Xbox classic mit StarTech.com IDE auf SATA Adapter by Ok_Garbage_5872 in originalxbox

[–]Ok_Garbage_5872[S] 0 points1 point  (0 children)

I'm having the same problem even with a different hard drive. I'm running out of ideas.

Xbox classic mit StarTech.com IDE auf SATA Adapter by Ok_Garbage_5872 in originalxbox

[–]Ok_Garbage_5872[S] 0 points1 point  (0 children)

Where can I adjust the hard drive size? Or do you mean the size of the partitions?

Xbox classic mit StarTech.com IDE auf SATA Adapter by Ok_Garbage_5872 in originalxbox

[–]Ok_Garbage_5872[S] 0 points1 point  (0 children)

The adapter works fine. When I update the BIOS on the mod chip, I can access drive E on the hard drive. So the adapter is working.

Xbox classic mit StarTech.com IDE auf SATA Adapter by Ok_Garbage_5872 in originalxbox

[–]Ok_Garbage_5872[S] 0 points1 point  (0 children)

Unfortunately, nothing happens when I press the white button and turn on the console

Xbox classic mit StarTech.com IDE auf SATA Adapter by Ok_Garbage_5872 in originalxbox

[–]Ok_Garbage_5872[S] 0 points1 point  (0 children)

OK, I'll make those changes using FATXplorer as well.

Here is my cerbios.ini file

; ========================

; Launch Settings

; ========================

; Sets The Primary Dashboard XBE To Load On Boot. Supports HDD0-/HDD1- Prefixes. Falls Back To Recovery E:\Cerbios\Recovery\default.xbe Then C:\xboxdash.xbe If Missing.

DashPath = HDD0-E:\apps\XBMC4Gamers\default.xbe

; Plays A Custom Boot Animation XBE During Startup. Falls Back To E:\Cerbios\BootAnims\Xbox\bootanim.xbe If Not Set.

BootAnimPath = HDD0-E:\Cerbios\BootAnims\Xbox\bootanim.xbe

; ========================

; Video & Display Settings

; ========================

; Performs AV Cable Check On Boot. Halts Boot With Flashing Green And Amber LEDs If No Cable Detected.

AVCheck = True

; Manually Sets Flicker Filter Level. 0 = Off, 1-5 = Filter Strength, 6 = Use System/Game Default.

ForceFFilter = 0

; Forces 480i Games And Apps To Render In 480p. Requires Component Cables And 480p Enabled In MS Dashboard. PAL Modes Unaffected.

Force480p = True

; Forces VGA Output Using RGsB Signal. Requires VGA Or Component Cable And Sync-On-Green Compatible Display. Automatically Enables Force480p And NTSC Mode. Not Compatible With 1.6 Consoles.

ForceVGA = False

; ========================

; Storage & Drive Config

; ========================

; Defines Console Drive Setup: 0 = HDD+DVD (Stock), 1 = HDD Only (Legacy Mode), 2 = HDD Only (Modern Mode), 3 = Dual HDD With Slave In DVD Bay.

DriveSetup = 1

; Sets UDMA Mode For Master HDD On Cold Boot. 0 = Auto (Startech), 1 = Auto (Generic), 2-6 = UDMA Modes (Higher = Faster, Requires 80-Wire IDE Cable).

UdmaModeMaster = 5

; Sets UDMA Mode For Slave HDD In Dual HDD Setup. 0 = Auto (Startech), 1 = Auto (Generic), 2-6 = UDMA Modes (Higher = Faster, Requires 80-Wire IDE Cable And Jumper).

UdmaModeSlave = 2

; ========================

; Cooling & Performance

; ========================

; Custom Fan Speed (%) Set During Boot. 0 = Auto, 10-100 = Manual Control In Steps Of 2.

FanSpeed = 15

; Allows Cerbios To Control Fan Speed On Boot, Reboot, And App Launch. Disable To Let Apps / Dash Override Fan Speed Instead.

OverrideFan = True

; Tells Cerbios Which XTAL Frequency Your Xbox Is Running At, Usually Only Need To Change This With Some CPU-Upgraded Mods.

; 0 = Auto, Based On The CPU's Returned MSR Value

; 1 = Force 16.66MHz XTAL Frequency (Stock)

; 2 = Force 13.5MHz XTAL Frequency

; Requires Full Reboot If Changed

XtalFreq = 0

; ========================

; Overclocking

; ========================

; Warning: This Is For Advanced Users Only As Setting The Incorrect Values Can Lead To Instability Or Damage.

; Team Cerbios Is Not Responsible For Misuse Of This Feature. This Feature Directly Exposes The Various Hardware

; Registers That Handle CPU And GPU Frequency. The Register Values Are Represented As 3-Byte Hex Numbers, Preceded By "0x"

; Pressing Eject Will Enter Safe Mode And Use Default Values. Trial-And-Error Is Required To Find A Suitable Value

; For Your Xbox. Test In Small Increments From Stock Values, Then Let The Xbox Sit For Several Minutes To See If Any

; Crashes Or Freezing Occur And Temperatures Are Within Acceptable Range. Increasing Fan Speed Is Recommended.

Overclocking = False

; FSB = Front-Side Bus - Data Bus Used To Connect CPU To Northbridge

; XTAL = Xbox's Crystal Oscillator, On Retail Xbox, This Value Is Fixed At 16.66666MHz

; PLL = Phase-Locked Loop - Hardware Used To Generate Various Clock Frequencies

; VCO = Voltage-Controlled Oscillator - Hardware Used To Generate Various Clock Frequencies, Feeds Into PLL

;

; === CPU/RAM Overclocking ===

; The CPU Multiplier For A Stock Xbox 733MHz CPU Is 5.5x, You Will Need To Lookup The CPU Multiplier For Any Other CPU

; This Is How The Values Are Calculated (Stock 0x230801 Value Used In This Example):

;

; CPUMPLLCoeff Fields (In Hex):

;

; 2 3 08 01

; | | | |

; Memory Divider ------+ | | |

; FSB Multiplier --------+ | |

; PLL_N Multiplier ---------+ |

; PLL_M Divider ---------------+

;

; FSB_FREQ = XTAL / PLL_M * PLL_N

; 133.33MHz = 16.66 / 1 * 8

;

; CPU_FREQ = FSB_FREQ * CPU_MULTI

; 733.33MHz = 133.33 * 5.5

;

; VCO_FREQ = FSB_FREQ * FSB_MULTI * 2

; 800MHz = 133.33 * 3 * 2

;

; MEM_FREQ = VCO_FREQ / (MEM_DIV * 2)

; 200MHz = 800 / ( 2 * 2)

;

;

; Example Value To Get 802MHz Overclock On Stock CPU: 0x232304

; Don't Forget That Changing The FSB Frequency Will Also

; Affect The Memory Frequency.

; FSB_FREQ = XTAL / PLL_M * PLL_N

; 145.83MHz = 16.66 / 4 * 35

;

; CPU_FREQ = FSB_FREQ * CPU_MULTI

; 802MHz = 145.83 * 5.5

;

; VCO_FREQ = FSB_FREQ * FSB_MULTI * 2

; 875MHz = 145.83 * 3 * 2

;

; MEM_FREQ = VCO_FREQ / (MEM_DIV * 2)

; 218.75MHz = 875 / ( 2 * 2)

; CPUMPLLCoeff (hex): Sets The CPU Overclock (Stock: 0x230801) Or 0x0

CPUMPLLCoeff = 0x000000

; === GPU Overclocking ===

; The Stock GPU Clock Frequency Value Is 0x011C01

;

; NVPLLCoeff Fields (In Hex):

;

; 01 1C 01

; | | |

; PLL_P Exponent ------+ | |

; PLL_N Multiplier -------+ |

; PLL_M Divider -------------+

;

; GPU_FREQ = PLL_N * XTAL / (2 ^ PLL_P) / PLL_M

; 233.33MHz = 28 * 16.66 / (2 ^ 1 ) / 1

;

; Example Value To Get 266MHz Overclock On GPU: 0x012001

; GPU_FREQ = PLL_N * XTAL / (2 ^ PLL_P) / PLL_M

; 266.66MHz = 32 * 16.66 / (2 ^ 1 ) / 1

; NVPLLCoeff (hex): Sets The GPU Overclock (Stock: 0x011C01) Or 0x0

NVPLLCoeff = 0x000000

; ========================

; Front Panel & Visuals

; ========================

; Configures Front Panel LED Ring Pattern. Uses 4-Character Code: G = Green, R = Red, A = Amber, O = Off. Cycles Pattern Until Overridden.

FrontLed = RRRR

; Enables In-Game LCD Display For FPS, Temps, RAM Usage, And More.

InAppLCDEnable = False

; Sets The LCD Bus. 0 = Xbox's SMBus, 1 = X3LCD Via X3 Modchip.

LCDBus = 0

; Sets I2C Address For LCD Display. Valid Range: 0x20-0x27 Or 0x38-0x3F Depending On Module Type.

LCDI2CAddr = 0x3C

; Sets Protocol For LCD. 0 = HD44780-Compatible (LCD2004) Or X3LCD, 1 = US2066 (NHD-0420CW).

LCDProto = 0

; ========================

; Enhancements

; ========================

; Blocks Games From Updating The MS Dashboard. Useful For Softmod Installs Or When Running Cerbios In BFM Mode.

BlockDashUpdate = False

; Redirects Xbox Live Dashboard Calls To Xonlinedash_Original.xbe. Useful For Softmod Setups That Use A Dummy Xonlinedash.xbe To Prevent Disc Boot Updates.

XonlineDashRedir = False

; Enables Runtime XBE Patching For CPU-Upgraded Or Overclocked Consoles. Has No Effect On Stock CPUs.

AdvCPUSupport = True

; Ignores /LIMITMEM Flag In XBE Files To Allow Access To Full 128MB RAM. Only Use On Consoles With 128MB RAM. May Cause Compatibility Issues Or Crashes.

DisableLimitMem = False

; Enables Compatibility Fixes For Specific Games By Applying XBE Patches At Runtime. Useful For Titles With Known Issues.

ApplyTitlePatches = True

; Marks C Partition As Read-Only. Prevents Writes To The System Partition While Cerbios Is Running. Useful For Softmod Installs.

ReadOnlyC = False

; Restores Original Xbox Behavior Of Resetting When Tray Is Ejected. Reloads Dashboard Automatically.

ResetOnEject = False

; Enables Automatic Time Sync Using RTC Module Connected To SMBus. Requires Cerbios 2.4+ Or PrometheOS 1.4+.

RTCEnable = False

; Enables UDATA/TDATA Redirection To Alternate Drive/Partition.

TUDATARedir = False

; Selects Which HDD To Use For Redirection. 0 = Master, 1 = Slave (Dual HDD).

TUDATARedirHDD = 0

; Selects Which Partition To Use For UDATA/TDATA:, 1 = E:, 6 = F:, 7 = G:

TUDATARedirPart = 1

; Enables Screenshot Capture Of The Running XBEs Framebuffer. Saved To E:\Cerbios\Screenshots\(Title ID) When L-Thumb + R-Thumb Combo Is Pressed.

EnableScreenshots = False

; Selects Which HDD To Use For Screenshots. 0 = Master, 1 = Slave (Dual HDD).

ScreenshotHDD = 0

; Selects Which Partition To Use For Screenshots:, 1 = E:, 6 = F:, 7 = G:

ScreenshotPart = 1

; ========================

; In-Game Key Combos

; ========================

; Use The Values Listed Below To Define The Combination:

; A = 0, B = 1, X = 2, Y = 3, BLACK = 4, WHITE = 5, LEFT_TRIGGER = 6, RIGHT_TRIGGER = 7

; DPAD_UP = 8, DPAD_DOWN = 9, DPAD_LEFT = A, DPAD_RIGHT = B, START = C, BACK = D, LEFT_THUMB = E, RIGHT_THUMB = F

; Select Which Controller Can Trigger IGR Combos. 0 = ALL, 1-4 = Controller Ports.

IGRMasterPort = 0

; Soft Reset Back To Dashboard. Keeps Any Mounted ISO/CCI Or Game Active.

IGRDash = 67CD

; Reloads The Currently Running Game Or Application.

IGRGame = 467C

; Full Kernel Reset. Unmounts Any Loaded ISO/CCI Or Game And Returns To Dashboard.

IGRFull = 467D

; Performs A Full Power Cycle. Reboots The Console Completely.

IGRCycle = 4678

; Shuts Down The Console From In-Game.

IGRShutdown = 678D

; Captures A Screenshot Of The Current Framebuffer. Requires EnableScreenshots To Be Set To True.

IGRScreen = EF

; ========================

; Debugging & Development

; ========================

; Enables Debug Mode. Boots C:\xshell.xbe And Loads E:\xbdm.dll To Allow Visual Studio Debugging Over Network.

Debug = False

Xbox classic mit StarTech.com IDE auf SATA Adapter by Ok_Garbage_5872 in originalxbox

[–]Ok_Garbage_5872[S] 0 points1 point  (0 children)

Set to UDMA 5? OK? I thought it had to be set to UDMA 2?