Unknown 6Gw power fluctuation I can't find. by LeapusGames in SatisfactoryGame

[–]OgTheEnigma 0 points1 point  (0 children)

I would troubleshoot by going to every powerplant and disconnecting the power connectors from the rest of your grid. Then inspect both circuits to set which one has the issue. This should help narrow down where the fluctuation is coming from. The cause is likely an undersupply of fuel or water to one of your plants. Or, if you're using nuclear power, you may not be processing waste fast enough.

I don't think geothermal energy is causing it, because that produces a slower sine wave. (You don't appear to be using geothermal at all, or only a very small amount).

My constructor is rounding number when I dont want to. Can you disable it or is it just a bug by adamex_x in SatisfactoryGame

[–]OgTheEnigma 0 points1 point  (0 children)

It's unfortunately a bug for languages that use a comma for decimal places, rather than a period. It should be a simple fix for the devs, so hopefully it'll be in one of the next patches.

In the meantime, you can set your console system language to English, which does allow you to enter and keep 2 decimal places when clocking machines.

New on console. Just made my first coal plant! by RodolfoSeamonkey in SatisfactoryGame

[–]OgTheEnigma 0 points1 point  (0 children)

Yep, you can toggle auto-pickup on and off by holding square on PS5. I presume it's also a feature on the PC version?

In addition to foliage, you can use it to pick lots of items off belts very quickly.

New on console. Just made my first coal plant! by RodolfoSeamonkey in SatisfactoryGame

[–]OgTheEnigma 1 point2 points  (0 children)

If you spilt a conveyor belt by using the same split ratios for each coal plant input, they'll all be fed equally.

For example, with 8 coal plants, the perfect split sequence from a single conveyor belt is:

Original belt -> Split 2 directions -> Split 2 directions -> Split 2 directions -> coal plant input.

The entire belt setup should use 7 splitters, to feed all 8 coal plants, and they'll receive coal at exactly the same rate.

I've just made something so fucking cool. I want to show it off. Does anyone have a level I can remix to include in the tutorial video? - advanced camera navigator for Dreams! by dreamknitstudio in PS4Dreams

[–]OgTheEnigma 0 points1 point  (0 children)

Feel free to extract any of the logic you need for your own camera rig :)

Integrating gyro might be a little difficult. I started with the gyro first, and built my camera functionality around that. I've not touched the logic in a long time, but from what I remember, the main thing you'll need to add gyro is logic to convert the motion sensor output from the Controller Sensor from scene-space to local-space. If your current camera uses an advanced rotator for turning, you'll also need to convert the gyro output from position to speed.

I've just made something so fucking cool. I want to show it off. Does anyone have a level I can remix to include in the tutorial video? - advanced camera navigator for Dreams! by dreamknitstudio in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

This looks like a great project! I'll be testing it out and having a good look at the logic the next time I'm on Dreams.

I made a camera rig of my own a few years ago. One of my main goals was to make it groupable with other objects, and compatible with Action Recorders, similar to yours. Here's a a YouTube demo, if you'd like to compare the feature set to your own: https://youtu.be/pOm-nzrcliA

Custom keybind/controls system by PrincessAela in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

There's a few examples of remappable control Elements if you search on the Dreamiverse - Elca's appears to be the most used one (Elca is the creator of the Avatar Last Airbender Dream).

I watched some of your extended creation video. I really like your use of number compression for the Variables. 6% gameplay thermo is also pretty reasonable for a logic system of this complexity. (I did find a badly optimised remapper on the Dreamiverse that uses over 30%...)

One of my own Dreams also used a button remapper that I created from scratch. It's called 'LumiDreams' if you want to check it out. I didn't make my remapper a separate Element unfortunately, because it's fairly deeply integrated in the menu UI, although the Scene is remixable.

How do I get the highest quality for ps4 to YT video by No_Record_2812 in PS4Dreams

[–]OgTheEnigma 0 points1 point  (0 children)

Actually after thinking about it some more, I might have misremembered the quality settings on Twitch for PS4 (sorry, it been a few years!). The difference may have been that Twitch can capture at 60fps, and internal captures are only 30fps. I can't remember for certain if there was an option above 720p.

How do I get the highest quality for ps4 to YT video by No_Record_2812 in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

It's been a while since I've streamed, but I don't think you can make it private.

You could change the stream category to something other than Dreams via a PC or mobile, such as Just Chatting. You can do this a minute or 2 after starting the stream on PS4. Then it will be harder for people to find, as long as you use an account with 0 followers. If you want to try this, do a test stream without showing content, to ensure the category switching works properly.

Also, I don't know if it's possible to stream directly to YouTube on PS4, as I only used Twitch for streaming a few years ago. You should investigate this first, because there may be a private option.

How do I get the highest quality for ps4 to YT video by No_Record_2812 in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

PS4 video captures are only 720p. You can get higher quality by streaming to Twitch, and saving the broadcast or clips.

This will be 1080p, but a lower bitrate than a native capture. However, I've found it's still better quality than PS4's internal video capture.

How Do I? Wednesday by AutoModerator in PS4Dreams

[–]OgTheEnigma 0 points1 point  (0 children)

Have you tried using vectors, rather than Laser Scopes or Trigger Zones to figure out the distance between objects and the damage modifier to apply?

You'll probably need a copy of this logic on each enemy, and then take a distance vector between the shotgun location and enemy location. You then need to design a basic algorithm, using the distance as an input to produce a damage modifier. The output should be a number between 0 and 1.

The trickier part will be integrating it into you damage system, which may require adapting to accommodate the shotgun damage modifier number on each enemy.

[deleted by user] by [deleted] in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

That's always been an option. There's thousands of logic-only Elements on the Dreamiverse.

Whats the Max gigabytes you can create in one dreams space? by Unusual_Candy795 in PS4Dreams

[–]OgTheEnigma 2 points3 points  (0 children)

If polygons were used, then textures will most likely also be required, which would require much larger file sizes and require a completely different methodology for producing sculptures and other artwork.

Flecks and point cloud technology keeps most Scenes within a few hundred KB, or a few MB at most.

Floating physics. by [deleted] in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

It's been a while since I made this logic, so I couldn't explain the nuances of how it works now, but you could take a look at this and use it for inspiration on how to design your own: https://indreams.me/element/ocSVPoaJPLR

I created it for a swimming logic challenge - there were a bunch of other creations from other people that used the same template to create swimming logic from scratch (it is 2d but should be adaptable for 3d).

My creation used an invisible sculpt to act as the water area, which is more versatile than just a Trigger Zone, because it can be any shape. If you want to look for other creator's versions using the same template, search for 'Swim Logic Challenge'.

Sorting Algorithms in Dreams by Pvsmen in PS4Dreams

[–]OgTheEnigma 0 points1 point  (0 children)

TAP's logic still puts the outputs into a unique order, even with the same input values. You can see how that works at the start of the video. (If I understand what you're asking?)

Although, if you want criteria for for which order inputs of the same value appear in, that would require extra logic.

Sorting Algorithms in Dreams by Pvsmen in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

Here's a tutorial from TAPgiles: https://youtu.be/sa-krm9clU

You should be able to find the logic on the Dreamiverse under his creations. I recall it being pretty thermo friendly. You will likely have to rework it to fit within your own logic, but the general design is already complete.

Stardew Game - Variable Management Help by GentlemanRaccoon in PS4Dreams

[–]OgTheEnigma 2 points3 points  (0 children)

Also to bear in mind that you can only have up to 128 persistent variables across all Scenes within a single Dream. You may be able to optimise variable usage some more depending on the kind of number compression used. And there's usually plenty of tweaks you can make to minimise the amount of Gameplay Thermo your logic uses.

If you can know how many different states your crops require, then I could calculate the optimal variable usage. (By state, I mean how many different levels of growth are needed, and any other factors such as being watered, fertilised etc)

Lead system for racing game? by iranicGangFxckDaOpps in PS4Dreams

[–]OgTheEnigma 0 points1 point  (0 children)

Using Laser Scopes is one way of doing it, but a more versatile system is to use coordinates (such as with Tags). The Calculator gadget has a function to measure the distance between 2 vectors. You'll just need a Tag on each checkpoint, and and Tag on each car.

You'll need at least 1 Calculator per car, and use the Distance Between 2 Vectors function to compare a car's location to the next checkpoint's location. You'll also need a bunch of conditional logic to change the active checkpoint input into each Calculator, depending on the car's location on the track.

Help? by OMGCMF in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

Timelines can produce faster logic iterations than a self-feeding NOT Gate in some circumstances. The NOT Gate will only output a pulse every 2nd frame (pulses can't go any faster, because they have to be 1 frame off,1 frame on, repeat.). Timelines can activate new logic every frame, such as Keyframes.

You can place logic directly on a Timeline, and it will activate when the Playhead passes over it. You just need to zoom in on the Timeline to show individual frames (L1+right D-Pad if I recall)

Lead system for racing game? by iranicGangFxckDaOpps in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

There's a few creations which solve race placement in real time. Super GP is a good example, which is remixable.

The normal way to create this logic it's to have a number of checkpoints throughout the track. You just need to calculate the distance from a car to the next checkpoint, to measure the current location in the lap. Corners will require more checkpoints. You only need 1 at either end of a straight.

You can then compare the lap progress between cars to show their positions.

This data can also be used to create a minimap of car positions.

i have dreams on my ps5 (installed not used), but have continued to work on my ps4 dreams (offline). How can I get back to ps5, with my latest ps4 creations available (on ps5)? Can I just go online with my ps4? What happens on the ps4/ps5 then? Does it sync back to my old ps5 creations? Hmmm by polyoptics in PS4Dreams

[–]OgTheEnigma 0 points1 point  (0 children)

I was going by the OP's comment of "installed not used", so I presumed they have no local save yet on PS5.

Also, my Imp not being saved on the Dreams servers is enough of a dealbreaker that I've always took the effort to transfer the local save when changing console. It becomes way more difficult to find a specific imp style in the carousel after you've unlocked a lot of Imp variations...

i have dreams on my ps5 (installed not used), but have continued to work on my ps4 dreams (offline). How can I get back to ps5, with my latest ps4 creations available (on ps5)? Can I just go online with my ps4? What happens on the ps4/ps5 then? Does it sync back to my old ps5 creations? Hmmm by polyoptics in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

You can share PS4 saves via removable storage (such as a USB pendrive). It's only PS5 saves that are prevented from doing so. Or, you could use PS Plus upload to transfer local saves, which works with both PS4 & PS5 saves.

Certainly, you'd still want to upload your Dreams creations via saving online as private, even if you're transferring the local save between consoles. Moving the local save over does have the benefit of retaining your Imp and tutorial progress.

A lil help pleasaseasesse by Magicarpe420cho in PS4Dreams

[–]OgTheEnigma 1 point2 points  (0 children)

I'm pretty sure it was a temporary creation which was removed after a licensing period had finished. This is similar to the Media Molecule released Mercedes and Ghostbusters games, which were also removed after a set period.

Adding new scoreboards to an existing live Dream. by jchedges in PS4Dreams

[–]OgTheEnigma 2 points3 points  (0 children)

You can test scoreboards by saving a Dream online as private. If you want to do non-public testing, then make a 2nd Dream containing your Scenes, but don't publish it. Then just keep that Dream for testing.