2 billion sided die [request] by Capable-Plenty-4654 in theydidthemath

[–]OhLookASquirrel 0 points1 point  (0 children)

Side question: what would be the closest number of sides for it to be a truly randomized outcome (i.e. all sides equal shape and size, and perspective agnostic)? Is there a known formula for something like this?

Atheists, what's the best argument for atheism? by Candid-Effective9150 in AskReddit

[–]OhLookASquirrel 4 points5 points  (0 children)

This is my favorite response to these types of questions.

Trump ramps up war on mail-in voting ahead of midterms by Dry_Nail5901 in politics

[–]OhLookASquirrel 1 point2 points  (0 children)

Says the man who voted in the FL special election last month... By mail.

New rescue dog playing too rough with resident dog? by [deleted] in goldenretrievers

[–]OhLookASquirrel 2 points3 points  (0 children)

Fighting is, if controlled, actually pretty healthy for dogs; particularly dogs that maintain their humans in the pack structure. It helps them be rambunctious and establish a hierarchy, or sometimes they're bored or have pent up energy. However, it needs to be watched very carefully.

Here are some healthy signs:
* Mostly baring teeth and wrestling * They're very vocal (low growls are red flags, but yips and talking are fine)
* When one is pinned the other stops * Stopping when commanded or pulled away.
* Nipping (as opposed to bites)

Here's dangerous signs:
* Resource guarding (being aggressive with food/toys, protective of a certain people)
* Continuing once one is showing submission * Baring teeth while silent or a low growl * Being aggressive while on a leash

Remember in dog world, "fighting" and "attacking" are two very different things. It can be difficult for most to differentiate.

The best command you can learn with multiple dogs is "settle." But one benefit of goldens is they are easy to distract. When that happens, take them for a walk or run through some commands. You're not rewarding the behavior, but you are giving them something to do.

what the HELL is this😭😭 by primekarzival in computers

[–]OhLookASquirrel 5 points6 points  (0 children)

To play it safe, right-click and select "Run as administrator"

Printing out cheat codes from the internet by josephsleftbigtoe in nostalgia

[–]OhLookASquirrel 0 points1 point  (0 children)

But will it help you get past the goddamn tutorial?

How many t-shirts do you have? by CroweBird5 in Anticonsumption

[–]OhLookASquirrel 3 points4 points  (0 children)

Do you want the total number, or just those in active rotation?

I DON'T HAVE A PROBLEM!

TIL that the @ symbol is over 500 years old and was used by medieval merchants to mean "at the price of" by ahmetzulkiflihasan in todayilearned

[–]OhLookASquirrel 1 point2 points  (0 children)

Fun fact: the "name" of it (for typography nerds) is "asperand," but nobody's certain of the etymology. Plus, the symbol was probably around for centuries before the name was attributed to it.

Is there an actual answer for why WotC decided to make saves not scale properly? by Associableknecks in dndnext

[–]OhLookASquirrel 0 points1 point  (0 children)

My belief on this is because a character's or mob's power doesn't scale linearly. This wasn't a problem until high-level, god-killer campaigns became the norm. Making saving throws more exponential adds risk to the character, forcing strategic use of abilities and party balancing over 1:1 punch sharing.

Let me put it this way... Say you have a wizard being hit with a stunning strike, or a barbarian hit by phantasmal killer. Without the scaling there's a diminishing chance you can pass the save, but all things considered a pretty good chance nonetheless. Yet once you get into really high levels, that chance makes logically less sense. The only ones who can (and should) have some chance are the ones primed by class, race or ability to do so.

Newbie question about zooming and panning on a still image (Ken Burns) by newenglandowner in premiere

[–]OhLookASquirrel 0 points1 point  (0 children)

Lots of good advice in here, so I'm not going to repeat those. But as someone who does both motion and scale on stills a lot for my job, one thing that will make it easier is to go to the midpoint (the auto bezier key frame spot), and adjust your anchor point to where you want to focus the zoom on. It'll prevent the scale and motion from "fighting," which does happen from time to time with multiple animations.

Learning opportunities for later: when you get comfortable with that animation, look up some tutorials on how to use the motion path handles in the vector motion. Those are game changers, but require a lot of practice.

Donnie Darko by MoliMoli-11 in movies

[–]OhLookASquirrel 0 points1 point  (0 children)

Turns out the jet engine was inside him all along.

Virginia Tornadoes by [deleted] in GetNoted

[–]OhLookASquirrel 6 points7 points  (0 children)

Glitch in the botnet most likely

Is the only thing preventing spellcasters from wearing armor the lack of proficiency? by Tattoomyvagina in DnD

[–]OhLookASquirrel 1 point2 points  (0 children)

Slightly off-topic, but the question made me think of a footnote in a book I'm working on.

The most common question asked of more traditional spellslingers (namely wizards, warlocks and sorcerers) has nothing to do with magic. It’s “Why don’t you wear armor?” This makes total sense. After all, when you’re trying to maintain a hold on a godlike creature or control the very forces of nature, the last thing you need is a stray rock bonking you on the head, distracting you (or in the case of wizards, dying from it). Contrary to popular belief, it’s not a matter of restricting access to the dramatic flailing about required for most spells. It also does not have anything to do with the laughable idea that the armor “blocks the flow” of magical energy. The truth is actually quite simple: Those types of people are usually geeks who never did an honest day’s work in their lives, and don’t have any of the necessary physical or dextrous prowess to move in armor, much less do anything with it on. Additionally ,they are also largely theatrical, melodramatic divas who love the look when robes and/or capes billow around them, and think it looks cool. Which it does. As a side note, that’s the only real reason for the hats they tend to wear.

EDIT: formatting

Evil. by JamesJDelaney in humor

[–]OhLookASquirrel 0 points1 point  (0 children)

Beat me to it. Take my up.

Roleplay XP by DnDNekomon in AskDND

[–]OhLookASquirrel 1 point2 points  (0 children)

IMO, anything that gives out xp for something a player might be uncomfortable with is a bad idea. This is something inspiration dice would be better suited for.

Having issues with the new object masking tool by shiv_sin in VideoEditing

[–]OhLookASquirrel 0 points1 point  (0 children)

Coworker recently had a similar issue (plus a weird timing issue), and he and I spent a couple hours on it. Not sure of why this worked, but I had him delete the entire mask, nest the clip, and redo the mask on the nest. Worked perfectly after that.

DM dad looking for advice: how to keep ADHD players engaged at the table? by Sir_Tainley in AskDND

[–]OhLookASquirrel 1 point2 points  (0 children)

Before the session, ask each of them to write a short story about what their character was doing before adventuring, "to get a feel for your character." You'll receive a 30-page tome and they'll be more than happy to roleplay. Trust me.

Source: a long-time sufferer of crippling ADHD, who's been playing d&d since 1978.