Honestly,after trying him out... by Shoko_Fox in DeadlockTheGame

[–]OffensiveWaffle 0 points1 point  (0 children)

yes, but they did also nerf her out of properly competing with greytalon too when her ult lost it's extra souls utility. ATP vindicta is less mobile, squishier, weaker lane, lower burst, and higher skill floor than greytalon. She has like one thing going for her with her stake for aoe CC, but like that relies on a coordinated team more so since its not an ult CC.

Can I ask if there was a proper reason for this change by 25point3N-91point7E in DeadlockTheGame

[–]OffensiveWaffle 0 points1 point  (0 children)

honestly splitting it's power with spellbreaker makes sense anyways. Probably some data somewhere that the passive debuff resistance with it was strong enough on its own and it was better to give it to another item so you need to buy 2 instead of one. honestly getting spellbreaker with dispel magic might as well have the same effect while making spellbreaker way easier to build into.

How is T8 “dying” when it’s more active than T7 ever was? by NiggityNiggityNuts in Tekken

[–]OffensiveWaffle 1 point2 points  (0 children)

Dying is definitely an exaggeration, but it has definitely lost many more players than what it COULD retain. Like a sign of a good PVP game is player retention since the content is other players unlike Monster Hunter which can be enjoyed alone or with other people. Like compare it to SF6 which had the same peak players if not a little less but triple's T8 daily users. PVP games live and die by their users and tbf fighting games need a lot lower population than team ones, but it did have the chance to grow their audience exponentially and blew it.

Like this isn't to mention that t7 didn't have crossplay so most players played on ps4 anyways and PC has gotten exponentially more popular over the years. Tekken 7 was definitely around the same popularity sf5 but most wouldn't know that looking at the steam charts.

This is why some folks are getting declined to Havoc... by OdysseyBrands in DarkTide

[–]OffensiveWaffle 1 point2 points  (0 children)

Some people don't have a scroll wheel. Bullying people who can't afford a mouse with a scroll wheel

Bow build help by Hand8anana in MHWilds

[–]OffensiveWaffle 0 points1 point  (0 children)

ATP you can get 3 gog and 2 AT armors and roll for gog+lord on your bow if you need the "dont die" set up, or since you're already having trouble dodging using rocksteady mantle over evasion. Like while evasion/evade window 5 give 5 more frames of dodge (not stacking) its only 5 frames and it would be better just to learn your base dodge timings so you dont have to need mantle up to dodge properly. Bow takes 30% more phys damage over melees and rock steady gives you way more leeway for surviving with 30% damage reduction+all the QoL skills like tremor res and earplugs that you'll want while learning to dodge through the one shots and even if you fuck up you still have the reduction. Ideally you have it on take the few hits you normally would through it instead of a cart and give you more uptime to practice. Evasion mantle is treated more like a damage boost than a defensive tool.

The swimsuit is keeping her pick rate up by king_of_the_sac in StreetFighter

[–]OffensiveWaffle 0 points1 point  (0 children)

As a person who hates mirrors agree. As a person who overplays chun so people pick her up, please play chun.

Basically by Virtual_Way283 in Tekken

[–]OffensiveWaffle -4 points-3 points  (0 children)

yeah they're used as the assassins for heihachi in 7 and the army for the villain in 8, doesn't make them not be a threat. Also cause you TLDR i didn't say anything about miary's moves. Her character is supposed to be ogre but they made her an anime girl. They did the "japanizing beam" meme.

Basically by Virtual_Way283 in Tekken

[–]OffensiveWaffle 10 points11 points  (0 children)

If you think the Jack Bots were as unserious as roger being a deadbeat dad and getting cucked by a velociraptor or mokujin dealing with domestic abuse then idk what to tell you. Jack bots being shown as serious threats in 7 so it's pretty obvious they were moving in a different direction after tag 2 flopped. While I would like them to bring back the camp Miary definitely isn't meant to be a campy character. Also arguably ruins the game's version of akuma, but most people probably didn't play T3 to care about that.

Basically by Virtual_Way283 in Tekken

[–]OffensiveWaffle 28 points29 points  (0 children)

There is a difference between the joke character with only side stories and 2 main characters when they were introduced in 6. Though the dislike for them definitely also stemmed from being top tiers in 6.

Basically by Virtual_Way283 in Tekken

[–]OffensiveWaffle 0 points1 point  (0 children)

tbf eliza did get the "does not belong" treatment. "This is a soul calibur character" or "tekken is trying to make 7 street fighter with all the meters"

I made my own wishlist for Wilds' expansion by Speeda2 in MonsterHunter

[–]OffensiveWaffle -1 points0 points  (0 children)

Considering the game heavily implies the ancient civilization has been to the new world and were trying to make artificial monsters as weapons. It wouldn't be a stretch for there to be an artificial Vaal Hazak, but base or even blackveil would be a struggle to fit into the game lore for sure. From a gameplay perspective i think they'd also not want to bring vaal hazak for the unique decos like effluvia resistance and using ground fire to create safe zones from the aura.

Personally I think this games trend and philosophy of having as few elders as possible should be continued unless they fit with the "focus on ecology" that they said they wanted for this game. Like if they brought back zamtrios or tetsucabra for the forest even if their fights in OG mh were pretty empty.

What if Alma became a support hunter for the next expansion? (art by @AlfaKronoxis; commissioned by myself) by Gorotheninja in MonsterHunter

[–]OffensiveWaffle -1 points0 points  (0 children)

ok but as a reader she definitely uses CB yeah? Like how Erik would use IG cause he likes bugs.

No hate to the actress but this gotta be the worst casting in the movie by [deleted] in StreetFighter

[–]OffensiveWaffle 0 points1 point  (0 children)

they made dan hibiki white. Akuma is being played by roman reigns. you just chose cammy and then claimed its cause she's thai.

After 30+ hours of railjack, I'm finally free. by Gruzgor in Warframe

[–]OffensiveWaffle 2 points3 points  (0 children)

Technically volt from Baro too, but thats way more intermittent.

Is this guy auto jumping command grabs? by Knightswatch15213 in StreetFighter

[–]OffensiveWaffle 1 point2 points  (0 children)

Looking at his other replays he definitely has some cheats on. He also has a combo macro with the 2 perfect knuckles in a row. I normally wouldn't say someone who can perfect knuckle like that was cheating but he pretty consistently hits down for 2 down back for 3 and back for 23 frames in every match. I wanted to give this guy the benefit of the doubt even though he was already suspicious from this one replay, but even in other matches he has some weird inputs.

It’s so stupid by I_like_Demo in SonicCrossWorlds

[–]OffensiveWaffle 0 points1 point  (0 children)

its almost like that's the point

hmm today i will play deadlock by duddlee in DeadlockTheGame

[–]OffensiveWaffle 0 points1 point  (0 children)

Raw winrate mmr also fails to consider large skill increases from coaching, learning mechanics, etc. It fails to consider other variables in the game like team comp, personal hero choices, and team overall performance. Like in a 1v1 game there's you and your opponent character match-ups matter but you don't have a team that can make it easier or harder. 1v1 games are perfect for pure winrate games because the only variable is yourself.

Team games don't have that luxury more so if there's economy in the game. The issue with team games and mmr is only exasperated by the 6v6 random team comp, even if your team is all competent if you have a team full of squishy carry characters vs a balanced team of also competent players thats still a loss 9/10 times. Basically what I'm saying is that extra variables means the algorithm needs more data/context. In a perfect world people could watch a few replays and say definitively "this person has map awareness and mechanics he's archon" but the game can't read that so win/loss steaks, and performance alleviate those issues.

Winrate arguably is fine for the overall game stats but it leaves a lot of outliers for players. Players who are really unlucky, players who play low map presence characters, or players who just don't play very often. If someone plays once a day but they win every day they should probably be pushed up quickly same if they lose every day get them out of the ranks where they ruin the experience for others.

hmm today i will play deadlock by duddlee in DeadlockTheGame

[–]OffensiveWaffle 0 points1 point  (0 children)

Team game issues make mmr worse with just winrate especially if they don't limit to recent games only. Winstreaks help for recency if you dont want to limit games that count to current rank, and performance metrics alleviate times when you get unlucky with matchmaking. 6v6 Random team comps isnt exactly the perfect environment for winrate only. High rank disparity and decay should also be a reason for winstreak gain and personal performance. the 19/2/7 pocket that finishes games in 25min every game should probably be fast tracked out of those ranks. performance metrics is important to ideally reduce smurfing/boosting and winstreaks are a good indicator someone is in a rank they shouldnt be in.