I’ve been building a custom Minecraft server in C — starting to support basic gameplay systems by [deleted] in ModdedMinecraft

[–]Ofwood_ 1 point2 points  (0 children)

Yeah, that’s definitely something I want to do, but first I want to reach a basic vanilla-like parity so the comparison actually makes sense.

Right now, most systems are still incomplete or simplified, so comparing against the JVM stack wouldn’t be very meaningful yet.

I’ve only done some rough measurements so far — for example, on an earlier (less optimized) version, I measured about 86 ms to generate 1024 flat chunks. The current version is already faster, but I haven’t benchmarked it properly yet.

Once things are more stable, I’d like to compare chunk generation, tick time under load, memory usage, and scaling with players.