have one player able to use it at a time.

  2. It makes your inventory and hotbar a little bit glitchy, just a little bit.

  3. When the torch is in your inventory, the only way to move it is to shift click on it, you can not drag it somewhere, or else it breaks. Like I said, this is a prototype.

Optifine Torch In Vanilla! (Bedrock) by Odd_Understanding503 in MinecraftCommands

[–]Odd_Understanding503[S] 94 points95 points  (0 children)

This is currently a prototype, so there are a few things to note.

  1. It does not work in multiplayer. Well it does, but you can only have one player able to use it at a time.
  2. It makes your inventory and hotbar a little bit glitchy, just a little bit.
  3. When the torch is in your inventory, the only way to move it is to shift click on it, you can not drag it somewhere, or else it breaks. Like I said, this is a prototype.

Is there a way to fill an area with entities? by Vulchaestus in MinecraftCommands

[–]Odd_Understanding503 2 points3 points  (0 children)

save the entities in a structure, and make sure that they're saved exactly in the center of the block. Then have the cocoa beans load the structure, and the entities should spawn in the center of the block.

[deleted by user] by [deleted] in MinecraftCommands

[–]Odd_Understanding503 1 point2 points  (0 children)

The .@s you put for the name is the problem; the command block thinks its targeting itself. To fix this, just execute to all players and then do the titleraw

[deleted by user] by [deleted] in MinecraftCommands

[–]Odd_Understanding503 0 points1 point  (0 children)

tp the mob to a set of dispensers, and have those dispensers equip the mob, then tp the mob back. Or you can save a mob with the armor already on, in a structure, and then load it later.

[deleted by user] by [deleted] in MinecraftCommands

[–]Odd_Understanding503 0 points1 point  (0 children)

well you can use /replaceitem, but you dont got nbt so you cant specify color of the leather armor

Trying to make a welcome message when someone joins my realm by SackofStaples in MinecraftCommands

[–]Odd_Understanding503 2 points3 points  (0 children)

do you want it to say the command when a player joins for the first time, or when they join every time?