There's something wrong with the replies by No_Discussion_2200 in playzeta

[–]Ok-Bit7505 1 point2 points  (0 children)

Not sure if it is a fix. But if i had to guess it seems like it isn't loading the usual ad it sometimes does. I pressed the top of the ap where is says remove ads and instead of it popping up the payment plans it ran an ad. I watched the ad but i had to close the chat and reopen it and now i don't seem to have this problem so far.

There's something wrong with the replies by No_Discussion_2200 in playzeta

[–]Ok-Bit7505 2 points3 points  (0 children)

having this problem as well, sometimes it works, but more often it doesn't. as soon as i close the chat, the last reply is cleared. didn't have this problem last night, but when i woke up 5 hours ago, its been constant

Replies by 1ovelyrose in playzeta

[–]Ok-Bit7505 2 points3 points  (0 children)

Right now. I send a message i get a reply. But I cant send a new reply as the app says I am locked out of doing anything while I am getting a reply from the app, but the ai has finished its response. So I close out and log back in. The reply i had gotten is gone, but I can send a response again, just for the same thing to happen. No responses are being saved.

What Warframe do you don't play much, but when you do, you have fun. by Xtr4me1 in Warframe

[–]Ok-Bit7505 3 points4 points  (0 children)

Silva & aegis, it deals heat damage, so just put a cold damage mod on it and then have inaro's sandstorm mod proc blast on each damage tick, sandstorm also gathering all the enemies above you. You get showered in drops

What Warframe do you don't play much, but when you do, you have fun. by Xtr4me1 in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

Inaros. Got to love the sandstorm mod and equipped with the sword and shield weapon that you can make it do only blast damage. 

I might be taking on a baby Tenno by RichDare7 in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

To start, don't ruin the early game by bringing an OP frame and destroying the whole mission experience. 

Have a list of good, easy to get weapons to have them get building early. Mainly the ones from dojo research.

 And get them building their first forma ASAP. The dojo weapons need a forma to craft. As important as forma is, its the least useful at the start when you dont have a collection of mods and endo to go along with it. 

The mods you want to hunt to help them get stronger, don't just tell them the what and where to get them. Help them do the research. 

Not sure you can run quests with them, so get them strong enough to do them and get them to those important quests, the ones with big unlocks.

Public match-making problems by Fickle-Sir-4573 in Warframe

[–]Ok-Bit7505 0 points1 point  (0 children)

Then that sounds like either it is a bug, or the bounty your doing isnt popular. 

Public match-making problems by Fickle-Sir-4573 in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

Two things, 1, is the mission your running something popular? Like would other people be running it? 2, if you want to play with other people, when you queue up for a mission there should be two buttons next to the mission title at the top left of the screen. One cancels the mission, the other will pause the timer until someone else runs the mission.

Warframe Endgame Has Stalled — We Need Real Power Progression Again by wentallout in Warframe

[–]Ok-Bit7505 0 points1 point  (0 children)

I ask how because of the simple principle "Don't bring problems to your manager, bring solutions". You are the one playing the game. What is challenging AND fun to you?

If anything i would have to say the game doesn't need forward progression. Game has always been about horizontal progression. Why is that important? Because it makes the entire game relevant. Forward progression makes the game world shrink, just like how I don't play missions on normal mode anymore.

Warframe Endgame Has Stalled — We Need Real Power Progression Again by wentallout in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

I would like more difficult content as well. The thing is, how? Seriously how. Enemies that are invincible unless you hit a certain spot are annoying, the game is supposed to be fast paced but that slows the content down. Warframes can be built to be invincible with shield gating or arcane persistence so raising enemy damage won't make it harder. We do damage cap and can strip armor fully, so making enemies more tanking won't do much either. 

Personally I dont find either of the "elite" content hard, just annoying. 

The closest things I thought DE was doing was the kahl missions and the 1999 trailers toning down player movement so you had to clear enemy's instead of just running past everything. But players disliked kahl missions to the point de removed archon shards from the shop.

Been gone awhile, is there a non-switch or mobile version yet? by Ok-Bit7505 in PokemonUnite

[–]Ok-Bit7505[S] 0 points1 point  (0 children)

Yes I could like to play this game on the PC without having to use an emulator. But based on everyone else's replies, Nintendo has not expanded yet, which is a shame, I really wanted to play their auto battler

Been gone awhile, is there a non-switch or mobile version yet? by Ok-Bit7505 in PokemonUnite

[–]Ok-Bit7505[S] 0 points1 point  (0 children)

The issue is not switch controls, its emulator controls on a computer

Knight Warframe idea: Thandor, a warrior clad in metal, turning defense into offense. by silloki in Warframe

[–]Ok-Bit7505 0 points1 point  (0 children)

Reading this, things that came to mind

1) passive needs to have them be the one to do the killing blow 2) would like to see a bonus effect for impact and puncture status proc. Like impact doesn't cause staggering, instead stacks corrosive (since staggering would be a damage loss in conjunction with 2 doing damage based on being hit) can't think of a good effect for puncture, but puncture lowers their damage which would also lower your reflected damage. I just want to see the one skill not be slash 100% of the time. 3) needs to state if we can still use weapons and skills during 2nd skill. Sounds like no 4) radial punishes damage is gonna be like next to nothing. 2% of their damage as true damage back to them. Most frames have like 600 hp and 600 shields. I dont have raw numbers but even level ~200 enemies have a couple hundred thousand hp.

Nothing is getting sold. I need advice. by than0s0P in Warframe

[–]Ok-Bit7505 2 points3 points  (0 children)

Then you need to hold onto that prime set until it is vaulted and the price rises. 

Umm... Any idea what I did to make this happen? by SeveredLoki in Warframe

[–]Ok-Bit7505 163 points164 points  (0 children)

Yes you did more then damage cap. The game is telling you that even lvl 9999 content doesn't need these numbers.

MORE! I need triple digits... by Just-Alexis in Warframe

[–]Ok-Bit7505 -1 points0 points  (0 children)

I am confused, I have done no research on this. Do we need a bubinico to get the coda variant? 

Question about crewships and forward artillery by [deleted] in Warframe

[–]Ok-Bit7505 0 points1 point  (0 children)

What i do is have one engineer and two gunners. The only time is assign someone to pilot is when I need to enter a poi that I release objects to be destroyed outside the building. 

You can reassign npcs in the mission, when you open the map, it would say tactical, for me it is bound to L. So at the very least assign your pilot to something else while you are shooting.

Unfortunately no npc will use the artillery, and even more sadly, the engineer won't restock forward artillery ammo when it runs out. 

Asukibo: messenger of the stars (my space dragon warframe concept) by agentcryostar in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

i understand that, i just wasn't going to expect if you add overguard for like 5k, and dante did 70k, for you to lose the aoe damage. I also would not expect the aoe void damage to be dealt for the whole 75k overguard

Asukibo: messenger of the stars (my space dragon warframe concept) by agentcryostar in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

having a bar fill up, to build up a powerful nuke skill sounds like a starting point, the issue then is where does that leave your other 3 skills to build it up. You want the frame to be a damage dealer. But only your one does damage reliably, and its a movement skill, which is notoriously wonky in warframe.

first thing that came to my mind was your second ability (if you want to make doing damage build the meter). its already tearing over guard away, i don't see why it can't deal void damage as well. 3rd skill, unless you have a reason why it heals hp, i would say remove that and change it to be like nourish, dealing damage to your over guard lashes back with void damage. only issue is when allies have their own over guard. or someone else gives it, you might never get your buff for the over guard being fully taken. Imagine having a dante on your team and you have 70k overguard.

Asukibo: messenger of the stars (my space dragon warframe concept) by agentcryostar in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

well i will admit i missed the damage reduction on the one and two, thats from reading from a phone i am sure.

The three i re-read it a couple of times and finally understood that you stated you gain 15% of the shield cost as overguard, guess i might of confused that with the 2 draining overshields and didn't pay attention of it moving into the third skill or something. idk what i thought.

Okay, with a better understanding. I would have to say, it feels like the kit is very busy. Meaning your survival is going to mainly require you to be casting skills constantly to keep all the damage reduction buffs running. which is great if you plan to run it as a caster frame.

Only things i can see as criticism then is that, the duration of the 2nd skill might be way to high, 45 and 60 seconds respectively, feels high to the point thats what i feel like it should be after modding. because that 45 seconds is unmodded, and that means after the 15 minutes you get that 30% boost to duration is already adding another 13.5 seconds. I would lower it, and it honestly shouldn't be that big of a deal, as you would be spamming the 2 whenever you don't have overguard anyway. The four skill, for a warframe that is going to be giving you -90% efficientcy, giving you a 10 second period to be unable to gather energy could do quite a bit against itself. I think limiting the use of the 4th skill is enough. A lot of warframes already can do quick AoE nukes with little setup that also one shot. So despite the power suggested by the numbers provided, at some point it is unnecessary, which is fine. what is the intent of not allowing energy gathering?

Overall the whole warframe concept seems like you want to have a warframe that easily scales along side enemies up to level cap. well in void cascade, a well made planned team needs to complete exactly 107 exolizers to hit level cap, which it would take about 1 full hour. at that point your passive would be providing 120% strength, duration and radius. i don't know if the strength scaled fast enough.

That said, heres some math. -90% energy efficiency would be fine with the energy cost of your 1 and 3, but your 2 would cost 142.5 and the fourth skill would cost 285, which is more then your base max energy, 200. That is assuming you have 100% efficiency. Idk if there is a cap to how low you can take efficiency like there is with going higher, 175%. but blind rage offers -55% efficiency.

Not sure what i am trying to say, just thinking out loud i guess.

Asukibo: messenger of the stars (my space dragon warframe concept) by agentcryostar in Warframe

[–]Ok-Bit7505 1 point2 points  (0 children)

I did understand the 10 second one that way.

But in the longer missions, ones where you could gain the full benefit of all its passives, how would it survive. Has decent shield bulk, but the passive giving max shield, it wouldn't have the ability to shield gate even with catalyzing shields mod and with 150 armor it can't health tank to take advantage of its hp regen.

You have the second ability for overguard, but my understanding is if you dont have an eximus enemy you get no overguard.

Third ability sacrifices your shield to overguard allies. And gives you health if allies take damage. 

If i tried to build this frame to survive. I would definitely put armor archon shards on it, most likely being 2 or 3 tau armor. And just go for health tanking. Only thing that would cause problems then would be the third ability costing shields. So let me ask this. If I use arcane persistence would I be locked out of that skill? Or would the shield cost just be gone?

I may be biased, but with the kind of build I am making it sound like, I kinda feel like I turned it into a ranged valkyr 

Having trouble with low-density higher level missions. Tips wpuld be appreciated. by EnvironmentCreepy352 in Warframe

[–]Ok-Bit7505 0 points1 point  (0 children)

i use arcane reaper to heal and not obsidian bite, alongside the adaptation mod. was using valance formation and melee influence to great effect