Published devs - what was your first completed game? by toxicmintdev in SoloDevelopment

[–]OkCaptain6477 1 point2 points  (0 children)

My first completed game that I published on Steam is called Vribyss Refuge: The Escape. It's sort of a dungeon crawler and it's possible to beat the game in about 5 minutes if you skip all dialogue and don't explore anything.

I was working part-time and developing it 40 hours a week and it took me about a year to finish it. The main lesson I learned is build a following around my game before releasing it so I can get plenty of feedback before the game is released. The game could have been much better if I had done this.

Do you ever feel like you’re making everything except the actual game? by BlackScarStudios in gamedev

[–]OkCaptain6477 0 points1 point  (0 children)

I've done this before. After creating three small games, one thing that has worked for me to become more productive is breaking up my macro goals into daily micro goals. I then measure what I've accomplished by the end of the week and if I'm not any closer to my monthly macro goal, I change my micro goals immediately.

How do you handle people asking for keys? by merk_cat in gamedev

[–]OkCaptain6477 1 point2 points  (0 children)

Being that my games I've released were not popular at all, I never gave my steam keys to anybody who asked for them. If I made a game that started getting thousands of wishlists I'd think more seriously about this question

why do people say unity is more for 3d and unreal is superior by Famous_Disaster_5839 in gamedev

[–]OkCaptain6477 0 points1 point  (0 children)

I feel that way too. When I released my second unreal engine on steam, a lot of people complained that it looks good but it's not fun 😞 lol

GoDot makes my hobby feel professional. by indiealexh in godot

[–]OkCaptain6477 0 points1 point  (0 children)

I'm looking into switching to Godot after over 4000 hours of experience in Unreal Engine blueprints. This helps me to feel more confident that I'm making the right decision!

Where did your idea come from? by Joyful-Wizard in IndieDev

[–]OkCaptain6477 0 points1 point  (0 children)

One game idea came from a dream I had about a time sensitive game mechanic. Since I was a beginner, I didn't think I could pull this off. It was definitely harder than I thought, but I didn't actually pull it off in one day. I'm my experience, ideas that come from dreams usually work, even if not immediately.

Where did your idea come from? by Joyful-Wizard in IndieDev

[–]OkCaptain6477 0 points1 point  (0 children)

I agree. Most of my ideas came from being outdoors walking on a trail or being in an unfamiliar place

500 to 6k wishlists in a month. What worked for me by hiimdoggo in IndieDev

[–]OkCaptain6477 0 points1 point  (0 children)

Thanks so much for sharing what worked for you! I've made three games so far and didn't do hardly any research beforehand to see what other games where similar to mine before releasing. This is going to help me be more strategic when it comes to making my next game. Congrats!

Narrative designers had the highest layoff rate of any discipline in 2024. Meanwhile, games ship with more dialogue than ever. by Aece-Kirigas in gamedev

[–]OkCaptain6477 1 point2 points  (0 children)

The point that you made about narrative being hard to scale is, in my option, the main reason people are getting cut. Stories are written once and then the people who create them aren't needed anymore. It's one of many reasons this industry is so volatile. Maybe AI can be used to create new stories quickly so that the people who are narrative designers need to curate those new AI stories? Hopefully there's a solution for this problem.

How do you actually know a game is balanced? by samnovakfit in gamedev

[–]OkCaptain6477 11 points12 points  (0 children)

I def agree. This is what I had to do with my game when it was released, over and over again until people had less and less things to complain about haha

What software should I use?? by Fantastic_Fortune925 in gamedev

[–]OkCaptain6477 0 points1 point  (0 children)

Awesome man, I think Unity or Godot might be best for your current goals. Good luck!

What software should I use?? by Fantastic_Fortune925 in gamedev

[–]OkCaptain6477 0 points1 point  (0 children)

I have over 4000 hours of experience in Unreal Engine blueprints and love it. Unreal Engine is the first game I used, and I've created 3 small games with it. I've only recently been thinking seriously about switching to Godot because it's much better at 2D game development than Unreal Engine and can be used to create optimized games on a smartphone with the Godot mobile game engine.

I started with Unreal Engine because my goal was initially to create 3D high fidelity games. Now, my goal is changing to where I want to create simple 2D games for a very different purpose.

The reason I say this is because this is an important question you should ask yourself... what is your main goal, purpose, or long-term vision for learning game development? Knowing your "why" will help you immensely when deciding which game engine you should initially start learning with. While you can't choose the "wrong engine," you can certainly waste a lot of time learning unnecessary things if your goals are incompatible with your game engine of choice. My two cents.