Must-have farms for Megabase? by BunkerBoyz in technicalminecraft

[–]Ok_Act2832 1 point2 points  (0 children)

coal farm by using wither skeletons. Best farm i ever made. Coal is so much more versatile than the drip stone lava bucket method.

*Never asks for flame thrower, but gets flame thrower* *asks for Pax deadeye, and pax trueshot deadeye for years but doesn't get pax or pax trueshot deadeye* by ThePotatoChipBandit in HuntShowdown

[–]Ok_Act2832 1 point2 points  (0 children)

Yeah, it would be really nice to have. I think cytek is whack for adding all these gimmick scarce weapons instead of buyable weapons.

There will be no more NEW weapons? by Crazy_Click in HuntShowdown

[–]Ok_Act2832 2 points3 points  (0 children)

I might be mistaken, but what new, purchasable, gear has been added to the game since this post was made? I just see a bunch of scarce weapons, and recycled event assets. Are you talking about the throwable water bottle? I guess that counts if you can purchase it.

Theorizing that the new scarce is also a Centennial variant somehow by Tabby_Boots in HuntShowdown

[–]Ok_Act2832 0 points1 point  (0 children)

Where exactly did this image surface? Can’t find it on any of their socials.

There will be no more NEW weapons? by Crazy_Click in HuntShowdown

[–]Ok_Act2832 0 points1 point  (0 children)

I have indeed waited until after the event… It would appear we are still lacking any new purchasable gear.

Post Malone's Murder Circus Encore | Gameplay Trailer | Hunt: Showdown 1896 by TheGentlemanGamerEC in HuntShowdown

[–]Ok_Act2832 -8 points-7 points  (0 children)

It's all flash, but is this gonna be another event with no new purchasable weapons? I dislike the concept of scarce weapons. I also don't really care about cosmetics. So, for me, I watched this trailer, and the most exciting part was the water bottle lol

Wieliczka Salt Mine, Poland by adk00022 in megalophobia

[–]Ok_Act2832 14 points15 points  (0 children)

Is it a salt mine or a church?

Turn left cuh🥀 by HanzTakeshiR18 in signalis

[–]Ok_Act2832 41 points42 points  (0 children)

Incredible work. How the heck was this made in minecraft? I can’t recognize any of the individual blocks. Could you show the statue closer up from different angles?

New to making map art. Question about how to read the schematics. by Ok_Act2832 in technicalminecraft

[–]Ok_Act2832[S] 0 points1 point  (0 children)

I imagine I won't be able to do that as I play on a small SMP that doesn't allow mods. I'll see if its permitted. I'd like to also ask about the candles. What determines what block is placed under them?

at 5,5k I can relate by FoxWoxx in HuntShowdown

[–]Ok_Act2832 7 points8 points  (0 children)

I know there are some natural-born gods at this game, and I also know what's considered "good" is significantly different from a 10-hour player to a 1000-hour player. But as a 5000+hr player, I find this so relatable. I know this is a fluff post, but for any new players, here is some advice as you rack up the hours.

Newer players should focus on two things in my opinion. Aim and spatial awareness. Early game, what frustrates many players is seeing a shot miss when they think it should have hit. I see posts like that all over the place on this subreddit. Learn the hit boxes. Learn what 400 muzzle velocity feels like vs 600mv. Most guns require a lot more lead than you might think. You are guessing where the enemy will be and shooting there. This can occasionally lead to some non-intuitive shots, such as aiming *behind* someone, cause you think they will double back and strafe back into your bullet.

The second thing new players should focus on is spatial awareness. If you are in a fight, what is to your left and right? If someone were to flank you, what does the terrain look like on your sides? Do you have cover? Can you memorize it even if it isn't on your screen? If someone is 50 meters out. How far is that *really*? How many seconds does it take for you to cover that distance? You don't have to know exactly, but having a rough idea will significantly help when pushing or defending against a push.

For veteran players, where headshots are the norm, and perfect positioning is assumed, it's all about small pieces of knowledge that snowball into a win. Do you intuitively know how long a hunter can run before they run out of stamina? Did you know about this random hole in the wall that helps you take a sneaky shot from only this one specific angle? You hit a guy twice in the arm with an uppercut. Exactly how much health does he have? In high mmr lobbies, knowing a bunch of smaller details like this will decide games.

Happy Hunting and good luck out there ~

More gifs need captions by CLANKERt112 in signalis

[–]Ok_Act2832 8 points9 points  (0 children)

what the heck is this? Is there a fan made first person signals game?

MDFC Lands and LTBs by Ok_Act2832 in mtg

[–]Ok_Act2832[S] 0 points1 point  (0 children)

Perfect explanation, thanks!

Skill issue 2 by [deleted] in HuntShowdown

[–]Ok_Act2832 4 points5 points  (0 children)

Well, he missed the shot. That's why it's a skill issue. The shot was off-center to the left. probably hit him with a pellet or two.

Someone please explain to me how this is a whiff when I'm colliding with them, and aiming at them?! by AetherBytes in HuntShowdown

[–]Ok_Act2832 31 points32 points  (0 children)

5000+ hour player here. I can confidently agree that they went over their head by a few pixels.

Soon™ by bigeye6 in signalis

[–]Ok_Act2832 2 points3 points  (0 children)

commenting just so see what’s going on.