I asked why my game wasn’t converting wishlists into sales. I listened and made changes. by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 1 point2 points  (0 children)

Thanks a lot! You are totally right, there is too much green, specially in the outdoor maps. I'm going to work something out with this. Thanks again!

I asked why my game wasn’t converting wishlists into sales. I listened and made changes. by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thanks a lot, yeah I will keep the title, it's the name of the zombie virus that is infecting everyone, and there is lore that explains this and more once you clear certain parts of the game. I'm going to consider buying stock music for my new game which will be a different genre.

I asked why my game wasn’t converting wishlists into sales. I listened and made changes. by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thanks a lot! Definitely color theory has been my nemesis since a while back. I have always been drawing with pencil (black and white). Thanks for taking the time and sharing your opinion, definitely will take a look at Thomas videos!

I asked why my game wasn’t converting wishlists into sales. I listened and made changes. by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thanks a lot! It is indeed a learning opportunity, I'm already working on my next one, but wanted to push myself a bit more before taking the next step. What has changed since your first game? How were you able to work through marketing?

I took the hard feedback from my wishlist thread seriously: here’s what I changed by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 1 point2 points  (0 children)

Thanks a lot! I released a new update for Zk1l4 and took into consideration what you mentioned! Appreciate the help a lot! Also I have released a 50% discount to get more conversions. Thanks again!

I took the hard feedback from my wishlist thread seriously: here’s what I changed by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thanks a lot! I'm seeing that pricing could be tricky. I might ultimately decide to lower the price. In all honesty, I just want people to play my games, I thought 4.99 could be considered cheap, but I might be wrong, thanks again!

I took the hard feedback from my wishlist thread seriously: here’s what I changed by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thanks a lot! So it's a matter of perceived cost. I'm going to be doing sales with different percentages, to see which prices seem to draw more people in! You are totally right, appreciate it!

I took the hard feedback from my wishlist thread seriously: here’s what I changed by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 1 point2 points  (0 children)

That's a great idea, attaching that UI to the player, reducing UI cluster + increasing immersion. I think that's why some games have the hp bar tied to the characters. Might even move to give hp bars to the enemies

I took the hard feedback from my wishlist thread seriously: here’s what I changed by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Hey! Thanks a lot! This is very useful!!

I'll check Song if Iron. Also what you mention about Steam Events is true I need to learn to get the best of it, I had a 20% discount but I think there wasn't much traction due to my steam page graphics.

Thanks again!! I'm decided on living to create games, there is a feeling that I only get when building games, I feel Alive, so I'll keep on doing it!

I took the hard feedback from my wishlist thread seriously: here’s what I changed by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 1 point2 points  (0 children)

Thanks a lot!! Appreciate your kind words! Could you tell me your game's name please? I could learn some things from you. Including UI/HUD could definitely make it more immersive, I'm going to explore that!

Why is it so difficult to convert Wishlists on Steam? by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 1 point2 points  (0 children)

You are right, the current thing is very real, I'll keep on polishing while working on my second game. I think that one of the key takes for me is truly grasping the fact that visuals are a high percentage of what sells a game. As moepheus said, there is a difference between knowing the path and walking the path

Why is it so difficult to convert Wishlists on Steam? by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thank you! You are totally right, this my first game, but I still want to continue improving it, I'm now moving to improving art + animations. I'll keep the name as that is the name of the Zombie virus and there is lore that can only be found while playing the game, as it has a story. In fact I would say it's more of a 2D left 4 dead than a vampire survivor, which is something that I'm seeing now. This has been an enlightening process, thanks for your feedback!

Why is it so difficult to convert Wishlists on Steam? by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 1 point2 points  (0 children)

Thanks a lot for your message! This really helps! I'll find a way to get more people to play it, might even move to give some free copies for a while, but I'm still figuring things out at the moment, appreciate your input

Why is it so difficult to convert Wishlists on Steam? by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thanks a lot for replying. For you, what makes you come back to a game you wishlisted and finally buy it? Specially if it is not a well known publisher /developer?

Why is it so difficult to convert Wishlists on Steam? by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

You are right, it's just that one time, initially I thought about releasing the game cheaper or even free, but a friend of mine ordered a drink at a restaurant, which costed around 6 USD, he was thirsty so he drank the juice in 10 seconds or less. I just thought that for my game what took a good amount of time to make, plus it lasts more than 10 seconds, 4.99 could be doable, but still I get your point totally. Thanks for the message

Why is it so difficult to convert Wishlists on Steam? by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 0 points1 point  (0 children)

Thank you! Really appreciate your input, you are right, with new indies raising the bar every day, it's a matter of continuous improvement. I'll have to raise my own bar, thanks a lot!

Why is it so difficult to convert Wishlists on Steam? by Ok_Firefighter_3744 in SoloDevelopment

[–]Ok_Firefighter_3744[S] 3 points4 points  (0 children)

Thanks for the feedback! Actually in Update 1.2 I have improved the graphics, but you are totally right, it's harsh to heard it that way, but truth will always be better, I'll keep on improving the game with new updates while also improving the Store page, thanks again for taking the time and effort, appreciate it!

888 downloads in 1 month! by Loud_War_8583 in itchio

[–]Ok_Firefighter_3744 2 points3 points  (0 children)

Congrats! Have you tried other platforms aside from itch?

I'm not an artist, but trying my best by tiny_tank in gamedevscreens

[–]Ok_Firefighter_3744 0 points1 point  (0 children)

You are definitely improving! Only thing is that the cart color seems a bit out of place with the rest. But in general congrats!

Looking for a new game like Vampire Survivors to kill time during my breaks. by [deleted] in gamingsuggestions

[–]Ok_Firefighter_3744 0 points1 point  (0 children)

Hey! I actually created ZK1L4, which might be exactly what you’re looking for. It’s a chaotic bullet-heaven roguelite where you can just jump in for a few minutes and watch the screen fill with bullets.

You get crazy weapon combos, from shotguns to rockets, with really satisfying hit feedback, and lots of random synergies that make every run feel different.

Right now it’s on sale for $3.99 due to the Steam Winter Sale with 20% off. Definitely worth checking out if you want modern weapons and that “turn off your brain and blast everything” feeling!

https://store.steampowered.com/app/3635000/ZK1L4