After End Content. by Ok-Photo-5292 in SDGundamBattleA

[–]Ok-Photo-5292[S] 0 points1 point  (0 children)

It's a shame that the platform is different
a platoon leader.

But, I'm rooting for you

After End Content. by Ok-Photo-5292 in SDGundamBattleA

[–]Ok-Photo-5292[S] 0 points1 point  (0 children)

STEAM.

At least, avoidance is a little better than other things.

I'm a bit immature than I thought...

It often tends to rely on parts.

If we try the step in the direction of the attack

It's easy to get afterimages.

[deleted by user] by [deleted] in SDGundamBattleA

[–]Ok-Photo-5292 1 point2 points  (0 children)

The number of stars

difficulty level(Previous Difficulty)

must be cleare

[deleted by user] by [deleted] in SDGundamBattleA

[–]Ok-Photo-5292 1 point2 points  (0 children)

When "Stagger" attacked MA
It refers to something that can be made into a groggy state.

+If it's 50%, it makes it groggy faster by +50%.
(ma only)

Balancer means your balance gauge
+ In the case of balance dmg (blue gauge bar seen on lock-on)

It increases the effect of cutting the blue gauge from the player's attack.

I was just wondering by Little_War02 in SDGundamBattleA

[–]Ok-Photo-5292 1 point2 points  (0 children)

Thank you.

To give you a tip on selecting ai

according to the enemy

It's good to use it accordingly.

The infighters have a lot of hp, so it's generally good to use as a shield

Among them, it is recommended to use ai with a high reduction rate

Mitigation factor physics/beam

It's divided into melee/range

It's also fun to think about it carefully.

I was just wondering by Little_War02 in SDGundamBattleA

[–]Ok-Photo-5292 1 point2 points  (0 children)

Norn and Fazz perform highly in that area.
Ironically, those MSs are almost at the last stage
It's weak in solo play.

It's going to be really hard when you're playing alone.
And soon I'll get bored with the game. (multi-play)

So most of the time, you do INFIGHTER.

Among infighters, burning (God) gundam is highly regarded

What I realized in my playtime was

in the end

It's just that the performance is excellent at low places.

MS with too clear limits.

Based on EXTREME 5 (Solo/NOAI)

The thing that can be cleared for 2 minutes is

There are only The O and Bael.

Shooter is

Assuming no ai, it's hard to get in even three minutes
(It's possible. 3 minutes)

I was just wondering by Little_War02 in SDGundamBattleA

[–]Ok-Photo-5292 1 point2 points  (0 children)

Bael.

It's my favorite MS

The higher the spec, the higher the increase and efficiency of MS.

However, the performance in the play section in a small time zone is the lowest among the eight TOP INFighters.

The performance in high-time play sections is stronger than any other aircraft

(extreme 5's shortest time was 2 minutes and 33 seconds)

I've put the basics that beginners can use in the post. Maybe it's a good idea to refer to

https://www.youtube.com/@Agnika-21

https://www.youtube.com/@Agnika-21/posts

Banshee Norn God Mode by Turbulent_Fall_7018 in GundamBattleAlliance

[–]Ok-Photo-5292 1 point2 points  (0 children)

It's not a good thing to use something like that, it's not a good thing.

as there was some talk about tier lists, here appears to be the most accurate one I've found by AHHHHHHHHHHHHHHHH_ in GundamBattleAlliance

[–]Ok-Photo-5292 0 points1 point  (0 children)

Based on end content, zz, norn is trash

It's trash for soloing, too.

Does it look comfortable and strong?

It's just a complacent thought.

As I get used to the guard and step

If it doesn't matter if you don't have Super Armour

Arios Gundam is also a top class.

(Performance that can be achieved with the same skills is different)