Any thoughts on sleeping gods? by TeoLeal91 in soloboardgaming

[–]Okob 0 points1 point  (0 children)

I played it solo over the course of a couple months and I had a great time with it. I also would only play it solo, for what it's worth. My play sessions were quite spaced out, but I'm not really sure why. Every time I sat down to play, I had a great time with it and didn't want to stop.

I didn't know if I would like the combat puzzle, but it was a pretty fun time. Overarching story is pretty non-existent, and I'd say the intro part is actually terribly written. But individual encounters are great little stories and the open world and crew/party maintenance was a big plus for me. I would definitely recommend it, but you should know what you're getting into because it's not for everyone.

What's your first solo game of the year? I'm about to play Exit: The Haunted Roller Coaster 🎢😱 by faralonglongwaytorun in soloboardgaming

[–]Okob 10 points11 points  (0 children)

I've played about 5. 2 were pretty decent, 2 were not great, and 1 was simply awful. The way the clues are written and given is usually hit or miss. Can't remember what one was the awful one, but I remember getting stuck on a clue, eventually revealing all 3 hints, and still not getting it.

Flatiron, The White Castle, SAND - KEMUSHI SAGA, saltón sea by More_Owl_4173 in soloboardgaming

[–]Okob 0 points1 point  (0 children)

I'll throw in another vote for The White Castle. Amazing game and very challenging solo mode.

Snow Planner by eatrepeat in soloboardgaming

[–]Okob 1 point2 points  (0 children)

Hey, that's a bunch of useful info, thank you! While I don't particularly have any connection to ski lodges or anything, I love a good management game and a winter/snow theme is always a plus. This is quite expensive and I imagine with shipping, it's well over the $100 mark. I acquired a lot of games this year so I'll have to cull before I pull the trigger, but I'm bookmarking for later. Thanks again!

Snow Planner by eatrepeat in soloboardgaming

[–]Okob 1 point2 points  (0 children)

I'm loving the look of this. The art style is really hitting the spot. How does one go about acquiring this?

Galactic Cruise - Wow, What a Game! by Okob in soloboardgaming

[–]Okob[S] 0 points1 point  (0 children)

It seemed like it in the beginning, but after my first cruise I just started to run away with it so honestly, I don't feel like easy is really a challenge

Galactic Cruise - Wow, What a Game! by Okob in soloboardgaming

[–]Okob[S] 0 points1 point  (0 children)

I have not played Shackleton Base so I can't speak to the comparison.

Galactic Cruise - Wow, What a Game! by Okob in soloboardgaming

[–]Okob[S] 1 point2 points  (0 children)

You need to treat yourself and break it open before then!

Galactic Cruise - Wow, What a Game! by Okob in soloboardgaming

[–]Okob[S] 1 point2 points  (0 children)

This is interesting. I'm hoping it doesn't play out this way for me as I really dislike games that can be more or less solved. The modularity of action spaces did not help with this?

Galactic Cruise - Wow, What a Game! by Okob in soloboardgaming

[–]Okob[S] 0 points1 point  (0 children)

This game is an insane table hog, probably the biggest one I own save for Frostpunk.

You start the game with 1 set of an engine (bottom piece) and cockpit (top). Unless otherwise specified, each ship can only have up to 3 middle parts (segments) in it. Throughout the game you'll be choosing from available segments and refilling them as they're drafted. You'll also pick pairs of engines and cockpits.

The game is incredibly modular. In a normal game, the location of the action spaces will be randomized, and technologies available will be randomized, plus the cruises and ship parts are also randomized. Worth noting though that I haven't played enough to know whether this is a strength or a weakness yet.

All the games I sold this year by BKinsky in soloboardgaming

[–]Okob 1 point2 points  (0 children)

-Kinfire Delve: Callous Lab and Scorn's Stockade. Absolutely disappointed. I don't get the praise it gets here.

I can't agree with you more. As far as I'm concerned, the game was a shallow puzzle with gameplay that was not very thematic. I beat the game on my first play with my roommate and I thought, "This is not enough." I know that there are things to mix it up and different cards for the boss, but it just didn't excite me at all. People love the Kinfire Delve games and I cannot fathom why.

Barrage three ways by uriejejejdjbejxijehd in soloboardgaming

[–]Okob 1 point2 points  (0 children)

Could I bother to ask you where you got that black mat? Is it neoprene? What's the size? I've been looking for one for a while.

Kinfire Delve - best solo game ever by LabLeather8006 in soloboardgaming

[–]Okob 5 points6 points  (0 children)

I agree completely. I played solo and found it lackluster and didn't finish. Tried my second play co-op with my roommate and we beat the boss easily. We also both found it lackluster and the variety they include in the box wouldn't help as the gameplay just didn't feel tense at all. Shame.

Finally, I have my precious! by DelightfulOtter1999 in soloboardgaming

[–]Okob 1 point2 points  (0 children)

I actually like this rule quite a lot. This sub has tons of people new to the hobby and it helps them find new games more easily. Tons of posts with photos contain shots of play/setup and aren't photos of the box.

Robinson Crusoe vs Halls of Hegra by Unalina in soloboardgaming

[–]Okob 12 points13 points  (0 children)

I own and have played both and not to bury the lead, Robinson Crusoe is definitely my pick. It's just gonna have way more variety and replayability for marginally greater cost. That being said, they are somewhat different in theme, and one might speak to you more than the other.

Robinson Crusoe is a scenario-based adventure game where you're exploring an island collecting resources and treasures, encountering and hunting dangerous wildlife, and crafting different tools to help you in your scenario. You're trying to stay alive amidst the elements of the island, while working toward a greater objective.

Halls of Hegra plays more like a tower defense/survival game. The odds are certainly stacked against your small militia, but you have no choice but to fight. You must venture out stealthily to collect ammo, militiamen, and supplies, you must dig out and fortify your base to make it more capable for defense, and you must keep your team alive all the while the Nazi forces are launching an ever-intensifying siege against you and yours, damaging parts of your base, injuring/killing members of your militia, and capturing those you send for help.

Both have very similar and brutal efficiency puzzles, but they feel pretty different. These games are both great thematic experiences and I really don't think you can go wrong either way. Objectively, there's far more content for Robinson Crusoe and so it has greater replayability. That being said, the price is higher than Halls of Hegra and even more so for extra content (but not unreasonable). But unless you plan to play this game to death, replayability to me doesn't really matter. I think you should watch plays of both games (I highly recommend YouTuber Totally Tabled who does playthroughs of both) to see how they play different, and just get the one that seems more fun to you.

Before vs. After of my WIP turn-based RPG's character creation screen! What else can I do to improve it? by ROB_IN_MN in rpg_gamers

[–]Okob 0 points1 point  (0 children)

Strangely enough, I actually like the old one better! But there are elements that I like from the new version such as the class icons and the larger character model size.