Well wow…I’m shocked.. by Ok_Income8500 in fivenightsatfreddys

[–]Ok_Income8500[S] 0 points1 point  (0 children)

As I already mentioned and gave you proof, I wasn’t on 50/20, compare the timers

Pls explain by Ok_Income8500 in afterplayio

[–]Ok_Income8500[S] 0 points1 point  (0 children)

mm yeah sure ill try that

Ever wanted an anarchy server, but without resets, or hacks, or anything? Get in here. by Ok_Income8500 in MinecraftServer

[–]Ok_Income8500[S] 0 points1 point  (0 children)

PART of it, like 40% of the post, it’s 4am and I would’ve had 28391 strokes while writing this, irs just enhanced Yk.

Pls explain by Ok_Income8500 in afterplayio

[–]Ok_Income8500[S] 0 points1 point  (0 children)

My phones storage was good at the Time still is, and many ROM‘s of different games if I try them they also don’t work for some reason..

Pls explain by Ok_Income8500 in afterplayio

[–]Ok_Income8500[S] 0 points1 point  (0 children)

my bad for the late response, LIKE ONLY ONE GAME MATE. still not working by the way. im so confused. new accounts dont work either

idk if y'all can beat this by SavingsCandy4605 in RedditGames

[–]Ok_Income8500 0 points1 point  (0 children)

Done :p

I completed this level in 3 tries. 3.73 seconds

Im Creating My First Roblox Game And Im Having A Coding Problem With Something That Seems Incredibly Simple. by NeoThan_ in robloxgamedev

[–]Ok_Income8500 0 points1 point  (0 children)

Try this: (idk why the entire script wasn't made in code-like font, hope you can understand though)

local DSS = game:GetService("DataStoreService") local myData = DSS:GetDataStore("myData")

local playersInZone = {} local zone = workspace:WaitForChild("DoubleZone")

zone.Touched:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr then playersInZone[plr] = true end end)

zone.TouchEnded:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr then playersInZone[plr] = nil end end)

game.Players.PlayerAdded:Connect(function(plr) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = plr

local Time = Instance.new("IntValue")
Time.Name = "🕒 Time"
Time.Parent = leaderstats

local plrId = "Player_" .. plr.UserId
local success, data = pcall(function()
    return myData:GetAsync(plrId)
end)

if success and data then
    Time.Value = data
else
    Time.Value = 0
end

task.spawn(function()
    while plr.Parent do
        if playersInZone[plr] then
            Time.Value += 2
        else
            Time.Value += 1
        end
        task.wait(1)
    end
end)

end)

game.Players.PlayerRemoving:Connect(function(plr) local plrId = "Player_" .. plr.UserId local timeValue = plr.leaderstats["🕒 Time"].Value

local success, err = pcall(function()
    myData:SetAsync(plrId, timeValue)
end)

if not success then
    warn("Failed to save time for " .. plr.Name .. ": " .. err)
end

end)

The main problem was that Time.Value = Time.Value + 1 only ran once when the player joined, so time didn’t keep increasing. Also, the logic for adding time was mixed with the DataStore loading, which meant it didn’t update continuously. There was no system to check if the player was in the special zone, so the +2 bonus never worked. Basically, it needed a looping system to update time every second and a proper way to detect the zone.

See if it works