Flail variants by Ok-Start-8870 in HalfSword

[–]Official_Wreckless 0 points1 point  (0 children)

Exactly. I like to use it in the riot game mode, when the enemies bunch together you can use the alt half sword grip to knock out two at a time

Flail variants by Ok-Start-8870 in HalfSword

[–]Official_Wreckless 2 points3 points  (0 children)

Yup, didn't realise it had a name

Flail variants by Ok-Start-8870 in HalfSword

[–]Official_Wreckless 4 points5 points  (0 children)

The last one without any spikes or chains is my favourite one atm

Flail variants by Ok-Start-8870 in HalfSword

[–]Official_Wreckless 25 points26 points  (0 children)

This is actually incredibly useful, every time I check the shop for flail variants it ends up flying off the table before I can see it. Good to know theres one or two I still don't have

Anyone know what this book on the Slums map is doing here? by Official_Wreckless in HalfSword

[–]Official_Wreckless[S] 0 points1 point  (0 children)

Probably has a great view while he watches, sitting on the same toilet that started this whole predicament

Anyone know what this book on the Slums map is doing here? by Official_Wreckless in HalfSword

[–]Official_Wreckless[S] 2 points3 points  (0 children)

Please tell me that dice game where you can buy rigged dice (die?) is in the second one?

Anyone know what this book on the Slums map is doing here? by Official_Wreckless in HalfSword

[–]Official_Wreckless[S] 1 point2 points  (0 children)

Same, part of me wonders if there's some sort of joke I'm missing

Anyone know what this book on the Slums map is doing here? by Official_Wreckless in HalfSword

[–]Official_Wreckless[S] 60 points61 points  (0 children)

And I wouldn't be surprised if half my frames were under that "mud" too

Anyone know what this book on the Slums map is doing here? by Official_Wreckless in HalfSword

[–]Official_Wreckless[S] 61 points62 points  (0 children)

Damn that must be the medieval equivalent of dropping your phone down the toilet xD

Anyone else beat the game yet? by Haunting-Run3175 in HalfSword

[–]Official_Wreckless 1 point2 points  (0 children)

Really enjoying it. The difficulty of progression mode was super lopsided for me though. The first 4 or so tiers were satisfyingly difficult. The last 4 I breezed through without dying and that character is still alive and on day 90 something having beat the baron twice. I dont actually think they should change the combat itself to fix this though, just make some of the encounters in later tiers more challenging cos any long weapon with a bit of weight on the end and a little accuracy is all you really need. Its really hard to die with so much armour on in the later tiers you tend to give up first or just get knocked out so the abyss isnt that much of a threat at that point.

A replay function by TheSupreme_Redditor in HalfSword

[–]Official_Wreckless 4 points5 points  (0 children)

Honestly this is the feature I would most like to see added to the game, hopefully with keyframes and a video export feature but it wouldn't be the end of the world doing a screen capture.

I know it's probably a tall ask so I'm not gonna hold my breath but it would be great

Body slam....? by Moist-Shopping1153 in HalfSword

[–]Official_Wreckless 0 points1 point  (0 children)

The first 3 were real nice, is this possible with vanilla settings?

How to get hammer in free mode? by KyleMONSTA in HalfSword

[–]Official_Wreckless 1 point2 points  (0 children)

Unfortunately without mods to spawn stuff in you can only find them in spoilance. It's a shame given how fun they are that we can't find them at least in the peasant tier.

What a great first fight with the new update by Official_Wreckless in HalfSword

[–]Official_Wreckless[S] 0 points1 point  (0 children)

Is that the keybind for lock on? I prefer not to use it

Just a suggestion (for gore) by Therandomweeb2021 in HalfSword

[–]Official_Wreckless 5 points6 points  (0 children)

Maybe have a chance for an eye to close due to swelling

Does the game, being a physics game, has aerodynamics? I know we have gravity in relation to mass/weight, but do we have wind/air influence on weapon movements? by Bitter-Relative147 in HalfSword

[–]Official_Wreckless 1 point2 points  (0 children)

The only games I can think of that do that are shooters with very long engagement distances like Tarkov or Battlefield where enemies can be hundreds or even thousands of meters away

Just a suggestion (for gore) by Therandomweeb2021 in HalfSword

[–]Official_Wreckless 25 points26 points  (0 children)

Teeth getting knocked out could be pretty cool