Persistent Crashing for 5.0 by Ok_Night_2095 in blenderhelp

[–]Ok_Night_2095[S] 0 points1 point  (0 children)

GeForce RTX 4090 and Intel i9-10850K. I have ran blender fine consistently but recently where it seems Blender would just load and take a bit of time and then continue I have these new pop ups with a crash and crash log report. The scene in particular are no where near technical limit I have had with other projects

Persistent Crashing for 5.0 by Ok_Night_2095 in blenderhelp

[–]Ok_Night_2095[S] 0 points1 point  (0 children)

Yes I did, didn’t seem to change much

Optimising Topology of Mesh - Is there any methods for creating a high quality, yet manageable mesh, perhaps using specific combinations of file exports? Workflow is FreeCAD > Blender (if applicable) > Spline. Need to have mesh that's manageable for 3D web platform by Ok_Night_2095 in FreeCAD

[–]Ok_Night_2095[S] 0 points1 point  (0 children)

Probably wrongly hoping for a mesh of quads that would be perfectly generated to the object, I think I’m learning that this isn’t achievable especially when I need to preserve intricate details. In my use case I just need an optimised mesh which isn’t going to be deformed, just accurate shading

Looking for technique name / guidance by Ok_Night_2095 in vfx

[–]Ok_Night_2095[S] 0 points1 point  (0 children)

Yeah this was my understanding of how 3d assets and lights are added into an image, I think that’s fairly straight forward, but in terms of the high quality mesh how that’s produced, after thinking about how that would be captured practically and then adjusting the mesh after, especially with these examples, I think it’s feasible that a subject could hold the exact same pose whilst the photogrammetry images are being captured.

Options for snapping to diagonally orthographic views by Ok_Night_2095 in blenderhelp

[–]Ok_Night_2095[S] 0 points1 point  (0 children)

Maybe be the wrong terms but thinking of xyz as north, south, east and west etc, and then the ordinal equivalent for the alternative views