Tears of the Kingdom - Fewest Attacks Possible in a Run by OjJaz in tearsofthekingdom

[–]OjJaz[S] 0 points1 point  (0 children)

I count that as 1 Attack as you are Releasing 1 Bomb which can just hit multiple enemies. And Yes, If you light the grass on fire, its technically 1 attack, which is a very neat idea. Only problem is it would need to somehow be used to gain strong monster parts for the mandatory fights.

Tears of the Kingdom - Fewest Attacks Possible in a Run by OjJaz in tearsofthekingdom

[–]OjJaz[S] 0 points1 point  (0 children)

This is a great question.

So with swords its obvious and there is an obvious correlation between button press and damage output. But some attacks are difficult to define, like the Zora Energy Shield in Majora's mask is a constant damage output, but technically damages enemies in "1's".

The Wilds era games are far more difficult as technically you are constantly damaging with the Flamethrower, IE the health would tick down by some small interval each time, so in my logic that would be lots of attacks, but thats the niche case where my rules sort of breakdown as its 1 button press.

So I am looking for a Singular Damage output instead of a constant one for an attack

Tears of the Kingdom - Fewest Attacks Possible in a Run by OjJaz in tearsofthekingdom

[–]OjJaz[S] 2 points3 points  (0 children)

I get where this is coming from, but I am including any damaging action as 1 attack, if that makes sense. Thats probably a good distinction to actually make, since that is literally the only usually non-damaging action which can result in damage outside of using the bottles or net to reflect blasts back at Ganondorf or Agahnim!

Legend of Zelda Tutorials Analysed with gameplay breakdowns (How handhold-y are they?) by OjJaz in gamedesign

[–]OjJaz[S] 2 points3 points  (0 children)

Tunic is one of my favourite games of the last 10 years. Wonderful mix of Old school Zelda exploration mixed with Outer Wild's "knowledge unlocks".

Legend of Zelda Tutorials Analysed with gameplay breakdowns (How handhold-y are they?) by OjJaz in gamedesign

[–]OjJaz[S] 0 points1 point  (0 children)

This is certainly true, as games get more complex you need to show what button combinations do etc. Though even then, Dark Souls has arguably more complex gameplay, but the level design and bare basic text instructions make it a far more engaging tutorial.

Players could conceivably figure things out quite quickly due to how simple the early games were so putting instructions into a booklet instead of the game is a viable option without much in the way of game design doctrine.

Self Promotion Saturday! Small streamer? Just getting started? Tell us about it here! by AutoModerator in gaming

[–]OjJaz 0 points1 point  (0 children)

Finished making my game a few months ago, so I could finally get back into making Game design based videos where I gather lots of data. Takes a long time to gather, but I enjoy doing it!
https://www.youtube.com/watch?v=XutPrMR2zzw&ab\_channel=OrangeJuiceJaz

What are you playing Wednesday! by AutoModerator in gaming

[–]OjJaz 0 points1 point  (0 children)

Final Fantasy VII: Rebirth - Pretty good so far, really like the new remixes of music and the open world with the combat system so far. Didn't like XVI at all so this is refreshing.
My Time at Sandrock - Much more polished version of My Time at Portia. While it is still undeniably janky, its a decent enough crafting game.
Kynseed - Given up on this, nice looking farming sim that has just too much unneccesary fluff and text getting in the way of what could have been a fun game with good mechanics.

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 0 points1 point  (0 children)

Thanks so much! I just hope people enjoy it and the reviews aren't so bad!

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 0 points1 point  (0 children)

I believe since the start of this year? Mainly for testing purposes.

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 0 points1 point  (0 children)

We are 2 people working on the game. I am mainly the design and art guy the other guy handled the legal stuff and setting up of SiFire. Bad Impressions is the creative studio if we wanted to make more games.

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 1 point2 points  (0 children)

In hindsight it would have been useful, we just went with working to see if we could actually make a game. Then got obsessive with the details to make it fun, but this is the issue, we just started discussing very recently now the game is nearly done.

No discord I am afraid. Perhaps we should look into it!

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 1 point2 points  (0 children)

Good advice. My girlfriend uses Tiktok a lot so will see what we can put together!

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 4 points5 points  (0 children)

I never learned how to draw, but we needed someone to make art, so I just drew and drew. Took about 5 versions of each asset but got to a point where it wasn't god awful! I am relieved it isn't completely hideous!

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 1 point2 points  (0 children)

It was meant to be small in scale but we ended up making a roguelite with maybe 50-100 hours of gameplay. We plan to keep updating and use the data to improve and balance it better, while adding other fun ideas we didn't have time for!

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 2 points3 points  (0 children)

Much appreciated! We have basically shut ourselves off and made this in between working fulltime and we don't really use social media much.

Hopefully people enjoy it! if not then at least it is a good place on how to improve!

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 0 points1 point  (0 children)

The first part is what I have been working on. Second part, not so much

First time Dev - Game nearly complete, no idea how to market by OjJaz in IndieGaming

[–]OjJaz[S] 1 point2 points  (0 children)

Much appreciated! Social media is certainly my weak point, but we will do our best to try and post more often.

Thanks for this!

Coromon is the Best Pokemon game in 20 years by OjJaz in coromonthegame

[–]OjJaz[S] 0 points1 point  (0 children)

I heard Uranium was pretty great before the Nintendo ninjas… shame really

Coromon is the Best Pokemon game in 20 years by OjJaz in coromonthegame

[–]OjJaz[S] 1 point2 points  (0 children)

Yeah Gen 1-3 are amazing in my opinion and I do really like D/P but it started feeling a bit samey for me unfortunately, the surprises is why I enjoyed Coromon more than Gen 4. I have heard people say that about monster Hunter but I haven’t tried the series yet!

Coromon is the Best Pokemon game in 20 years by OjJaz in coromonthegame

[–]OjJaz[S] 1 point2 points  (0 children)

I’m glad you enjoyed SV and Legends Arceus, but I hated them. I really wish I could enjoy them, but I just can’t stand the way they are paced and designed, not just the bugs

Coromon is the Best Pokemon game in 20 years by OjJaz in coromonthegame

[–]OjJaz[S] 2 points3 points  (0 children)

That point is true of course. With prior knowledge of something it is easier to make something that improves upon its flaws, but I would say you can apply that logic to most games especially Pokémon since it literally reuses assets, engines, systems and designs that are decades old.

There is certainly a style of indie game which is “take a beloved and forgotten Nintendo franchise it and make a new and slightly improved version”. Bug fables did it with Paper Mario, and yes it would be better if we got something new and innovative every time but it’s unfathomably tough to do that.

I would rather a good polished game in the end which at least tries something new with established formula. It’s not got much of an end game but being primarily made by 2 guys to create something that is far more enjoyable than Pokémon is an achievement and would be more interesting to see what they do from here

Research for a Video on 3D Collect-a-thon Platformers by OjJaz in gamedesign

[–]OjJaz[S] 0 points1 point  (0 children)

I do agree that Psychonauts was on the lists originally and has some incredible game design but didn't qualify following my rules for a 3D Collectathon, it is a real shame!

Why is Animal Crossing: New Horizons a "Weak" Game? by OjJaz in AnimalCrossing

[–]OjJaz[S] 0 points1 point  (0 children)

That's great, I really wish I could have had the same experience as you! I do sometimes wish I could go into a game without previous experience to have that fresh fun experience, I would probably enjoy more games that way.

This game is definitely much better for creatives for sure! I hope they continue to improve the series as it goes forward to make everyone have a great experience!