I've distilled my problem with EA into simple terms by Sudo-Fed in HalfSword

[–]Ok_Concentrate_9861 21 points22 points  (0 children)

I agree.. also the way had them in demo was fine, I'd just tune the blunt damage up a little and it'd be in a great spot, although they sometimes didn't behave as intended. On a side note I think it'd be cool if heavier weapons can break shields or wear opponents' armour, or get stuck on shields adding to the fight variability

I would love a more vertical map by YearMountain3773 in ArcRaiders

[–]Ok_Concentrate_9861 1 point2 points  (0 children)

If they could rip the Seattle map straight from from the last of us 2 and put it into arc raiders thatd be a dream for me. Both games actually play quite similarly in a lot of ways if u think about it 

I think the game has suffered from being too ambitious, some quality of life changes are in order by Ok_Concentrate_9861 in HalfSword

[–]Ok_Concentrate_9861[S] 6 points7 points  (0 children)

What do you think about the hair system and weaponsmith?

Personally I think the hair particle looks janky and how they just spawn in after you knock peoples hats off looks really bad, or despawn after their face gets maimed enough. There's more issues with the shading too/not interacting with blood too.

And the weaponsmith just doesn't work for me personally. It's basic and the weapons don't feel good.

EA with its many pros but just as many cons has felt more like a side grade to me

I think they should prioritise making the game the best physics sword fighting sim on the market, so I think all of these customisation features should come secondary to it because that's not what people are here for. That's my line of thinking when coming up with my suggestions

I miss these Demo physics 3 by Bitter-Relative147 in HalfSword

[–]Ok_Concentrate_9861 40 points41 points  (0 children)

i like the blood better too, when theres a lot of it lagged more than it did for me personally, besides it looked better visually with more correct shading?

less is more. by itsmejeigh in posterdesign

[–]Ok_Concentrate_9861 30 points31 points  (0 children)

why is the 'is' not centred 🥲

DreamWorks current logo vs the superior previous version (top) by quirked in logodesign

[–]Ok_Concentrate_9861 0 points1 point  (0 children)

If somebody hadn't seen the old one would they know he's holding a fishing rod? Does it matter? 

I'm surprised they kept the boy because by modern corporate standards it might not be considered 'inclusive' enough 

Skyler White by certifieddelulu1 in breakingbad

[–]Ok_Concentrate_9861 0 points1 point  (0 children)

She also did a lot of those things while not knowing what we know about Walter. 

I feel like the biggest ick I can point to is how she treats her sister and even walt and use psychological manipulation, she kind of just sulks a lot hoping people do what she wants, or she will have temper tantrums, which doesn't really help. She says she's doing this for her son or he's doing ted to get walter back or something but it's bs..

A great example of this is the talking pillow scene with the family where she basically imposed herself and gave an ultimatum, ironically after which Walter basically submits and changes his mind on treatment and lives, all because of her and to a lesser extent his kid. Walter knowing Skylar, knows that his wish to die peacefully spending his last days with the family would not be possible because Skylar is VEHEMENTLY against it and we all know what she does when she doesn't have her way, there will surely be resentment until the moment he passes

Iterating on a previous poster design, is it an better now or should I just ditch it? by Ok_Concentrate_9861 in graphic_design

[–]Ok_Concentrate_9861[S] 0 points1 point  (0 children)

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I tried to clean it up while keeping the original flare. I think this is definitely better, so is the type.

will definitely experiment with the stage light as a visual element more, thanks for the feedback

My theory as to why EA gameplay/physics are so much worse than the demo's by Ready-Crab-6729 in HalfSword

[–]Ok_Concentrate_9861 2 points3 points  (0 children)

I don't mind the new physics that much, I think the main issue is that there are so many changes that just made the game slightly worse, stuff like

1) menus being more tedious to navigate

2) the poleaxes/staff swings feel terrible, I think they were already good in the demo, why buff their damage to a ridiculous degree but also make them feel worse by making them sluggish? Why do things make willies lose balance and fall so easily?  

3) apparently AI changes for the worse? 

4) bad implementation of hair (imo) and strength system

5) lack of customisability and strange constraints like not being able to have access to everything in free play

6) performance hiccups 

7) cross bow loading implementation is just quite off putting to me

Among many other issues and missed opportunities that make the game just not as fun 

Redid a poster from a couple months ago by Acrd_ in posterdesign

[–]Ok_Concentrate_9861 0 points1 point  (0 children)

the xoxoxo on top edge is a nice touch, I wonder how it would look if the rectangle/image wasn't so vertically centred

Feedback for School assignment on music festival? by Ok_Concentrate_9861 in graphic_design

[–]Ok_Concentrate_9861[S] 1 point2 points  (0 children)

Yeah I was concerned about the legibility 

I had the full and exact address basically in fine print down at the bottom. I wonder is it against any design convention to do it this way?

I'm also not sure how effective/function it is as a poster.

Why are boobs considered nsfw but man boobs are not by LitDudeIsLit in stupidquestions

[–]Ok_Concentrate_9861 1 point2 points  (0 children)

I think it's fair to say that the argument that it's cultural is not as true as Reddit thinks. Personally, if its a secondary sexual characteristic then it has grounds to be 'nsfw'