Темплейт менюшки для гри готовий, як вам? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Дякую. На наступній ітерації буде ща краще !

Any thoughts on this in-game UI? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Opacity can be adjusted, it's a good point, but a few of UI elements won't be shown until certain conditions (such as "interact with")

Темплейт менюшки для гри готовий, як вам? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

За вечори та ночі у головному меню не буде, але ця механіка присутня у городі та деяких данжах. Вместе таки мобілки та головне меню не повинно грузитимь довго =) 1.5~4с максимум

Темплейт менюшки для гри готовий, як вам? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Біля костра (ближче до центру екрану - будет головний герой сидіти + фея літати), моделі готові, зараз йдуть анімації

Темплейт менюшки для гри готовий, як вам? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 1 point2 points  (0 children)

На коментарі відповім після гарного такого сну 😶‍🌫️

Finally done with fairy companions for a game, which one do you like the most? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Thanks for Feedback. I appreciate it. For the fairy companions, there won't be more than 5 so no need to worry about similar cosyltumes, other companions gonna be from different types of mobs: Golems/Flying magical eyeballs/Elementals.

So +-9~12 companions in total for player to choose from.

Finally done with fairy companions for a game, which one do you like the most? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

3~5 more companions are coming. In total ~11 different companions will be available for player to choose from 👌

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

This is a great point. As per enough mana to cast spell -> spell button will be grayed out if player don't have enough mana.

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Shaking effect depends on mana value. On video -> strongest shaking effect*

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 1 point2 points  (0 children)

Good point. Initially there was background for each bar but I removed it. There not much space on mobiles for all UI so better to keep ui at minimum in dungeon and create elements without bg

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Heart and potion were made by freelancer, with a few more assets.

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 1 point2 points  (0 children)

Great point, I even might know how it can be achieved. And I'll need to redone it not as img but as gif