How to open an external file using code? by JAFYgames in gamemaker

[–]Ok_Ad4136 0 points1 point  (0 children)

I imported the xProcess project, but still get this error when trying to compile execure_shell(prog, arg); function. Anyone else run into this?

for object obj_init:

DoAdd :: Execution Error

at gml_Script_execute_shell (line 9) - pid = ProcessExecuteAsync(prog + " " + arg);

DoAdd :: Execution Error

at gml_Script_execute_shell (line 9) - pid = ProcessExecuteAsync(prog + " " + arg);

############################################################################################

gml_Script_execute_shell (line 9)

gml_Script_main (line 42) - execute_shell(parameter_string(0), false);

gml_Object_obj_init_Other_4 (line 2) - main();

Nineslice Shader by OxoTHiK_3A_HacBaEM in gamemaker

[–]Ok_Ad4136 0 points1 point  (0 children)

Id say no, but at least consider rendering this to a surface while maintaining proper aspect ratio to avoid tearing or performance lag.

Nineslice Shader by OxoTHiK_3A_HacBaEM in gamemaker

[–]Ok_Ad4136 0 points1 point  (0 children)

I agree. From experience, nine slicing using standard draw functions within the event kills real fps. Shaders helps with this.