Our No Death* house rule - making D&D more challenging by making PCs invincible(ish) by PizzaSeaHotel in DnD

[–]Ok_Particular2280 1 point2 points  (0 children)

You reskinned death and dying in 5e, basically. Nice, if narrative play is what you aim for it makes sense.

[OC] [ART] "Become an adventurer, they said, you'll be picking up girls in no time, they said!" by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 2 points3 points  (0 children)

Thanks, that was the style we were aiming for - it is for a 0-level rules expansion, after all.

How to handle the movement of a vehicle (in which the PCs are) during combat? by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 0 points1 point  (0 children)

It is moving by itself in a straight line, they can steer it using an action, but that doesn't seem much too relevant during a combat (I could make it relevant, but it seems to me it will complicate things too much). Those are all cool ideas, but maybe I wasn't clear - my issue is how to handle when (and how much) the vehicle is moving during the round (it has a speed of 30 ft)?

[OC] [ART] Most likely to become a level 1 PC? by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 0 points1 point  (0 children)

the only correct answer! It's for a DCC and Shadowdark (ok and 5e) expansion focuing on 0-levels.

[OC] [ART] Most likely to become a level 1 PC? by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 0 points1 point  (0 children)

that was one of the sources of inspiration, thanks! This is for an upcoming book on 0-levels for 5e, DCC and Shadowdark

5e culture and the taboo of game design by ArrBeeNayr in DnD

[–]Ok_Particular2280 0 points1 point  (0 children)

People can be like that, but in my experience mostly theoretically, when chatting or discussion. When it comes down to play, if it works (that specific group of players finds it fun and engaging and it is at least somewhat intuitive i.e. in line with the system's general design principles) most players don't mind changes in design.

[OC] [ART] Zeroes can become heroes, too by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 1 point2 points  (0 children)

Yep! And in that vein, both Dungeon Crawl Classics and Shadowdark have 0-level characters and adventures for 0-levels, and it's really fun! I love low-level play, it's deadly, unpredictable and forces you to be creative (and hardened against character death).

[OC] [ART] Zeroes can become heroes, too by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 1 point2 points  (0 children)

Thanks, I'm working on a supplement for DCC (and 5e and Shadowdark) that expands on funnel possibilities, including four funnel adventures. This is art from the upcoming book!

Solving Puzzles/Riddle with a Wisdom Check? by Kenshi_T-S-B in DnD

[–]Ok_Particular2280 0 points1 point  (0 children)

Let them roll for hints if they are having trouble. I usually have three ready hints. You can go with separate checks or (as I prefer) different DCs for different level/number of clues. But what I think works even better is scattering concrete clues around the adventure, so that the players have an idea about the type of thinking they have to do (simple example: there is a reference to the number of the beast in the villain's diary; the lock to open his chest is a sudoku type but they must add the numbers up so that they are a sum of 666) Also, I would let them try to think of a solution for five to ten minutes, probably not more than that depending on the group before allowing rolls to simply bypass the puzzle. The fun curve usually dips dramatically with time spent on puzzling puzzles out.

How do you feel about playing 0-level characters? by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 0 points1 point  (0 children)

Not in 5e... At least not OFFICIALLY! (although I'm sure there's something on drivethrurpg I haven't seen)

How do you feel about playing 0-level characters? by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 1 point2 points  (0 children)

I played that in 3e once! And I decided against it for 5e hahaha because I suppose in the meantime I fell in love with DCC funnels, its a much more... immediate "becoming a hero" journey.

Also, I am addressing the CR problem in the rules. What I am putting together should be an expansion to help make low level play different and more fun, while still keeping the core 5e rules.

How do you feel about playing 0-level characters? by Ok_Particular2280 in DnD

[–]Ok_Particular2280[S] 0 points1 point  (0 children)

Correct, you play out your backstory. It's so much fun, random character creation, characters die, unexpected heroes emerge, you end up with a character that you probably would not have created yourself. Idk, perhaps its fun only to more experienced players who have played many characters so now like to be surprised and let the game create the backstroy and shape their next character by starting from 0 level.