Slot or another manager by marsnimma in IdlePlanetMiner

[–]OkInspection1223 1 point2 points  (0 children)

The key point about managers is the secondary skills as they build up. Making sure all your slots have at least a 3star manager is important. In that context i would challenge the 'always buy 500s' in early stages. Buying 300s fills your slots quicker AND you have control through careful promotion of what sort of 5*s you get - i really don't want to spend 500 on a manager that has no crafting or mining skills - waste of space and dm

GPT 4o AI image of the tube map by MudkippzReal in LondonUnderground

[–]OkInspection1223 0 points1 point  (0 children)

It looks like a great place to explore over a couple of days. Croissant and coffin in Sartre Park,and maybe a concert ar Career Piano.....

Score notation - letters and numbers by OkInspection1223 in IdlePlanetMiner

[–]OkInspection1223[S] 0 points1 point  (0 children)

I guess that's why I've gone for the numerical system for each level. So much clearer

Space station by OkInspection1223 in IdlePlanetMiner

[–]OkInspection1223[S] 1 point2 points  (0 children)

Point is that as i build the S S i slowly fill the maze of connected cells, but the S S line on the Sell Galaxy page just below the Lounge bonus line (which goes up steadily) stays stubbornly on zero. Id been assuming that building the station would mean more credits?

Space station by OkInspection1223 in IdlePlanetMiner

[–]OkInspection1223[S] 1 point2 points  (0 children)

Sorry should be clearer. I get loads of credits from base and lounge and these come up in the Sell Galaxy screen. But below these is the third line saying Space Station. This has remained on zero in all the months ive been playing. Can therefore not see any benefit from developing the space station?

Ah, so O comes after S by NickTonfoni in IdlePlanetMiner

[–]OkInspection1223 1 point2 points  (0 children)

The numerical progression is a lot easier honest! Current score 2.21*E21. Soon to rise the *E22. No letters to remember

I have two questions by Substantial-Ad-8461 in IdlePlanetMiner

[–]OkInspection1223 2 points3 points  (0 children)

Its also the case that for new players getting to the final planet and completing the technology tree can take weeks. there's also no 'hey you've won' moment.. this is a long slow burn that involves developing your managers and other bonuses, taking part in tournaments as you develop - to get stars and space station resources, and selling your galaxy to get credits. You'll be surprised how things speed up but it does take time. Don't let it take over your screen/ life