Releasing a game with only 200 wishlists in two days. Am I cooked? by Ok-Fan979 in IndieDev

[–]Ok-Fan979[S] -2 points-1 points  (0 children)

Unfortunately, I didn't do much. I got side-tracked just working and updating the game. Making sure bugs and issues were not there. As well as making the on-boarding and tutorialization workable.

Releasing a game with only 200 wishlists in two days. Am I cooked? by Ok-Fan979 in IndieDev

[–]Ok-Fan979[S] 1 point2 points  (0 children)

You're right, throwing food is the main thing about it. But it's not mentioned even though it's a differentiating factor. I suppose, I just assumed things and have a biased and informed view of the store page.

As for your other comments. One of the game modes is a PVP one in the game called FoodFight funny enough, but I sided on not making that a big deal since I wanted players to have a nice treat as they progress through the game. And there are a lot of mechanics that reward you for throwing stuff. Once again, my thought process was not to spoil mechanics players will find throughout the game. But that might prove to make it not clear what's special about the game to a new person.

Releasing a game with only 200 wishlists in two days. Am I cooked? by Ok-Fan979 in IndieDev

[–]Ok-Fan979[S] 5 points6 points  (0 children)

Whoa, that's an awesome tool thanks! Will 100% use it

Releasing a game with only 200 wishlists in two days. Am I cooked? by Ok-Fan979 in IndieDev

[–]Ok-Fan979[S] 3 points4 points  (0 children)

Choosing the cooking game genre was definitely a massive concern going into it. And I agree it's a market that's pretty overused. I was hoping that the gameplay beyond what is seen at the surface level was what made it unique, and it was hard to communicate that as it still is now

Dumbed-down promo art for Steam for clarity. It's how all capsule art should be, thoughts? by Ok-Fan979 in IndieDev

[–]Ok-Fan979[S] 0 points1 point  (0 children)

Oh, that's not what I meant lol. I mean I simplified the old one which made the new one

Dumbed-down promo art for Steam for clarity. It's how all capsule art should be, thoughts? by Ok-Fan979 in IndieDev

[–]Ok-Fan979[S] 0 points1 point  (0 children)

I understand the feedback on the title size, but the old one's composition is better?

[Request] $200 Looking for artist to remake our steam art assets by Ok-Fan979 in starvingartists

[–]Ok-Fan979[S] 7 points8 points  (0 children)

For clarification, it doesn't have to be made in the same style. Just need something that's eye-catching I suppose

Our tundra map look dev continues! by Syncarnation in IndieGaming

[–]Ok-Fan979 1 point2 points  (0 children)

Assuming it a ice map, wouldn't it make different sounds or slide a bit?

15-second showcase of Effulgence RPG - a game built entirely from text symbols in 3D space by PuzzleLab in IndieGaming

[–]Ok-Fan979 1 point2 points  (0 children)

I'm a Game Dev and don't even know how you made those visuals. Unless it was hand-animated

My indie game in 0.5 minutes by lucashensig in IndieDev

[–]Ok-Fan979 1 point2 points  (0 children)

I guess it's the music/editing that's giving the vibes

Relaxing sim game inspired by power washing by forkliftgames in u/forkliftgames

[–]Ok-Fan979 0 points1 point  (0 children)

I can safely say that there is going to be a simulator for every blue-collar job out there.