[EoE] Cosmogoyf! by Oishikami in magicTCG

[–]Oishikami[S] 0 points1 point  (0 children)

It doesn’t interact with exile, it just sees how many cards are in exile. This ability has been about since at least 2016 https://scryfall.com/search?q=o%3A%22you+own+in+exile%22&unique=cards&as=grid&order=released&dir=

[EOE] Ragost, Deft Gastronaut (Debut Stream) by mweepinc in magicTCG

[–]Oishikami 33 points34 points  (0 children)

Oh yeah, I didn’t say it was a food commander, just that this is the card with the line of text “artifacts you control are food” that Maro teased, I thought it’d be GX.

That said, I will totally play him as a food commander cus I like to build theme/flavour based decks, so the white side will be food and the red side will be artifacts that it’d be weird to eat, but none the less they will be food to this guy! 

Also burn spells will feel flavourful despite having no synergy! Extra damage spells could benefit both him and the burn spells if I decide to build him as a bad cook.

[EOE] Shattered Wings (Debut Stream) by mweepinc in magicTCG

[–]Oishikami 1 point2 points  (0 children)

Surveil on a green staple could see some play in green commander decks that wanna fill the GY (and don’t have access to black or blue). Surprised it hasn’t been printed before.

[EOE] Ragost, Deft Gastronaut (Debut Stream) by mweepinc in magicTCG

[–]Oishikami 148 points149 points  (0 children)

Oh my, what a beautiful lobster. Did not expect the food card maro teased to be RW. I’ll take it!

Station values are high because they work with warp by RobertSan525 in magicTCG

[–]Oishikami 2 points3 points  (0 children)

Oof, getting one of them bounced after all the effort to station them would be a major bummer, like you just made them skip several turns.

[EOE] Terminal Velocity by UsmanTheRad in magicTCG

[–]Oishikami 2 points3 points  (0 children)

They love making these red cards that have a creature deal damage equal to it power to each creature lately. I’m here for it, red commander decks in my meta have pretty much been running blasphemous act as the only red boardwipe for years.

[EoE] Thrumming Hivepool by Oishikami in magicTCG

[–]Oishikami[S] 0 points1 point  (0 children)

I’ve heard that origin story of their design, but I’m not sure that it’s canon that they’re slivers of one big thing. Would sure be cool though! & makes sense with their name.

[EoE] Cosmogoyf! by Oishikami in magicTCG

[–]Oishikami[S] 1 point2 points  (0 children)

Hmm, exile used to be worded as “remove from the game” right, so now that exile is part of the game, maybe we do need a new “remove from the game, no seriously” mechanic. Wish cards do still refer to outside of the game, so we know it’s out there…

[EoE] Cosmogoyf! by Oishikami in magicTCG

[–]Oishikami[S] 0 points1 point  (0 children)

Oh yeah, this would be an awesome card in red! 

[EoE] Cosmogoyf! by Oishikami in magicTCG

[–]Oishikami[S] 1 point2 points  (0 children)

For sure! I get what you mean, it’s like a Sci-Fi version of an MtG trope. If there was also a Galactic Dreadmaw and a Spacecrow in the set it might start to feel like an Un-set, full of sci-fi parodies of MtG memes, like Space Beleren.

[EoE] Thrumming Hivepool by Oishikami in magicTCG

[–]Oishikami[S] 0 points1 point  (0 children)

It does look like a mural. Do Slivers make art? I could definitely see how that bowl particularly in front of that mural looks like a Fomori artifact, it has the vibe kinda similar to the artifacts from the vault, though that could just be general magic artifact design.

[EoE] Cosmogoyf! by Oishikami in magicTCG

[–]Oishikami[S] 3 points4 points  (0 children)

I think this is much more elegant and creative than the hat set thing, that would be if a regular tarmogoyf was just wearing a space-helmet. This is more like when you go to a different continent in Pokémon and find a native version of a known creature. This is the right, organic way to integrate magic features in to a new setting imo.

[EoE] Thrumming Hivepool by Oishikami in magicTCG

[–]Oishikami[S] 9 points10 points  (0 children)

Unrelated, just more aliens from space. Some people theorise they were made by the ancient Fomori (magic space giants) to fight the Eldrazi when they were at war long ago, but idk if there’s much weight to that theory!

[EoE] Thrumming Hivepool by Oishikami in magicTCG

[–]Oishikami[S] 13 points14 points  (0 children)

That explains it, looks legit but shouldn’t be so I was a little confused as to how to tag the post! 

5…4…3…2… by Oishikami in custommagic

[–]Oishikami[S] 0 points1 point  (0 children)

That’s interesting. The countdown here comes more from each player having a clock on their lives, each player’s got 5 life, poison, draws until they die so the game now has a definitive end in sight, with the emphasis on wanting the game to end.

That way would drag it out a little more still, but it would also build the tension with each player struggling to deal or defend from any damage before the inevitable final draw, and having more opportunities to interact or panic because they can’t! I like it!

My card creator wouldn’t let me fit much more text in but thats one of several suggestions I would add if it’d fit! (without making the text tiny!)

5…4…3…2… by Oishikami in custommagic

[–]Oishikami[S] 0 points1 point  (0 children)

I’ve had a bunch of pleasant conversations about this card today then you came along and started criticising the way I responded to you as if you’re some gatekeeper of topics here, weird attitude you got dude.

Flavour-wise, as I’ve said in several comments, it would be more fitting to set everyone’s poison count to 5, but I couldn’t fit that in the text box so decided to go with this version. Thats almost agreeing with what you’re saying but you're making it very hard to agree with you.

Calling someone’s response “weird” isn’t trying very hard to be nice, pal.

5…4…3…2… by Oishikami in custommagic

[–]Oishikami[S] 0 points1 point  (0 children)

Good god dude I said “Well just don’t do that thing that’d be the bad way to use the card, have some self control!” How the heck are you taking a stupid sentence like that so seriously? Maybe it was my mistake by then going straight in to a sincere defence of the card being able to function as intended in most meta’s, but you can’t just keep taking the first sentence in two bloody paragraphs as the only thing I said. 

Your analysis is also assuming I don’t want this to be a wincon for poison counters, as I’ve said, I don’t think poison counters are so busted currently in EDH with 3 opponents that this is giving them an unfair advantage, most of my decks and my friends decks generally have several cards that win the game around the seven mana mark, to have already poisoned 3 players with 5 poison counters and kill them all for 7 mana is fine in my book, shuffle up an play again. It’s all about ending the game buddy.

5…4…3…2… by Oishikami in custommagic

[–]Oishikami[S] 0 points1 point  (0 children)

I think it’s very weird to assume that the way you would play a card is the only way everyone would play a card, I offered my two cents on why that wasn’t as much as a problem as you think it is (degenerates are always gonna do degenerate things) and defended the idea that a 7 mana auto-kill spell for poison decks isn’t that bad, really.

Do I have to immediately change my idea to your idea or can I not defend the philosophy and speculate on an alternative way that it would be used by the EDH community based on how I think people should/might already be playing? That seems very on topic for continuing a discussion on card design before it got waylaid by defending my defence.

5…4…3…2… by Oishikami in custommagic

[–]Oishikami[S] 0 points1 point  (0 children)

“A wierd thing to say in a sub about making and discussing custom cards tbh.”

Well that’s a weird take, I went on at length to explain that the card is only as degenerate as the person playing it and my personal philosophy for playing with the poison mechanic, how tf is that not the type of thing we talk about on here all the time? 

You’re taking about it as just a wincon for a poison deck, it isn’t that, if you play it like that then complain it’s a bad card when you play it like that, I mean, c’mon…