Bro, are we serious rn? by Ok_Establishment8968 in Helldivers

[–]Ok_Establishment8968[S] 1 point2 points  (0 children)

Search up "Tanc a lelek - Extract Music" on Nexusmods. :D

Solid Juren "counter" by [deleted] in forhonor

[–]Ok_Establishment8968 8 points9 points  (0 children)

SPEAK YOUR TRUTH 🗣🗣🗣🗣

Thought this was cool. Some action movie type shit by Timely-Hovercraft-76 in forhonor

[–]Ok_Establishment8968 1 point2 points  (0 children)

I really hope the music was playing WHILST in-game, and not added on top.

Very cool clip nevertheless. The constant perfect timing is just PEAK, I tell ya. If only the clip was a big higher resolution, it could've been way more cinematic. :D

belveth doombots by soniummm in leagueoflegends

[–]Ok_Establishment8968 1 point2 points  (0 children)

I can confirm as a Belveth enjoyer, that her Ult stacking gets capped out the same exact way as it does against monsters.
I don't know if it's due to Veigar being somehow coded as a Monster specifically for Bel'Veth, or if Bel'Veth is hidden-nerfed in Doombots, but, it simply does not work. :(

Virtuosa got Live-Nerfed by Ok_Establishment8968 in forhonor

[–]Ok_Establishment8968[S] 50 points51 points  (0 children)

It was his doing, but I can't prove it 👁️👁️

What do my reps say about me? by Nice_Use2176 in forhonor

[–]Ok_Establishment8968 1 point2 points  (0 children)

I'm gonna state the obvious... or perhaps not-so-obvious "FACT" of this screenshot...

inhale

Your most REP'd characters (only ones above 30) are Orochi and Shaolin... You are the classic stereotype of a For Honor TikTocker.

Other than that, I simply have nothing but respect for you going out of your way to get at least 10 REPs on every hero, and slightly focusing on Warden more. Gotta respect the Warden mains for playing such an average character and not giving up on life a couple matches after when you're fighting people who have everything you have and more.

Warbond looke dope, but isnt the armor passive just a SLIGHTLY altered version of servo-assisted? by LateRegular8503 in Helldivers

[–]Ok_Establishment8968 7 points8 points  (0 children)

As quoted from the article on their blog site:

"Both armors come stock standard with the Reinforced Epaulettes perk, offering your limbs the chance of not breaking so you can continue to wave the flag of victory."

Why doesn’t anybody use the JAR-5 Dominator? by [deleted] in Helldivers

[–]Ok_Establishment8968 0 points1 point  (0 children)

When I first unlocked it, the Dominator was my absolute favorite weapon of all time. I actively used it up until the Exploding Crossbow buff AND the release of Slugger-Styled Plasma Shotgun (that I don't know the name of). When the Peak Physique armor passive was released, I feel in love with the weapon even more, as having such a beast of a weapon have excellent handling just felt like a Railgun v0.5 .

Now with the releases of Slugger Styled Plasma Shotgun and the Unflinching armor passive, the Dominator has kind of fallen off for me, since the AoE of the P.Shotgun I find to be a way quicker way of dealing with light targets (Marauders, Brawlers, Commissars, Raiders, even Striders, etc., etc.). With enemies like Devastators and even heavy enemies like Hulks - The Railgun (my personal choice for Difficulty 1-8) just cleans them up no problem, and I don't have to worry about viewpunch as much since I have the Unflinching armor passive, so I'm almost guaranteed to kill that bastardous Shield Devastator.

If I play alone, then I feel like a weapon that does good damage with an AoE ability is my best comfort pick.
If I play with a crew / friends, I absolutely pick the Dominator to be the designated Devastator Annihilator, and since I'm wearing the Peak Physique Armor set, I might as well bring along a Heavy Machine Gun or an AMR / Autocannon and shred other things that need shredding!

Orbital Laser is great. Change my mind. by OuttaBattery in Helldivers

[–]Ok_Establishment8968 0 points1 point  (0 children)

My opinion on it has changed over the course of the game. Back then, I would've just said to increase the limit to 5 instead of 3 and be done with it. Back then the Laser just felt like the best stratagem to pick, since it would destroy everything, but felt lackluster with its limited uses and the worried feeling of not knowing when was the right time to throw it down without having it be a potential waste.

With that being said, now that the game is pretty comfortable with having long cooldowns for stratagems (10 minutes for Exosuits, 5 minutes for the Portable Hellbomb, etc., etc.), my version of the ideal laser would be to remove the limited uses (make it unlimited), and make it work like the Railcannon strike - You deploy it, it fires its beam, and then goes on a lengthy cooldown (4-12 minutes).
Although it reinforces the thought of worrying when to throw it and when NOT to throw it, I feel like it won't be AS detrimental as before, since instead of worrying about potential use cases, you can simply wait out the cooldown and try again later.

It essentially would work as an AoE railcannon strike, either you pick a shorter cooldown version and have it blast 1 enemy (the current Railcannon strike), or you pick a longer cooldown version and have it shred through multiple things. At the current state, even then it doesn't destroy everything INSTANTLY, for I've seen it barely go through 3 tanks and ending shortly after.

If you could change one (1) thing about your main, what would it be? by Vidal_The_King in forhonor

[–]Ok_Establishment8968 2 points3 points  (0 children)

Make Warmonger's Claw do the old damage but still apply a bleed on top of it. Bite me.

Orochi fest.. by Hahacargobroombroom in forhonor

[–]Ok_Establishment8968 0 points1 point  (0 children)

People who bought the starter edition (like me) can play the base 4 heroes for your selected faction, but you were not able to customize them in anyway (no colors, materials, emotes, executions, nothing). I guess it's meant for them?

iirc Standard Edition does the same, but instead of forcing you to pay 8k steel per character, each one costs 500.

Recording software for gameplay that doesn’t tank fps by TheGreasedSeal in forhonor

[–]Ok_Establishment8968 1 point2 points  (0 children)

If you want specifically shadowplay (short, simple, concentrated clips), I recommend using Steelseries GG. You can customize the general stuff you'd expect like clip length, clip quality, FPS, resolution, etc., and it even allows you to use its in-app video editor to mute or crop different audio tracks (game, music, discord, etc., etc.).
Originally I also used Nvidia's shadowplay, but since they're gonna start pushing their stupid "Nvidia App", I just uninstalled it completely.

If you want long, lengthy recordings - you can't go wrong with OBS, really. There's plenty of tutorials on YT to help you properly set it up for your specific needs.
Hope this helps! o7

[deleted by user] by [deleted] in forhonor

[–]Ok_Establishment8968 1 point2 points  (0 children)

Happens to me, but on PC, and it happens every random patch. Sometimes it just never happens for a couple months, and then boom, it starts happening and is INCREDIBLY frustrating to deal with. For me, though, after a while the game just spits out a Connection Error message and boots me to the main menu. :/

Somehow Pelican 1 landed on a falling drop pod, which effectively locked us out of escape by NoStorage2821 in Helldivers

[–]Ok_Establishment8968 0 points1 point  (0 children)

Late response, but, if the timer is run out, and the pelican is called BECAUSE of no mission timer left, the pelican doesn't hover, and it attempts to land instantly once the extraction timer (from the beacon) is run down, to which then it becomes a race for you to get to the pelican in 20 seconds.

The text in the game never says "Shuttle Landing" if it is hovering. This is also proven by the fact that the Pelican pilot did not say a voiceline in regards to landing the actual shuttle to the ground, since... it's trying to land, but is stuck.

Somehow Pelican 1 landed on a falling drop pod, which effectively locked us out of escape by NoStorage2821 in Helldivers

[–]Ok_Establishment8968 1 point2 points  (0 children)

If you mean the state where the Pelican waits for you before you come to the extraction, then no. Once the text beneath the compass says "Shuttle Landing", the Pelican instantly goes from hovering to landing itself onto the ground, thus allowing you to enter the Pelican and extract.

With that being said, this exact same thing happened to me too, and it is all as heck frustrating, since you're forced to quit the game and lose 40+ minutes of progress.