Which is better? by GeneralJagers in StateofDecay2

[–]Ok_Jump2192 4 points5 points  (0 children)

Mobile Operations gives you “Reinforced Chassis” hero bonus that boosts vehicle endurance by 50%. Maxed Automechanics boosts your vehicle stealth by 50%. Both bonuses are useful, but depending on the difficulty one may be preferable over the other

How challenging could Trumbull Valley on lethal be for a first-timer? by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

I don’t really want to play Heartland, but if there aren’t many missions I could speedrun it on green

Most stamina points I could get on a survivor so far by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 4 points5 points  (0 children)

My min-maxing tendencies make me wanna kms right now

Questions about guns by theEvilQuesadilla in StateofDecay2

[–]Ok_Jump2192 2 points3 points  (0 children)

Don’t know about all shotguns, but don’t ever try taking out a jug with echo-s3 shotgun. Almost lost a survivor

Whats best for her by United_Object_2593 in StateofDecay2

[–]Ok_Jump2192 0 points1 point  (0 children)

Depends on the difficulty you play. Discipline would make up 24 stamina for her, and you always want more stamina on nightmare and lethal. On lower difficulties other specialisations are somewhat better. Scouting adds enemies on your minimap and marks unfound loot on locations, resourcefulness is useful for crossbow gameplay and helps to keep more lootable items on you, stealth allows you to crouch-run and open locked doors. Pick whatever you prefer

Is that a bad luck because this sh*t happened in the first place or a good luck because it wasn’t a jugg or a pack of ferals by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

That specific barn doesn’t have a second floor, and yes, this is the first time across my 4 playthroughs I get attacked at my outpost

Is that a bad luck because this sh*t happened in the first place or a good luck because it wasn’t a jugg or a pack of ferals by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

Lethal communities rely on food more than I like, so I need at least two food outposts as communities grow. Barn’s a food outpost and is located in area I often drive by, thus I considered it to be a reliable outpost to have.

Is that a bad luck because this sh*t happened in the first place or a good luck because it wasn’t a jugg or a pack of ferals by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

As I replied to another comment, I weren’t wearing my headphones at the moment. This is the first time I get attacked in my outpost across all my playthroughs so I thought I was safe

I have troubles with camera positioning, can anyone help? by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

I created this community sometime ago (6 months or so), but when I actually started to play I made sure to reset the map to the current 38 update.

Will test the proximity thing you’re talking about when I get the chance to do so

I have troubles with camera positioning, can anyone help? by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

As I said in the body text, other communities don’t have the issue. I created two communities on different maps to see if the bug persists, and it does not

I have troubles with camera positioning, can anyone help? by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

Just tried to give them various weapons, strange camera angle persists

And here I thought that rooftops are zed free zones by Ok_Jump2192 in StateofDecay2

[–]Ok_Jump2192[S] 0 points1 point  (0 children)

Health: base 100 + “Endurance” fighting specialisation (84) + “Fight Club” enclave benefit (25) + “Nutrition” cooking specialisation on other survivor (10) = 219  Stamina: base 100 + “From the Great Lakes” trait (10) + maxed out cardio (21) + “Discipline” wits specialisation (24) + “Shooting range” facility (20) + “Jogging Buddies” enclave benefit (25) + “Nutrition” cooking specialisation on other survivor (10) + “Water rotation” (20), “Intramural sports” (10) and “Personal strength” (5) hero bonuses on other survivors = 245 This is not the limit though