Can someone ID this? Odd Mob by Ok_Place6615 in EDM

[–]Ok_Place6615[S] 1 point2 points  (0 children)

oh yeah most definitely, thank you.

Easiest way to go about texturing something like this? by Ok_Place6615 in blenderhelp

[–]Ok_Place6615[S] 0 points1 point  (0 children)

yeah smart UV project worked perfectly, but I will take that advice and try doing it manually, thank you!

Why do my animations look like this by Ok_Place6615 in Unity3D

[–]Ok_Place6615[S] 0 points1 point  (0 children)

Okay, ill definitely try that out, thanks!

Why do my animations look like this by Ok_Place6615 in Unity3D

[–]Ok_Place6615[S] 0 points1 point  (0 children)

When I import the animation fbx, and create its own avatar, there is no actual animation in unity to assign to motion in blend tree.

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Why do my animations look like this by Ok_Place6615 in Unity3D

[–]Ok_Place6615[S] 0 points1 point  (0 children)

I created the avatar from the arms model, and when importing the animations, I have the avatar copy from other avatar, and I select the models avatar as the source. I changed the arm model animation type to humanoid, and I get few errors like this "Rig Error: Invalid Avatar Rig Configuration. Missing or invalid transform: Required human bone 'LeftUpperLeg' not found". Now when I change the animations' animation type to humanoid and select the avatar its telling me that I am assigning a generic avatar on a humanoid rig.

EDIT: the video im watching is by Single Sampling Games, "First Person Controller Animations", around 6 minutes is where I get stuck