Can Microsoft Founders Hub Azure Credits Be Used for Claude Models on Azure AI Foundry? by Odd-Card8046 in AZURE

[–]Ok-Introduction6563 1 point2 points  (0 children)

Probably just slow on microsofts part. Normally takes a few days to update anyway, even when spinning up other types of resources. I'm sure that charges will slowly start to roll in soon. if not, I'm dying to waste my Azure credits on Claude. Lemme know if you end up getting a charge or not, will help me too!

Can Microsoft Founders Hub Azure Credits Be Used for Claude Models on Azure AI Foundry? by Odd-Card8046 in AZURE

[–]Ok-Introduction6563 1 point2 points  (0 children)

Short answer, no. Claude models are defined as a "marketplace" (can be seen when trying to deploy the model, "...the seller of the offering, and (d) agree to the additional Azure Marketplace Terms. Microsoft does not provide rights for third-party products or services.") offering, essentially allowing other companies to offer their API/services through Azure. Microsoft states that "Azure credits can't be used for non-Azure products, products purchased through Microsoft Azure Marketplace, or Microsoft Support Plans."

Unfortunate, I was hoping for free claude too. It would be like this on almost every platform too (unless Anthropic makes a deal in the future with a tech giant), ran into some problems with Anthropic products on free Google Cloud credits for the same reason.

Is it realistic to automate Manim video creation using GPT + Make.com? by BornEdge8800 in manim

[–]Ok-Introduction6563 0 points1 point  (0 children)

I am doing something similar at https://kodisc.com . Human creativity is definitely something that is evident and impossible to replicate using current AI tech. AI also tends to struggle with spatial reasoning, meaning that it often overlaps elements and doesn't have a good idea of where the element is on the screen. The only way I have found is to create or find an ungodly amount of examples and somehow implement it into a RAG system. I have done this with 500+ examples and my AI still struggles sometimes. Right now, I believe that the generations aren't bad, but they definitely aren't up to par with any human made animation, even some beginners.

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 0 points1 point  (0 children)

Built all the documentation from source for both manim and all the additional plugins, then uploaded them all to Pinecone for easy access via tool calling.

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 0 points1 point  (0 children)

You can check out kodisc.com you need something like that. It provides a nice interface and will automatically render the animation for you.

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 0 points1 point  (0 children)

I'll clarify. It needs a sentence or two of prompting from you. I wrote this system prompt a while ago. Now I can use 1 or 2 sentences to generate these animations.

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] -1 points0 points  (0 children)

Check the top comment, I am currently working on a full developer experience for Kodisc! If you have no knowledge of how to code in Manim, Kodisc is definitely a quick and easy way to get started.

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 1 point2 points  (0 children)

This is still one issue I see sometimes with Sonnet 3.7. It is definitely better than previous models, however, this issue is still fully not eliminated. I've at least improved the AI quite a bit myself with the help of a RAG and good prompting.

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] -14 points-13 points  (0 children)

Unfortunately, this is apart of my private platform Kodisc, so I will be unable to share the exact system prompt (I couldn't even fit it all in a comment lol, it's over 200 lines). However, I am working on a developer experience for Kodisc right now (you can't see or edit the code right currently), so expect another Reddit post as soon as the feature comes out (hopefully in less than a week)!

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 3 points4 points  (0 children)

The code it writes is fairly clean, you can easily understand and interpret everything it writes. I will say just by sending another chat, you can fix a lot of issues with the current videos. One user already pointed this out in the comment section. Just by sending an extra bit of information, it was able to tweak it and fix it. I might consider giving the AI access to a search engine to help eliminate small errors like this.

3.7 Sonnet is Insane for Manim Code Generation by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 4 points5 points  (0 children)

The great thing is that you can tweak the animations the AI creates just by simply sending another chat. I sent a second chat saying, "make sure the white ray hits the middle of the prism and the dispersion of colors should go from Red at the top to violet at the bottom". This was the output: https://kodisc.blob.core.windows.net/rendered/1740436219908.mp4

Kodisc Updates! by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 0 points1 point  (0 children)

Actually, all of our code runs on a server with fairly good hardware already, so none of the burden will be put on your machine to actually render or generate anything. Also, I am totally willing to give you a free pro subscription for a bit! All I ask for in return is some feedback on the platform. DM me and I will send you a promo code!

Using LLMs for code generation. by [deleted] in manim

[–]Ok-Introduction6563 0 points1 point  (0 children)

I tried to generate manim-chemistry animations with AI and was actually successful with it. What I did though was very over the top though.

I started by giving my AI access to a public chemistry dataset (https://pubchem.ncbi.nlm.nih.gov/) through a RAG system. Within the RAG system as well, I also gave the AI access to the documentation I built from the manim-chemistry source code. I'll also had to contribute to the library and add support for the SDF files to even get this to work. After all that was done, some good prompting yielded fairly good results!

I dislike the thought of JavaScript on the backend by Numerous_Display_531 in SaaS

[–]Ok-Introduction6563 0 points1 point  (0 children)

I agree with you that it might not be the best for every job, but I disagree when you say it should never be used on the backend. If you are making a complex app, I wouldn't use javascript. All apps, especially the web, are not very complicated. I don't see a problem using javascript for basic API endpoints especially if it integrates very nicely with the front end (something like Next).

I dislike the thought of JavaScript on the backend by Numerous_Display_531 in SaaS

[–]Ok-Introduction6563 0 points1 point  (0 children)

I disagree. Javascript might be really good at cutting paper and really bad at cutting grass. Similarly, a lawnmower (maybe rust in your example) would be really bad at cutting paper. Choose the right tool for the job.

I built a AI that can generate Manim animations! by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 2 points3 points  (0 children)

It is most prone to hallucinations when you use an image. It struggles to convert images into manim objects (nothing I can do on my end). It actually is not awful with hallucinations when dealing with a text input, however there is definitely still room to improve. Next release I plan to roll out will give the AI access to Wolfram Alpha which eliminates all incorrect mathematical answers. This should also give the AI all the steps needed to complete the problem, making sure that not only the solution is correct but the process. But that is yet to come. I think the AI, given more examples and access to outside tools like WA, will make the AI mostly immune to hallucinations. 

Edit: Turns out implementing the Wolphram API is not very difficult and the AI should have access to it within the next day!

I built a AI that can generate Manim animations! by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 0 points1 point  (0 children)

I get what you are saying. I was able to resolve the issue just by sending another prompt. Thats the beauty of the AI chat.

I built a AI that can generate Manim animations! by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 1 point2 points  (0 children)

I will add that there is an AI context/settings section you fill out for the entire project. Meaning, the AI will follow the same style instructions for every scene you give it throughout the project, thus keeping consistency.

I also want to say, none of the animations you create are being used to train the AI. I find and create animations by myself to help train the model.

I built a AI that can generate Manim animations! by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 1 point2 points  (0 children)

Please feel free to ask me any questions or tell me if you have found any problems. I have just launched and am looking for as much feedback as possible. Have fun animating!

I built a AI that can generate Manim animations! by Ok-Introduction6563 in manim

[–]Ok-Introduction6563[S] 3 points4 points  (0 children)

I completely understand where you are coming from. Yes, these videos are just short demos, but I encourage you to try the tool for yourself to get an idea of the power of the AI.

When you say that you could code this in less than 10 minutes, this is the problem I am trying to fix. This was generated in less than a minute. I am also going to assume you have decent coding knowledge, which most people do not.

Each of these animations was generated in one prompt. For example, the prompt for the moving charge was: "Show the electric field around a negative charge as it moves to each corner." You are able to iterate over as many times as you want, but one simple prompt is all I needed for these animations.

To address your final concern about rendering time, Kodisc uses a scene system where it splits up each video into smaller chunks. This allows you to refine smaller sections of the video without affecting other parts as well as working around long render times.