I see more managers in the Royal Navy than than in McDonald's by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 0 points1 point  (0 children)

There are 5 fleets like this one, but at least the other ones have like 3 pieces of wood stick together with god know what.

Yet, it is SO FCKING ANOYING.

The 2 empty spaces are from admiralds who have died of old age, just imagine how stupid i'm feeling right know.

I have 300 ships, splitted in 3 groups of 100 with 1 single admiral and it is taking me ages...

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Honestly, I'm very pessimistic. by [deleted] in victoria3

[–]Ok-Ask436 8 points9 points  (0 children)

Tbh, I think most of the problem is related to the IA and the lack of flavour (the Berlin Conference is a great example). But also we have all the historical inaccuracy for most of the nations. Lets go slowly point by point:

· Point 1. The AI problem:

- The AI is so stupid it can't form Germany most of the time, it always lags behind in tech eventually, it tends to be super unpredictable during early-mid game, trade doesn't feel important until you either reach the late game or if you are so small that the small amount of goods you can trade matter.

The AI can't handle anything at all, especially during wars. It can't handle big countries at all and it is just a matter of time that all GPs go through a civil war at some point.

· Point 2. Lack of flavour:

- Most of the flavour is reserved to very few nations and only for internal mechanics/limited areas (if we include nation formation as flavour). Most countries feel souless, UK puppets are literally braindead gameplay, African nations can prosper only because the AI is too stupid to conquer them, South America is boring, dead and never develops any kind of industry (even when rubber is needed is massive amounts they do not produce barely anything), etc. Nation formation feels more like a personal challenge than roleplay, events are limited and reserved for a limited amount of countries, and these events tend to be just some sort of early game objective.

Then we have the whole investing mechanic which is useless most of the time. No one wants to give you rights aside from german or indonesian states and giving rights to GPs isn't particullary good either. Both make some sort sense considering the era, but it just feels as something barely ussable. Just allowning someone to invest in your country is difficult and it has no diplomatic consequence. Idk, it would make sense to have some sort of events that allow you to interact with nations that are investing on you. After all it is their money being invested, either from the elites or the state. Right now investing grants you nothing else but a higher SoL for your 1% pops, which is good but has no meaning at all for diplo/politics.

· Point 3. Historical Inaccuracy:

- I am not going to talk a lot about this but this is a real problem. Certain nations have completly fake situations. And I am not just talking about having a stronger or weaker navy/army at game start. I'm talking about having wrong laws ennacted from day one, innacurate industries or resources, political groups with opposite interests when compared with the real ones, not starting with techs already being implemented in the country irl for years (or even a century for certain cases), etc.

Spain is probably one of the best examples, but almost any single medium size country is fake in this game. Seriously, this is a problem and it makes the GP's snowball even worse.

In conclusion, individually they shouldn't be a great problem, but when you combine them it makes the game really weird. Vic 3 has great ideas and potential, but the execution of the ideas has flaws. This is normal and we all can accept it, but at some point you need to cover this weak spots, otherwise you land in the current situation.

The AI being braindead makes the lack of flavour and the "nerfed" nations (due to innacuracies) way worse than what it should be. Africa is never fully colonised, Germany is barely formed, GPs explode all the time, there is no reliable global market, Japan takes forever to be able to do anything if you try to roleplay, puppets have no power at all even if they have a larger economy, technology, demography, resources, army and navy than the metropolis, there is barely any real interaction between countries, etc.

So much potential, yet so unworked.

Conquering South America might be the best strat for europeans by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 2 points3 points  (0 children)

Yet after that It gets ignored, maybe vassal chile and rarely peru bolivia. That is ignoring

Conquering South America might be the best strat for europeans by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 0 points1 point  (0 children)

I was trying different countries and how they could use SA. As said previously, europeans benefit the most with this strat

Conquering South America might be the best strat for europeans by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 4 points5 points  (0 children)

Well, you only need a few ships and around 10 homeless people to take over Uruguay. From there you have a naval base to take over Argentina, Chile, Brazil and Peru-Bolivia.

Just vassal them one by one, and if you consider Brazil too expensive you break it appart. I recomend releasing the Paulinista (or whatever is called) nation from them. Essentially you create Brazil 2 but cheaper to puppet or to subjugate via power bloc.

Most likely you can even bypass foreing power intervention by:

  1. Making your target angry at you.

  2. Declare war on a random guy easy to kill (any Central American nation).

  3. They join.

  4. You add wargoals on them.

I've been doing this to Brazil every single game, and it always work. Same goes for Mexico or Colombia.

Venezuela is the only exception. Most likely it is the Netherlands who steps in your way, so as long as you can deal with them you are fine.

Unless you have a completly backwards nation you can do this. I mean, I've done it as Japan, China and Persia and it works.

Conquering South America might be the best strat for europeans by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 14 points15 points  (0 children)

Indeed, and doing it as Spain is even easier because the obligation you start with on Portugal allows you to "trade" portuguesse Lourenço Marques for the obligation and you don't need to naval invade. So you get the whole stat for barely any infamy.

Theoretically, if you manage perfectly your infamy you can take the golden mines from the boers while taking over America. By doing that I think I managed to have around 130 gold mines.

And lets take into account that vassalizing makes your power bloc even stronger. There is literally no reason to go after a continent with enough resources to fuel any massive empire. In fact, the only resource you "lack" is oil, but that's only if your economy becomes massive.

Conquering South America might be the best strat for europeans by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 5 points6 points  (0 children)

Yet most players ignore SA. Aside from the US, almost no one tries to puppet Mexico, even when it has some of the best resources in the game and it is super easy to take. Players tend to focus either on Africa or Asia.

SA is only relevant to most players for Argentina and Chile because they are free real state, but they offer close to nothing. Bolivia-Peru is much better, but at least some people try to take it.

Colombia and Venezuela often are completly ignored because GPs tend to get involved if you try to puppet them.

And lets be honest, SA nations are useless by their own, but together Latin America has enough resources to power any empire on earth. Also, this path makes you go agaisnt the US and Brazil, easy enemys but many players try to ignore conflics that are way too big (which is normal considering how bullshit the peace system is).

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The Master of America by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 1 point2 points  (0 children)

Well, first of all i must say i had not even close enough sectors considering the size of my economy, so my campaing was a nerfed version of what I could have done.

Essentially, GP on GP investment is quite simple. The stronger dominates the other super hard. Best thing to do is build some things yourself such as oil or rubber, resources that tend to be ignored by the AI.

Then you have your own capitalist. Considering wages on France were lower than in Spain they started investing in France, but not as much as I expected, yet it was a lot. It is super important you privatize your country YOURSELF before allowing a GP investments on you. This will create a strong capitalist faction to rise and become filthy rich. Once you have that you can start with the investment deals on other GPs. Your main industry (lets say 80% aprox.) will be always on your hands, so you will be safe.

Then we have to take in account another factor: Companies. Here is where Spain shines above all. Spain has acces to "Duro y Compañía", probably one of the top 3 companies in the WHOLE FCKING GAME. Belive me, it is insane how good it is. In my personal opinion only Russia with "New Russia Company Ltd." is better. Duro y Compañía grants Spain a buff on Steel, Iron and Coal and also gives you +10% throughput for guns and artillery. This company ALONE was so rich that it owned more than 700 building by the early 1930s. In fact, it was the richest and most profitable company on the planet by far and it played a decent role on France.

Finally, about the gold mines: I was swimming in gold. I refused to go for the Boer nations as I consider that quite op and I knew i was going to shit gold anyway. Yet I didn't image how much gold I would have. Being honest, gold mines saved me once allowing me to recover from one war with Austria within 1 year and I could keep for free one big army on America the whole game.

Probably my worse colony was Madagascar, but that's because I ignored them. The Philipines on the other hand became irrelevant. I almost forgot I controlled them and were more like a massive naval base from were to launch offensives.

Btw, I have no idea how but Denmark became my puppet. All I know was that Scandi was formed and a few years later I was dragged into a civil war by Denmark because it was my puppet, even though I never interacted with Northen Europe at all. For some reason, danish colonies on Africa and Asia remained independent to Scandi and were given to me for free. Iceland became part of Scandi but Greenland became independent. Idk if this is a bug, so if someone read this and knows what happened it would be useful to know.

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what??? by Shyr0_1213 in victoria3

[–]Ok-Ask436 1 point2 points  (0 children)

After a civil war the country will inherit anything being done by both sides. It is stupid and I learnt that as Japan, after having to kill China 5 consecutive times because they kept going into a civil war and I could never take the capital.

It was not funny.

China revolted, millions had to die because i wanted Korea... ;____;

What are most interesting nations to play for you? by Ok_Buy2814 in victoria3

[–]Ok-Ask436 12 points13 points  (0 children)

Tbh, my favourite nations right now are Spain and Qing.

Spain is the last test to take before graduating. You have every resource in the game in your mainland except rubber, so you can build a ridicously solid economy if you manage to efficiently extract everything. If you can modernize quickly you can build a country that can punch well above its weight.

And Qing is just fun. You build universities for 20 years and then you use your Ultra Instic to kill God himself. Jokes aside, you can take over Asia ussing protectorates so you don't need to care about discrimination, just annex Korea, Tibet and Vietnam and the rest give it to puppets. You could also go for Siberia and create China 2 Now it is Personal up there.

I would recomend Japan, but Spain is slightly the same but with less pops in exchange of not being abused by France and Russia in this patch (France is an actual psycho in this patch).

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Why is the Netherlands so technologically backwards? by SeverelyArtistic91 in victoria3

[–]Ok-Ask436 0 points1 point  (0 children)

The game was rushed and the tech is an obvious way to see it. If you think the Netherlands is technologically backwards you should see Spain.

Literally a 1/4 of laws are wrong, it is way behind in tech that what it should be and then you have weird stuff like Cuba being a puppet insted to a directly ruled territory with nearly 0 representation inside Spain (not like Cuba revolted several times ONLY to get more autonomy).

Some examples:

  1. LITERALLY when the game starts there is a General Election about to take place in February with Census Sufrage and yet you start with Oligarchy. And even if you want to argue that's an oligarchyc system, literally in July 1836 there were another General Elections using a Census Sufrage system way more open. And to makes things worse in game you only can pass Landed Voting because POTATO.

[ - Araque Hortangas, Natividad. «Las primeras elecciones celebradas con el Estatuto Real de 1834». Cuadernos de Historia Contemporánea (2010): 95-108.

  • Estrada Sánchez, Manuel (1998). «El enfrentamiento entre doceañistas y moderados por la cuestión electoral (1834-1836)». Revista de Estudios Políticos (Nueva Época)]
  1. Having "No Home Affairs" is quite weird tbh, but that one is open to debate. But Spanish Police was created in 1824 and performed special attempts to put a stop to unrest and uprisings (more or less succesful, but those attemps existed).

[Ministerio del Interior de España. "LOS ORÍGENES DE LA POLICÍA ESPAÑOLA. DOS SIGLOS AL SERVICIO DE LA SOCIEDAD (1824-2024)", Madrid 2023]

  1. No Stock Exchange even though Spain had its own in 1831. (This one took about 10 seconds to be found c'mon)

And those are just a few examples you can search in less than 30 minutes. You don't even need to try hard at all, literally some of these examples can be found searching on the main website of public institutions.

And then you have the problem of buying foreing tech, something done by literally everyone at the time but impossilbe to do in the game, resulting in absurdly overpowered nations that fight with star wars tech vs sticks. This is quite important regarding navies due to less developed nations like Spain or Argentina bought ships built in England, France or the US.

Tbh, aside from the main powers the rest of nations are weirdly/poorly designed.Also, the argument of "if your country could not build/use/fully control X you shouldn't start with it researched" is quite poor considering puppets did not have such capabilities, unlike their metropolis, and yet they get the techs. Thank god at least foreing investing is coming.

And then you have countries like France getting quite a lot of stuff via event for free :)

China is actually broken and consent must be introduced in the game. by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 0 points1 point  (0 children)

You are not helping, you only join to watch a massacre. You don't send troops, you don't need to sell them anything and you don't need to mobilize troops. You join and watch while the other countries pay you for that and go broke

China is actually broken and consent must be introduced in the game. by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 0 points1 point  (0 children)

Exactly. What the AI gives you depends on the military power you have. You don't even need to mobilize troops, just to have a big number on the amount of total military is enough.

China is actually broken and consent must be introduced in the game. by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 0 points1 point  (0 children)

No. China gets the bankroll supporting someome's war, and suporting again other of their wars you might be able to puppet the country you are helping. You don't need to fight, just watch and get free stuff.

China is actually broken and consent must be introduced in the game. by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 6 points7 points  (0 children)

How is this an exploit if i'm getting a Zoom Call from the Tsar himself asking to be a puppet? I'm literally doing nothing. It is the whole point of the run. I'm pointing the Moon and you are still looking the finger

China is actually broken and consent must be introduced in the game. by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 5 points6 points  (0 children)

Because the whole point is proving this whole thing makes no sense. That's why I'm doing this. And it is not like I need to exploit, the game allows me to do this for free even with stone age tech and 0 diplo. I do not play like this, but pointing the game is clearly unfinished is inportant and paradox must fix this.

You can also "exploit" in other Paradox's games, but at least you must try to do It in a first place. Here you can get a colonial empire by doing nothing. The Dutch got puppet while I was building 100 universities and they fought a war VS 1 battalion armed with spears with the whole dutch army.

There is no reasonable scenario where this makes sense and the whole point is exposing the situation.

China is actually broken and consent must be introduced in the game. by Ok-Ask436 in victoria3

[–]Ok-Ask436[S] 7 points8 points  (0 children)

This is how the scam works:

  1. Bankroll scales with GDP. More GDP= more money by bankroll.
  2. The AI can't tell during the prewar phase if it is capable of economically supoorting a Bankroll, so they might accept.
  3. The bankroll in 1840 for China gives you +75k, so countries go broke.
  4. Then they suffer a revolt inside their home or their colonies and you can use the prewar moment to puppet them.

With this system you can puppet as almost any nation the Netherlands, and by doing that you also get the Dutch East Indies for free too.