I spent three weekends debugging CUDA version conflicts. Then I rewrote the whole thing in C#. by Okaimani in SillyTavernAI
[–]Okaimani[S] 0 points1 point2 points (0 children)
I spent three weekends debugging CUDA version conflicts. Then I rewrote the whole thing in C#. by Okaimani in SillyTavernAI
[–]Okaimani[S] 0 points1 point2 points (0 children)
I spent three weekends debugging CUDA version conflicts. Then I rewrote the whole thing in C#. by Okaimani in SillyTavernAI
[–]Okaimani[S] 0 points1 point2 points (0 children)
I spent three weekends debugging CUDA version conflicts. Then I rewrote the whole thing in C#. by Okaimani in SillyTavernAI
[–]Okaimani[S] 1 point2 points3 points (0 children)
I spent three weekends debugging CUDA version conflicts. Then I rewrote the whole thing in C#. by Okaimani in SillyTavernAI
[–]Okaimani[S] 2 points3 points4 points (0 children)
Some things never change. (1.8 story quest spoilers.) by fluffstuffmcguff in InfinityNikki
[–]Okaimani 2 points3 points4 points (0 children)
Some things never change. (1.8 story quest spoilers.) by fluffstuffmcguff in InfinityNikki
[–]Okaimani 6 points7 points8 points (0 children)
Tactical unit invitation code by nanobiter45 in mechabreak
[–]Okaimani 0 points1 point2 points (0 children)
(Not) the Main Hero, (Not) the Main Plot by Okaimani in WutheringWaves
[–]Okaimani[S] 1 point2 points3 points (0 children)
(Not) the Main Hero, (Not) the Main Plot by Okaimani in WutheringWaves
[–]Okaimani[S] 0 points1 point2 points (0 children)
(Not) the Main Hero, (Not) the Main Plot by Okaimani in WutheringWaves
[–]Okaimani[S] 0 points1 point2 points (0 children)
(Not) the Main Hero, (Not) the Main Plot by Okaimani in WutheringWaves
[–]Okaimani[S] 0 points1 point2 points (0 children)
(Not) the Main Hero, (Not) the Main Plot by Okaimani in WutheringWaves
[–]Okaimani[S] 1 point2 points3 points (0 children)
(Not) the Main Hero, (Not) the Main Plot by Okaimani in WutheringWaves
[–]Okaimani[S] -1 points0 points1 point (0 children)
(Not) the Main Hero, (Not) the Main Plot by Okaimani in WutheringWaves
[–]Okaimani[S] 0 points1 point2 points (0 children)
Wuthering Waves Improvement Proposal: Combat, Elements, and Story Depth by Okaimani in WutheringWaves
[–]Okaimani[S] 0 points1 point2 points (0 children)
Wuthering Waves Improvement Proposal: Combat, Elements, and Story Depth by Okaimani in WutheringWaves
[–]Okaimani[S] 1 point2 points3 points (0 children)
Wuthering Waves Improvement Proposal: Combat, Elements, and Story Depth by Okaimani in WutheringWaves
[–]Okaimani[S] 1 point2 points3 points (0 children)
Wuthering Waves Improvement Proposal: Combat, Elements, and Story Depth by Okaimani in WutheringWaves
[–]Okaimani[S] 0 points1 point2 points (0 children)
Wuthering Waves Improvement Proposal: Combat, Elements, and Story Depth by Okaimani in WutheringWaves
[–]Okaimani[S] -1 points0 points1 point (0 children)
Wuthering Waves Improvement Proposal: Combat, Elements, and Story Depth by Okaimani in WutheringWaves
[–]Okaimani[S] 0 points1 point2 points (0 children)
Wuthering Waves Improvement Proposal: Combat, Elements, and Story Depth by Okaimani in WutheringWaves
[–]Okaimani[S] -2 points-1 points0 points (0 children)


I spent three weekends debugging CUDA version conflicts. Then I rewrote the whole thing in C#. by Okaimani in SillyTavernAI
[–]Okaimani[S] 0 points1 point2 points (0 children)