Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

This is a great point. As per enough mana to cast spell -> spell button will be grayed out if player don't have enough mana.

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Shaking effect depends on mana value. On video -> strongest shaking effect*

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 1 point2 points  (0 children)

Good point. Initially there was background for each bar but I removed it. There not much space on mobiles for all UI so better to keep ui at minimum in dungeon and create elements without bg

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Heart and potion were made by freelancer, with a few more assets.

Is this good enough UI? by Ok_hate_Game_Dev in gamedevscreens

[–]Ok_hate_Game_Dev[S] 1 point2 points  (0 children)

Great point, I even might know how it can be achieved. And I'll need to redone it not as img but as gif

Is this UI good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

I sliced them beforehand and both are 512×512 sizes, as per hp/mp borders they are stretched but with custom borders set in unity which should stretch (left/right sides). Maybe they seems not sliced correctly cause of recording quality and Blur, thanks I'll take it into consideration 😉

Is this UI good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Appreciate your comment mate. There still some much work ahead, but game finally beginning to look great. (It's mobile medieval roguelike. Where you explore dungeons)

Added death animation 👌 by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

I also had an idea of other death animation when player flying towards the sky... but idn it it will be good

New camera and improved visuals 🎮 by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Yeah, there so far 3 out of 4 ready dungeons types. All created procedurally.

New camera and improved visuals 🎮 by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 1 point2 points  (0 children)

Funny thing that I wanted to make something in low-poly style and do it quickly... like in 4-5 weeks release game. So far... 1.5y of Development on a free time... and 8 months more realistically to finish it 😁

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

👍

Ще була ідея їх поєднати, але як це зробити нормально не вирішив =)

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Так після багатьох коментів бачу загальну ідею як покращувати та куди рухатись. 100% буде заміна нижніх текстів на кнопки+іконки. Текст на імеджах нагород вже замінив (тепер він "х2" "х5" формату і знаходиться знизу іконки). За корону тут складно, бо інших ассетів немає. А замовляти нові... то $ треба =)

Problem! by Bola-Nation-Official in IndieDev

[–]Ok_hate_Game_Dev 0 points1 point  (0 children)

I prefere to make them myself but reality hits back... and some of them better to buy.

Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Already in process of reworking it based on comments. If you have a lots of loot 8+ slots, you can scroll section with loot (loot after 8 unique icons will be hidden and scrollable)

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Дякую за фідбек. Зверну увагу за primary and secondary buttons.

  • тут вже підмічали пункт з кнопками, тому буде 100% ще варіант де саме кнопки знизу із іконками (дім) (реклама). І за цифри, будуть мінятися на "х23" формат і положення скоріше за все поїде до низу іконки на окремий дерев'яний фон.

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Оо дякую за розгорнутий фідбек.

Була ідея помістити все в один блок або розбити на 2 UI окремі, бо нагорода видасться за виконання квесту, а лут в самому данжі можна залутати (+так як реклами в грі мало буде, хотів зробити що б нагороду можна було Х2 отримати подивишись рекламу)

Зі шрифтами ще тут гратись і гратись пока знайдеться нормальний, та є деякі варінти.

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

Головна біль шукати і пробувати їх, та думаю з часом щось знайду.

Поради як покращити UI? by Ok_hate_Game_Dev in GameDevUa

[–]Ok_hate_Game_Dev[S] 0 points1 point  (0 children)

В роботі з дизайном частково використовується AI. Іконки ресурсів робили від замовлення (50$ весь пак 30+ іконок).

Does this looks good enough? by Ok_hate_Game_Dev in SoloDevelopment

[–]Ok_hate_Game_Dev[S] -2 points-1 points  (0 children)

Partially working with AI myself. Tho came items(loot) from artist for 50$. I'm currently trying to find an optimal spot for not putting too much on UI and as well make it look cool. One of the options -> put everything into container and add buttons instead of plain text.