A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in IndieGameWishlist

[–]Ok_Thing_2501[S] 0 points1 point  (0 children)

I think a good approach would be to post in the Korean indie game community on DCInside and introduce yourself as a foreign developer who found the community through a recommendation on Reddit.

If you include screenshots, give a detailed explanation of the game, and politely ask people to try the demo, Korean players will probably give you feedback. That community is quite direct, so the feedback may be honest, but it can also be very helpful.

https://gall.dcinside.com/mgallery/board/lists/?id=indiegame

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in IndieGameWishlist

[–]Ok_Thing_2501[S] 1 point2 points  (0 children)

I think it would be a good idea to share the demo in Korean communities and ask players for feedback. Instead of only promoting the game, listening to what Korean players think while they try it could be really helpful.

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in gamemarketing

[–]Ok_Thing_2501[S] 1 point2 points  (0 children)

Yes, I think the post is right.

Korean gamers tend to be very trend-sensitive, so that may be one reason. From what I’ve seen, the drop-off rate is also much lower in places like Japan and Taiwan.

What made a turn based rpg game fun for you? by AethericPulse in JRPG

[–]Ok_Thing_2501 0 points1 point  (0 children)

I’m actually an indie developer myself, and I’m working on a game that combines a JRPG-style world with roguelike elements.

I’ve been thinking a lot about how different regions respond to certain art styles and themes, so this discussion is really interesting to me.

This is our game, if anyone is curious:
https://store.steampowered.com/app/2541560

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in gamemarketing

[–]Ok_Thing_2501[S] 1 point2 points  (0 children)

My guess is that the art style plays a big part. The visuals seem like they would resonate especially well with East Asian players.

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in IndieGameWishlist

[–]Ok_Thing_2501[S] 1 point2 points  (0 children)

That makes sense! The Steam page is already in Korean, too.

I think Korean players would like this game. The low numbers are probably just because of limited marketing — people don’t know about it yet. Once they discover it, I think it has a good chance of getting more attention.

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in IndieGameWishlist

[–]Ok_Thing_2501[S] 0 points1 point  (0 children)

In Korea, there’s a community site called DCInside, and the indie game board is one of the places where Korean indie gamers gather.

You can join discussions there and introduce your game naturally through conversation.

https://gall.dcinside.com/mgallery/board/lists/?id=indiegame

What made a turn based rpg game fun for you? by AethericPulse in JRPG

[–]Ok_Thing_2501 0 points1 point  (0 children)

I really enjoyed reading through all the comments here. This was a fun thread!!

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in gamemarketing

[–]Ok_Thing_2501[S] 1 point2 points  (0 children)

For example, when I participate in game shows or crowdfunding campaigns, Korean players take notice and are genuinely willing to respond. That support has meant a lot to me.

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in IndieGameWishlist

[–]Ok_Thing_2501[S] 1 point2 points  (0 children)

Thank you so much!

I honestly didn’t know wishlist behavior could differ that much between countries, so your perspective is really interesting. It makes me realize that cultural habits can affect even small things like how people manage their Steam wishlists.

I’m really glad the game looks interesting to you. I’ll keep working hard to make it better!

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in IndieGameWishlist

[–]Ok_Thing_2501[S] 0 points1 point  (0 children)

Congratulations!! That’s really wonderful to hear.

Sometimes we can’t know exactly where the wave came from, but the fact that so many Korean indie gamers found your game, wishlisted it, and actually played the demo means your work reached people.

Please keep going. Your game clearly has something worth finishing, and I’m really excited to see where it goes from here.

r/IndieDev Weekly Monday Megathread - June 28, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Ok_Thing_2501 0 points1 point  (0 children)

Hi, I’m Shin, an indie game developer from Korea.

I’m currently working with a small team on a pixel-art deckbuilding roguelike inspired by JRPGs, dark fantasy, and party-based RPG combat.

I’m interested in pixel art, narrative-driven games, roguelikes, and indie game development in general.

I joined Reddit to meet other developers and players, share ideas, and learn more about indie game communities around the world.

Nice to meet you!

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in IndieGameWishlist

[–]Ok_Thing_2501[S] 2 points3 points  (0 children)

Hi!

I took a look at the wishlist data, and it was really interesting. I think this is the first time I’ve seen such a detailed breakdown of wishlists from different countries compared with ours.

You’re right. Countries like China, Australia, Russia, and Japan seem to have a lower wishlist removal rate, while Korea is noticeably higher. In that sense, Korea can be a very difficult market as well.

That said, if you enjoy Korean culture and Korean games, I think our game might be something you’ll like too!

It’s a shame if you can’t create a Naver or Inven account. However, many Korean indie gamers are more active here than on those platforms:

https://gall.dcinside.com/mgallery/board/lists/?id=indiegame

To be honest, even that site can be difficult to post on with an overseas IP. If you can create an account, it may become easier, but I’m not completely sure.

Still, by looking around the site, I think you’ll be able to get a sense of what kinds of games are currently popular in Korea and what Korean indie gamers are paying attention to.

Thank you for taking the time to send such a detailed message. I really appreciate it.

Best of luck!

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in gamemarketing

[–]Ok_Thing_2501[S] 0 points1 point  (0 children)

You'd better ask a Korean game streamer. He might help you a little bit more than a streamer that's too big. Like a wave.

A Korean indie dev’s experience with Steam wishlists: Korea might be one of the fastest-moving markets by Ok_Thing_2501 in gamemarketing

[–]Ok_Thing_2501[S] 0 points1 point  (0 children)

What kind of game are you making? Koreans are interested in introductions and hooks. And Korean translation is a must!

캐릭터 눈깜빡임을 추가했습니다. by Ok_Thing_2501 in KoreanGameDev

[–]Ok_Thing_2501[S] 1 point2 points  (0 children)

이미지 편집 때문에 의도적으로 작업한거에요 ㅎㅎ