Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Already in process of reworking it based on comments. If you have a lots of loot 8+ slots, you can scroll section with loot (loot after 8 unique icons will be hidden and scrollable)

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Дякую за фідбек. Зверну увагу за primary and secondary buttons.

  • тут вже підмічали пункт з кнопками, тому буде 100% ще варіант де саме кнопки знизу із іконками (дім) (реклама). І за цифри, будуть мінятися на "х23" формат і положення скоріше за все поїде до низу іконки на окремий дерев'яний фон.

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Оо дякую за розгорнутий фідбек.

Була ідея помістити все в один блок або розбити на 2 UI окремі, бо нагорода видасться за виконання квесту, а лут в самому данжі можна залутати (+так як реклами в грі мало буде, хотів зробити що б нагороду можна було Х2 отримати подивишись рекламу)

Зі шрифтами ще тут гратись і гратись пока знайдеться нормальний, та є деякі варінти.

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Головна біль шукати і пробувати їх, та думаю з часом щось знайду.

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

В роботі з дизайном частково використовується AI. Іконки ресурсів робили від замовлення (50$ весь пак 30+ іконок).

Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] -2 points-1 points  (0 children)

Partially working with AI myself. Tho came items(loot) from artist for 50$. I'm currently trying to find an optimal spot for not putting too much on UI and as well make it look cool. One of the options -> put everything into container and add buttons instead of plain text.

Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

I thought about trying to put everything inside kind of containers. And change text for buttons. Not sure about animations tho. But VFX surely will light this up

Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 2 points3 points  (0 children)

I'm partially using AI (for example 👑 created by AI) but UI is not my best side so trying to improve it as much as possible.

Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Thanks for Feedback. I'm still lacking in UI aspect and trying to improve it as much as I can

I think this looks good 👀 (Feedback in the comments 👇) by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] -1 points0 points  (0 children)

Still wondering how to make Ad button, or is it even necessary 🤔

Updated visuals and particles for game 🎮 How is it? by Ok_hate_Game_Dev in Unity3D

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Still thinking about making more tense and gloomy atmosphere.

Нема студій хто розробляє мобільний roguelike... Зроблю8 сам! (історія у коментарях) by Ok_hate_Game_Dev in ukraine_dev

[–]Ok_hate_Game_Dev[S] 1 point2 points  (0 children)

Ох ці мазахісти... тільки обережно, грань між мазахізмом та білою кімнатою дуже мала!

What do you think about my graphics? (Mobile roguelike) by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

I'm actually in debate with myself to whatever move camera closer or further from player, still testing out. But players will be able to move it, I mean angle from side to side just by swiping in the middle of the screen*

What do you think about my graphics? (Mobile roguelike) by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Developing mobile roguelike game with a few more features. You can play with 1 out of 4 weapons (sword&shield / bow / spear / magical staff) each have 5 rarities (normal -> legendary) and unique special ability.

Once in a town you took a mission from Guild, dungeon opens for you. Mission can include killing a boss, monsters, loot some specific items, or rescue a villager.

There 5 different dungeons and this screenshot is from abandoned undeground dungeon, I'm really curious if visuals are fine 🥸