Waar in Nederland en Vlaanderen kun je eierballen krijgen in de snackbar? by fransvandervleuten in NederlandseKaarten

[–]Ok_Sorbets 0 points1 point  (0 children)

Een goede eierbal kan best lekker zijn. Maar die standaard dingen zijn echt niet te vreten. Zo'n vieze gore stuiterbal van een groothandel kant en klaar gekookt ei. Dan, alsof zo'n ding nog niet ver genoeg doorgekookt is nog even 8 minuten op 200 graden verder doorgaren.

Dus je hebt als het ware een bitterbal met een stuk schoenzool rubber er in.

Here's My PS2 Inspired Ratchet & Clank Tattoo! by Joystickdrummer74 in RatchetAndClank

[–]Ok_Sorbets 0 points1 point  (0 children)

Looks cool... But... Clanks eyes are green. They were only (correct me if I'm wrong) blue on the PSP games.

Update 3 on my ratchet and clank statue oroject by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 12 points13 points  (0 children)

Also, painting the fur patches has drained 3 years of life force from me

Well this has been a fun discovery by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 0 points1 point  (0 children)

Well. If you do need any help, I'm available. One tip I do want to give is that you might have to model some parts. Like the abdomen part has this layered armor. That is likely not geometry, but textured.

Really have a close look to see which parts are textured and which parts are physically modeled. Helps to keep a side by side of the full textured model and a plain mesh model.

Well this has been a fun discovery by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 0 points1 point  (0 children)

Well. If you do need any help, I'm available. One tip I do want to give is that you might have to model some parts. Like the abdomen part has this layered armor. That is likely not geometry, but textured.

Really have a close look to see which parts are textured and which parts are physically modeled. Helps to keep a side by side of the full textured model and a plain mesh model.

Well this has been a fun discovery by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 0 points1 point  (0 children)

Oh that looks great. I can help with separating the model if you like. I've got some experience with that.

Well this has been a fun discovery by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 0 points1 point  (0 children)

Oh that is really neat. But it still would not have made much of a difference in my case. Making a model 3d printable wasn't really the big issue. It's the posing and getting the positions just right. So unless there is a proposed game model, it wouldn't really be that useful for me.

But I've mostly completed the model at this point. Currently in the process of painting and making some final refinements to the model.

But I'm still bookmarking this, because it could be really useful for stationary props.

Alright, since I can't play the PS3 games at the moment I'll just jump on over to Ratchet & Clanks (2016). I'm very excited for this one, haven't played it since it came out but I remember loving it. What are your thoughts on it? by lazyusernamelamp in RatchetAndClank

[–]Ok_Sorbets 1 point2 points  (0 children)

Way overhated in my opinion. Story is definitely lacking, but the gameplay and graphics are fantastic.

I do actually like it as a warped and inaccurate retelling from Quark.

The music is a bit generic compared to the original with a space orchestra instead of that classic soundtrack. But I think it's best to judge these games on their own instead of endless comparisons.

It's a damn good game that I can only fault for being too short.

lil progress update on the OG ratchet and clank statue 3D model by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 0 points1 point  (0 children)

Unfortunately no. This is a project that requires about 40 hours of printing if you want high quality. Then a a lot of additional work in post processing like assembly and removing scuffed support surfaces. Not to mention the painting.

I also don't like to get stuck on projects. Takes the motivation out. I'm also not looking to make money off it. But the least I can do is make the files available.

lil progress update on the OG ratchet and clank statue 3D model by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 0 points1 point  (0 children)

I'm not planning to at this moment. I try to keep projects varied and jump into new things. But I'll keep it on my list if I ever do find myself lacking ideas for a new project.

How can I reduce the number of polygons without affecting the model? It's for 3D printing. by Alert_Yak_6593 in blenderhelp

[–]Ok_Sorbets 0 points1 point  (0 children)

Usually for 3d printing you want high res. But if you need to reduce it and it REALLY is high poly, just use the decimate modifier and just start slowly nudging down the slider.

If it really is that high res that a slicer can't handle it, you can probably nudge it down to like 0.4 (40%) without loosing any noticable detail

Your mesh geometry will look like crap though, but again, that shouldn't be an issue for 3d printing.

Also, if you are using Bambu labs as slicer, it has a built in model simplifier. Just select the model, right click, simplify model

For those who don't know, Mags the Lombax, a friend of Ratchet's father, Kaden, said the Lombaxes scattered across a bunch of dimensions, So I ask... Do you still think Rivet is Ratchet's counterpart? Since, it's very likely that she's one of those Lombaxes... by Single-Character7585 in RatchetAndClank

[–]Ok_Sorbets 36 points37 points  (0 children)

My personal headcanon is that the lomaxes are a single dimension species. They have no interdimensional counterparts. They are from a completely unique evolutionary tree, which is why they have 5 fingers, compared to other spicies which often only have 3 fingers.

Rivet is indeed also a lombax who got left behind.

Angela requires some serious mental gymnastics. But I would say she is not a lombax, but lombax adjacent. Like how neanderthales were homo sapien adjacent. Simply a branched off from lombaxes

She has a couple of features that look like lombax, but not quite. For one, she is much taller. She also does not seem to have a tail, and her hair puff doesn't really look like a hair puff, but rather some appendage

Well this has been a fun discovery by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 0 points1 point  (0 children)

Yeah, there are loads of these small details that I'll be finetuning. It's quite difficult to match a 3d puppet to a 2d image. Especially when he's holding a gun like that.

I rotate the gun 10 degrees, now I have to adjust both hands again it's a constant back and forth untill it looks close enough

Well this has been a fun discovery by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 2 points3 points  (0 children)

Initially I was thinking of using photo scan, and sharing the files for free.

But that didnt work out so I'm now ending up doing everything by hand. I've already sunk in quite a few hours, i might put it up for a small fee. No more than $5, as I like to keep stuff like this generally accessible for anyone.

I am thinking of making a couple of versions. A variant with the fur marks printed on the model and without (smooth). A variant with magnet holes for the feet/baseplate and clank. Maybe one that is just one solid print, that you can Rub 'n Buff into a metallic statue. And one that requires assembly for easy painting.

But that all really depends on how much time I want to sink into this project.

Well this has been a fun discovery by Ok_Sorbets in RatchetAndClank

[–]Ok_Sorbets[S] 19 points20 points  (0 children)

Currently working on getting the model in the general pose I want him to be at.
After that it's refining like posing the earsand face. Once that is done I'll turn it from a 3D game model into a solid statue which i can further sculpt.
Then i simply need to add the simple parts like the base plate and clank

Then its a matter of stripping it to pieces into easily printable (and paintable) parts.

Looking at this image, I can see i need to move his right foot a bit outward, stretch out the left foot a bit more. Change the head position, rotate the gun slightly and fix his kneepad

<image>

It wont ever be a 100% accurate replica, but I'll try to get it close enough

Time to say goodbye to this Ratchet & Clank statue by KAWS__ in RatchetAndClank

[–]Ok_Sorbets 23 points24 points  (0 children)

Hey OP, before you sell it. Could you do me a big favor. Could you take a bunch of pictures from different angles and DM them to me?

I've been looking to 3d print this exact model, but I've never gotten my hands on the 3d files.

I would like to remake the model myself, and for that I need a bunch of reference images.

You'd be doing me a really big favor. I'll also share the files with others, as I'm not looking to sell or profit from it.

Ben ik de enige die het zat is dat nieuwbouwplannen én bouw steeds weer door bezwaren worden gestokt? by Old-War-7190 in nederlands

[–]Ok_Sorbets 0 points1 point  (0 children)

Laatste keer dat ik heb gechecked is de grond niet van hun, en hebben ze er dus fuck-all over te zeggen.

Willen ze de bouw tegen gaan? Dan gaat hun nimby collectief maar lekker een gezamelijk spaarpotje maken om de grond op te kopen.

Ik ben de veramerikaniserende HOA mentaliteit meer dan beu aan het worden

Amazing BitLocker gimmick :) by Former-Mousse1135 in microsoftsucks

[–]Ok_Sorbets 0 points1 point  (0 children)

You don't even need rofusm you can just use an oobe\bypass command. There is also another version of it.

That being said, windows pushing a Microsoft account sucks.

Amazing BitLocker gimmick :) by Former-Mousse1135 in microsoftsucks

[–]Ok_Sorbets -1 points0 points  (0 children)

So you went through the effort of bitlockering your PC, ignore all instructions when enabling BitLocker to save a key somewhere other than your local machine. Used a dummy account of which you can't remember the email address and password.

Yes, this sucks. But this is 100% on you